Bundin
2019-01-02, 11:58 AM
Situation:
Lore Bard 5 / Warlock 2
My character is a Yuan-ti Pureblood who has been trained as a spy. As an emotionless Bard, he tried relying on music to keep up his cover, but that's not working out that well. His Courtier background does give him an 'in' when there's nobilitybureaucracies around, so that's something. He was supposed to return home with an ancient tome detailing a ritual to empower Sseth, but that book doesn't seem to exist. However, he's grown fond of his place in non-YT society: one where Suggestion works wonders on lesser minds, where a silver tongue can open many doors to power (expertise on Deception), and where meat shields... I mean valued party members do most of the killing for you. Keeps the cloak clean, you know. It definitely beats being a virtual outcast back home because of lack of snakey features. Since he is a selfish coward, being picked on at home is not an option anymore.
The two Warlock levels were taken because we mostly play oneshots or very short premade adventures, with another player DMming a few sessions to spread the load of preparation. These two levels (yes, the cheesy hexblade 2 dip) give me Shield, a shield, medium armor and a properly damaging cantrip, which come in handy because the oneshots/short adventures tend to be mostly combat. Painful combat with sharp and nasty pointy things. A bargain with some weird voice in a longsword is easy right? Ditch the sword if it gets uppity and you're home free! Right? Sure!
The next levels will all be Bard again, so next up is Additional Magic Secrets: two level 3 or lower spells from any list. However, I feel that the character is pretty much done already, when it comes to available spells. The Warlock levels add Shield, Hex, and EB, the Bard allows some disables and messing with minds (Hypnotic Pattern, Dissonant Whispers, Phantasmal Force), being YT adds Suggestion once a day, and the Mac Fuirmidh Cittern gives more 1/day spells to keep the coward happy with Invisibility, Fly, and Prot. from Evil/Good.
So now I have to choose 2 more level 0-3 spells from any class, but I have no idea what. AoE damage is the sorc's department and I don't want to steal his thunder so that's out. Single target, I have enough options to mess with creatures, so that leaves utility / weird / fun.
Any suggestions besides Counterspell (which I should take because useful, but is so very very bland...)
Edit: addition - If anyone has a better idea than 'longsword' as hex-warrior weapon, I'm open to suggestions. It can't be 2 handed, and since I'm already wearing a shield, I won't be doing OAs with it anyway, but more flavour = good!
Lore Bard 5 / Warlock 2
My character is a Yuan-ti Pureblood who has been trained as a spy. As an emotionless Bard, he tried relying on music to keep up his cover, but that's not working out that well. His Courtier background does give him an 'in' when there's nobilitybureaucracies around, so that's something. He was supposed to return home with an ancient tome detailing a ritual to empower Sseth, but that book doesn't seem to exist. However, he's grown fond of his place in non-YT society: one where Suggestion works wonders on lesser minds, where a silver tongue can open many doors to power (expertise on Deception), and where meat shields... I mean valued party members do most of the killing for you. Keeps the cloak clean, you know. It definitely beats being a virtual outcast back home because of lack of snakey features. Since he is a selfish coward, being picked on at home is not an option anymore.
The two Warlock levels were taken because we mostly play oneshots or very short premade adventures, with another player DMming a few sessions to spread the load of preparation. These two levels (yes, the cheesy hexblade 2 dip) give me Shield, a shield, medium armor and a properly damaging cantrip, which come in handy because the oneshots/short adventures tend to be mostly combat. Painful combat with sharp and nasty pointy things. A bargain with some weird voice in a longsword is easy right? Ditch the sword if it gets uppity and you're home free! Right? Sure!
The next levels will all be Bard again, so next up is Additional Magic Secrets: two level 3 or lower spells from any list. However, I feel that the character is pretty much done already, when it comes to available spells. The Warlock levels add Shield, Hex, and EB, the Bard allows some disables and messing with minds (Hypnotic Pattern, Dissonant Whispers, Phantasmal Force), being YT adds Suggestion once a day, and the Mac Fuirmidh Cittern gives more 1/day spells to keep the coward happy with Invisibility, Fly, and Prot. from Evil/Good.
So now I have to choose 2 more level 0-3 spells from any class, but I have no idea what. AoE damage is the sorc's department and I don't want to steal his thunder so that's out. Single target, I have enough options to mess with creatures, so that leaves utility / weird / fun.
Any suggestions besides Counterspell (which I should take because useful, but is so very very bland...)
Edit: addition - If anyone has a better idea than 'longsword' as hex-warrior weapon, I'm open to suggestions. It can't be 2 handed, and since I'm already wearing a shield, I won't be doing OAs with it anyway, but more flavour = good!