AmadeusWindfall
2007-09-23, 01:29 PM
In a campaign setting I'm working on, I'm changing the way planetouched work, meaning that there would be planetouched for most varieties of plane. Since statting out planetouched for each of these would be a lot of work, I decided to try and make a system for building planetouched that could provide the needed variety, based loosely off of the existing Tiefling and Aasimar but intended to replace them. Here's my shot at it, but I'm worried that it's badly balanced - what do you think?
Creating a Planetouched
Ability Modifiers: A planetouched receives +2 to one physical and one mental ability score and -2 to one physical and one mental ability score.
Outsider (Native): Planetouched are immune to effects that effect humanoids only, such as charm person or dominate person.
Size: A planetouched can be either Medium or Small size, gaining the appropriate modifiers.
A planetouched’s base land speed is 30 feet.
Racial Skills: Planetouched gain a +2 racial bonus on two particular skills, as chosen from the following list:
Hide and Bluff.
Spot and Listen.
Escape Artist and Tumble.
Balance and Survival.
Disguise and Forgery.
Special Attacks: A planetouched may have spell-like ability from the following list, useable once per day:
Darkness. This spell-like ability is most often found amongst evil planetouched (tieflings) and shadow planetouched.
Light. This spell-like ability is most often found amongst good planetouched (aasimar).
Shatter. This spell-like ability is most often found amongst chaos planetouched (chaonds) and metal planetouched.
True Strike. This spell-like ability is most often found amongst law planetouched (zenythri).
Magic Stone. This spell-like ability is most often found amongst earth planetouched.
Obscuring Mist. This spell-like ability is most often found amongst air and ethereal planetouched.
Gust of Wind. This spell-like ability is most often found amongst air planetouched.
Levitate. This spell-like ability is most often found amongst air planetouched.
Produce Flame. This spell-like ability is most often found amongst fire planetouched.
Create Water. This spell-like ability is most often found amongst water planetouched, though some good planetouched (aasimar) have the ability.
Identify. This spell-like ability is most often found amongst astral planetouched, though it occurs amongst most types of planetouched.
Calm Animals. This spell-like ability is most often found in good planetouched (aasimar) with connections to the outer plane of The Beastlands and some wood planetouched.
Sanctuary. This spell-like ability is most often found in neutral planetouched.
Darkvison. This spell-like ability is most often found in shadow planetouched.
Wood Shape. This spell-like ability is most often found in wood planetouched.
Special Qualities: Energy resistance 5 to three energy types (other than sonic).
Automatic Languages: Common, Any one other. Bonus Languages: Any (except secret languages like Druidic).
Level adjustment +1.
Creating a Planetouched
Ability Modifiers: A planetouched receives +2 to one physical and one mental ability score and -2 to one physical and one mental ability score.
Outsider (Native): Planetouched are immune to effects that effect humanoids only, such as charm person or dominate person.
Size: A planetouched can be either Medium or Small size, gaining the appropriate modifiers.
A planetouched’s base land speed is 30 feet.
Racial Skills: Planetouched gain a +2 racial bonus on two particular skills, as chosen from the following list:
Hide and Bluff.
Spot and Listen.
Escape Artist and Tumble.
Balance and Survival.
Disguise and Forgery.
Special Attacks: A planetouched may have spell-like ability from the following list, useable once per day:
Darkness. This spell-like ability is most often found amongst evil planetouched (tieflings) and shadow planetouched.
Light. This spell-like ability is most often found amongst good planetouched (aasimar).
Shatter. This spell-like ability is most often found amongst chaos planetouched (chaonds) and metal planetouched.
True Strike. This spell-like ability is most often found amongst law planetouched (zenythri).
Magic Stone. This spell-like ability is most often found amongst earth planetouched.
Obscuring Mist. This spell-like ability is most often found amongst air and ethereal planetouched.
Gust of Wind. This spell-like ability is most often found amongst air planetouched.
Levitate. This spell-like ability is most often found amongst air planetouched.
Produce Flame. This spell-like ability is most often found amongst fire planetouched.
Create Water. This spell-like ability is most often found amongst water planetouched, though some good planetouched (aasimar) have the ability.
Identify. This spell-like ability is most often found amongst astral planetouched, though it occurs amongst most types of planetouched.
Calm Animals. This spell-like ability is most often found in good planetouched (aasimar) with connections to the outer plane of The Beastlands and some wood planetouched.
Sanctuary. This spell-like ability is most often found in neutral planetouched.
Darkvison. This spell-like ability is most often found in shadow planetouched.
Wood Shape. This spell-like ability is most often found in wood planetouched.
Special Qualities: Energy resistance 5 to three energy types (other than sonic).
Automatic Languages: Common, Any one other. Bonus Languages: Any (except secret languages like Druidic).
Level adjustment +1.