CollectorOfMyst
2018-12-31, 01:35 PM
Hiya; so I've got a bit of a issue, as you can probably tell. I'm attempting to run a homebrew campaign, which, as a novice DM, was a lot more taxing than I thought it would be. I started running it sometime in August, I believe, but put it on hiatus before October, though I don't remember the exact dates. The main reason I did this is because I was having trouble with defining the goal and the villain. The goals, I now have. It's now the villains I'm having trouble with.
There are five 'major' enemies that I currently have planned - the Duke of House Delmegan, and his four sons from different wives. The Duke is endgame; he won't be directly confronting the players unless he has no other choice. The four sons are each supposed to faintly 'mirror' the PCs - a fighter, a rogue, a sorcerer and a bard (except the sorcerer player is mirrored by a wizard). For reasons I don't think I need to explain here, both the players and the villains are after a treasure that has been all but lost - and it's a race to solve the clues leading to it.
Now, my players have all agreed on one thing - their characters won't kill people. I can safely assume that, unless stated otherwise, whenever they drop a humanoid (or other intelligent being) down to 0 Hit Points, they have done so non-lethally. This does allow for these characters to become recurring villains, should they still be running around and not locked up somewhere. Subsequently, these sons of the Duke may be getting stronger as they continue, especially if the players run into them again.
Except that I don't know how to go about this. The most obvious solution would be to build them as though they were PCs - subclasses and all; and I do want them to have some of the abilities of their respective 'classes', but this doesn't make them viable mini-bosses, especially given HP gains for player characters are much lower than those of monsters. The party will meet the 'rogue' first, Fabian, a (feral) tiefling that will have the 'Athlete' feat. My first draft of him, following that format, is this;
Fabian Hellstrun
Medium Humanoid (tiefling), Chaotic Neutral
AC: 15 (studded leather)
Hit Points: 72
Speed: 30ft, climb 30ft.
CR: ???
STR 10, DEX 17, CON 14, INT 9, WIS 12, CHA 14
Resistances: Fire
Saving Throws: Dexterity +5, Intelligence +1
Skills: Athletics+4, Deception +4, Insight +3, Perception +3, Sleight of Hand+5, Stealth +7
Senses: darkvision 60ft, passive Perception 13
Traits
Infernal Legacy: Fabian knows the Thaumaturgy cantrip. He can also can cast the Hellish Rebuke spell as a 2nd-level spell, and the Darkness spell, once each with this trait and regains the ability to do so when he finishes a long rest. Charisma is his spellcasting ability for these spells.
Cunning Action: Fabian can use his Bonus Action to take the Dash, Disengage, or Hide action.
Ear for Deceit: If Fabian makes a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.
Eye for Detail: Fabian can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
Insightful Fighting: As a bonus action, Fabian can make a Wisdom (Insight) check against a creature he can see that isn't incapacitated, contested by the target's Charisma (Deception) check. If he succeeds, he can use his Sneak Attack against that target even if he doesn't have advantage on the attack roll, but not if he has disadvantage on it.
This benefit ends when 1 minute has passed, Fabian is incapacitated, or he successfully uses this feature against a different target.
Sneak Attack: Once per turn, Fabian can deal an extra 2d6 damage to one creature he hits with an attack if he has advantage on the attack roll, or he has used his Insightful Fighting trait against the target.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Actions
Multiattack.Fabian makes two melee attacks, one with his shortsword and one with his dagger.
Shortsword. Melee attack, +5 to hit. On hit, deals 1d6+3/piercing.
Dagger. Melee attack, or ranged attack (20/60), +5 to hit. On hit, deals 1d4+3/piercing.
Shortbow. Ranged attack (80/320), +5 to hit. On hit, deals 1d6+3/piercing.
Now, currently the party is level 2 - but this feels both like a lot and not enough. I have no idea if this current iteration of Fabian will actually prove to be too powerful, not powerful enough, or if I'm going down the entirely wrong path. His Hit Points are double that of a level 3 rogue, but with an additional 2 hit points per level. Would this even begin to be a conceivable path to follow, and what else could I do instead?
