TallerSpine
2019-01-06, 12:15 PM
I introduced a version of Hamistagan to my players. Essentially, in the Zoroastrian mythos, it is akin to limbo of the Christian faith. In my world, it is a place of quantum superposition, residing in a state between existing and not existing.
My players took some metal from there. What sort of properties might it confer if it is created into armor.
I was thinking something along the lines of it exists in a superposition of possessing any magical trait and not possessing that trait. Identify cannot reveal its properties. I would need a chart of some sort. Each trait when "observed" in action causes the wave function to collapse and the player rolls on the chart to see if it possesses that special property (or curse). Over time, the armor could pick up special qualities (and/or curses) no one knew it had.
Each special property by itself would be pretty rare. And maybe having a special property affects the chances of it having more. Im really not sure how to make the mechanic work, though.
Any help or ideas would be greatly appreciated.
My players took some metal from there. What sort of properties might it confer if it is created into armor.
I was thinking something along the lines of it exists in a superposition of possessing any magical trait and not possessing that trait. Identify cannot reveal its properties. I would need a chart of some sort. Each trait when "observed" in action causes the wave function to collapse and the player rolls on the chart to see if it possesses that special property (or curse). Over time, the armor could pick up special qualities (and/or curses) no one knew it had.
Each special property by itself would be pretty rare. And maybe having a special property affects the chances of it having more. Im really not sure how to make the mechanic work, though.
Any help or ideas would be greatly appreciated.