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View Full Version : Optimization Level 11+ Wizard (Divination) Spell Selection for Mad Mage



Rub
2019-01-08, 04:28 AM
Starting a new campaign for Dungeon of the Mad Mage. Playing a Deep Gnome Arcana Cleric 1/Divination Wizard 10. I've played a few spell casters before, but not above this level and not this campaign. Here are my spell selections. Anyone with helpful criticism or advice on alternative spell selections would be appreciated. Note, because he is a Divination Wizard, I plan to take a few extra "Save or Suck" spells targeting different abilities.

CANTRIPS:
0 Guidance (Cleric)
0 Light (Cleric)
0 Thaumaturgy (Cleric)
0 Message (Cleric - Arcana Domain Feature)
0 Minor Illusion (Cleric - Arcana Domain Feature)
0 Chill Touch
0 Firebolt
0 Acid Splash
0 Mold Earth
0 Mage Hand

RITUALS:
1 Detect Magic (Cleric)
1 Comprehend Languages
1 Identify
1 Find Familiar
1 Alarm
1 Unseen Servant
3 Leomund's Tiny Hut
3 Phantom Steed

CLERIC SPELLS PREPARED:
1 Detect Magic (Always)
1 Magic Missile (Always)
1 Guiding Bolt
1 Healing Word
1 Sanctuary

WIZARD SPELLS:
1 Absorb Elements
1 Grease
1 Shield
2 Blindness/Deafness
2 Levitate
2 Mirror Image
2 Mind Spike (Divination)
2 Misty Step (Copied into spellbook from a scroll)
3 Counterspell
3 Fireball
3 Slow
3 Remove Curse
4 Greater Invisibility
4 Polymorph
4 Arcane Eye (Divination)
4 Otiluke's Resilient Sphere
5 Wall of Force
5 Animate Objects

Rub
2019-01-08, 04:32 AM
FUTURE SPELL SELECTIONS:

RITUALS
5 Rary's Telepathic Bond
5 Contact Other Plane (Divination)

WIZARD SPELLS
3 Major Image
3 Dispell Magic
5 Synaptic Static
6 Globe of Invulnerability
6 Contingency
6 Mass Suggestion
6 Scatter
7 Forcecage
7 Simulacrum
7 Plane Shift
8 Maze
9 Wish
9 Prismatic Wall
9 True Polymorph

+2 More at 20th Level.