There are five 'major' enemies that I currently have planned - the Duke of House Delmegan, and his four sons from different wives. The Duke is endgame; he won't be directly confronting the players unless he has no other choice. The four sons are each supposed to faintly 'mirror' the PCs - a fighter, a rogue, a sorcerer and a bard (except the sorcerer player is mirrored by a wizard). For reasons I don't think I need to explain here, both the players and the villains are after a treasure that has been all but lost - and it's a race to solve the clues leading to it.
Now, my players have all agreed on one thing - their characters won't kill people. I can safely assume that, unless stated otherwise, whenever they drop a humanoid (or other intelligent being) down to 0 Hit Points, they have done so non-lethally. This does allow for these characters to become recurring villains, should they still be running around and not locked up somewhere. Subsequently, these sons of the Duke may be getting stronger as they continue, especially if the players run into them again.
Except that I don't know how to go about this. The most obvious solution would be to build them as though they were PCs - subclasses and all; and I do want them to have some of the abilities of their respective 'classes', but this doesn't make them viable mini-bosses, especially given HP gains for player characters are much lower than those of monsters. The party will meet the 'rogue' first, Fabian, a (feral) tiefling that will have the 'Athlete' feat. My first draft of him, following that format, is this;
Fabian Hellstrun
Medium Humanoid (tiefling), Chaotic Neutral
AC: 15 (studded leather)
Hit Points: 72
Speed: 30ft, climb 30ft.
CR: ???
STR 10, DEX 17, CON 14, INT 9, WIS 12, CHA 14
Resistances: Fire
Saving Throws: Dexterity +5, Intelligence +1
Skills: Athletics+4, Deception +4, Insight +3, Perception +3, Sleight of Hand+5, Stealth +7
Senses: darkvision 60ft, passive Perception 13
Traits
Infernal Legacy: Fabian knows the Thaumaturgy cantrip. He can also can cast the Hellish Rebuke spell as a 2nd-level spell, and the Darkness spell, once each with this trait and regains the ability to do so when he finishes a long rest. Charisma is his spellcasting ability for these spells.
Cunning Action: Fabian can use his Bonus Action to take the Dash, Disengage, or Hide action.
Ear for Deceit: If Fabian makes a Wisdom (Insight) check to determine whether a creature is lying, treat a roll of 7 or lower on the d20 as an 8.
Eye for Detail: Fabian can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object or to make an Intelligence (Investigation) check to uncover or decipher clues.
Insightful Fighting: As a bonus action, Fabian can make a Wisdom (Insight) check against a creature he can see that isn't incapacitated, contested by the target's Charisma (Deception) check. If he succeeds, he can use his Sneak Attack against that target even if he doesn't have advantage on the attack roll, but not if he has disadvantage on it.
This benefit ends when 1 minute has passed, Fabian is incapacitated, or he successfully uses this feature against a different target.
Sneak Attack: Once per turn, Fabian can deal an extra 2d6 damage to one creature he hits with an attack if he has advantage on the attack roll, or he has used his Insightful Fighting trait against the target.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
Actions
Multiattack.Fabian makes two melee attacks, one with his shortsword and one with his dagger.
Shortsword. Melee attack, +5 to hit. On hit, deals 1d6+3/piercing.
Dagger. Melee attack, or ranged attack (20/60), +5 to hit. On hit, deals 1d4+3/piercing.
Shortbow. Ranged attack (80/320), +5 to hit. On hit, deals 1d6+3/piercing.
Now, currently the party is level 2 - but this feels both like a lot and not enough. I have no idea if this current iteration of Fabian will actually prove to be too powerful, not powerful enough, or if I'm going down the entirely wrong path. His Hit Points are double that of a level 3 rogue, but with an additional 2 hit points per level. Would this even begin to be a conceivable path to follow, and what else could I do instead?