Yora
2018-12-30, 04:38 PM
Today I was going through the monster manual to check which creatures make good fits for the setting I have been working on, and that got me thinking what a world would look like that doesn't have all the popular regulars of D&D.
No goblins, hobgoblins, bugbears, orcs, ogres, trolls, and giants.
No drow and duergar.
No demons, devils, and dragons.
No wights and wraiths.
And I noticed a strong trend towards the Greek and the Weird.
The remaining list of humanoids is quite interesting:
Aaracockra, bullywug, centaur, cyclops, ettin, fomorian, githyanki, githzerai, gnoll, grimlock, harpy, kenku, kobold, kuo-toa, lizardfolk, merfolk, merrow, minotaur, oni, quaggoth, sahuagin, thri-kreen, troglodyte, yuan-ti.
And with humanoid monsters you got azer, doppelganger, dryad, ettercap, gargoyle, genies, hags, jackalwere, lamia, magmin, medusa, mephits, mind flayer, pixie, rakshasa, salamander, satyr, slaads, sphinx, sprite, treant, and yugoloths.
Mostly familiar names, but populating a world with just these could turn out pretty fun. Maybe even without elves, dwarves, and halflings as well.
No goblins, hobgoblins, bugbears, orcs, ogres, trolls, and giants.
No drow and duergar.
No demons, devils, and dragons.
No wights and wraiths.
And I noticed a strong trend towards the Greek and the Weird.
The remaining list of humanoids is quite interesting:
Aaracockra, bullywug, centaur, cyclops, ettin, fomorian, githyanki, githzerai, gnoll, grimlock, harpy, kenku, kobold, kuo-toa, lizardfolk, merfolk, merrow, minotaur, oni, quaggoth, sahuagin, thri-kreen, troglodyte, yuan-ti.
And with humanoid monsters you got azer, doppelganger, dryad, ettercap, gargoyle, genies, hags, jackalwere, lamia, magmin, medusa, mephits, mind flayer, pixie, rakshasa, salamander, satyr, slaads, sphinx, sprite, treant, and yugoloths.
Mostly familiar names, but populating a world with just these could turn out pretty fun. Maybe even without elves, dwarves, and halflings as well.