Satsujinki
2019-01-04, 08:37 AM
The group should be hired by "la Carovana", a group of over 40 merchant hikers with caravans, cars and miscellaneous, traveling around the countries buying and selling. At the moment, however, the caravan has already hired three groups (all npc), so it will decide to make the groups in 2 "task force", one that will work on the avant-garde and another that will walk with the "caravan", keeping therefore a more defensive role. The three groups are divided as follows:
A group of 5 scholars, people eager for knowledge and around the world looking for scriptures, artifacts and the like (npc wizards, 5 schools, I remember volo had them?)
A group of people armed to the teeth of guns, guns and the like. Actually this group is a group of psion, people who, some time ago, have been used as guinea pigs to develop strange powers, not derived from magic. The project is attacked with a missile attack and these 5 npc are the only ones left thanks to their skills.
The third group .... I do not know. I can't think of anything.....
The groups are three, symbolically, to give a choice to the characters, this choice will make them approach the main plot in a different way (the wizards and the sacred bible they are looking that will lead them to understand that there is a greater force approaching, the mystics and their secret, who was developing this power and why and the third group that should give the "freedom" to the characters to move as they see fit given my little notes that I will give).
Helps me "flesh out" the third group? and for the mystics, should I make real cards or should I keep everything very random and do things at the moment? Thanks to anyone who will answer me
A group of 5 scholars, people eager for knowledge and around the world looking for scriptures, artifacts and the like (npc wizards, 5 schools, I remember volo had them?)
A group of people armed to the teeth of guns, guns and the like. Actually this group is a group of psion, people who, some time ago, have been used as guinea pigs to develop strange powers, not derived from magic. The project is attacked with a missile attack and these 5 npc are the only ones left thanks to their skills.
The third group .... I do not know. I can't think of anything.....
The groups are three, symbolically, to give a choice to the characters, this choice will make them approach the main plot in a different way (the wizards and the sacred bible they are looking that will lead them to understand that there is a greater force approaching, the mystics and their secret, who was developing this power and why and the third group that should give the "freedom" to the characters to move as they see fit given my little notes that I will give).
Helps me "flesh out" the third group? and for the mystics, should I make real cards or should I keep everything very random and do things at the moment? Thanks to anyone who will answer me