Quertus
2019-01-09, 09:34 PM
So, crazy idea - what if there were no character creation rules? What if you just came to the table with a concept, and the table balanced your concept to the table? What if the table statted out the concept to the party balance range. Same thing with ongoing factors, like items or spells. You want to buy an item? There are no prices - the table says the price based on how it will affect table balance.
So, in an adventurer for "10th level" characters, one could propose a low-int Ogre Psion, a Vampire Commoner, or a quadriplegic monk, and the table would determine at what level that would be balanced with the party. The table hands out levels whenever they feel like the character needs a boost to keep up with the party/module. If the monk wanted a Headband of Intellect +6, it might only cost him a few coppers, because it doesn't help him significantly / doesn't alter table balance significantly, but the 25th level, 12-int Ogre might need to spend a fortune for a even a +2 boost to intelligence. Want something that doesn't exist, like a sword-pistol, a Figurine of Wondrous Power - Colossal Duck, or an item that lets you automatically read all nonmagical writing within 10'? No problem, the table just determines how much it should cost based on how beneficial it would be to your build.
There would no longer be the concept of an unplayable concept / build, because the table would make everything work.
So, if all character creation rules were thrown out the window, what would you pitch? What could you play that previously you'd liked the sound of, but it seemed unfeasible.
Other than the above*, I think I'd go for a *real* Wild Mage... after finally running the character who can animate the dead, that's all, nothing else.
* OK, if a Necropolitan Pixie / Petal lost its wings and head, would it be a septapalegic?
So, in an adventurer for "10th level" characters, one could propose a low-int Ogre Psion, a Vampire Commoner, or a quadriplegic monk, and the table would determine at what level that would be balanced with the party. The table hands out levels whenever they feel like the character needs a boost to keep up with the party/module. If the monk wanted a Headband of Intellect +6, it might only cost him a few coppers, because it doesn't help him significantly / doesn't alter table balance significantly, but the 25th level, 12-int Ogre might need to spend a fortune for a even a +2 boost to intelligence. Want something that doesn't exist, like a sword-pistol, a Figurine of Wondrous Power - Colossal Duck, or an item that lets you automatically read all nonmagical writing within 10'? No problem, the table just determines how much it should cost based on how beneficial it would be to your build.
There would no longer be the concept of an unplayable concept / build, because the table would make everything work.
So, if all character creation rules were thrown out the window, what would you pitch? What could you play that previously you'd liked the sound of, but it seemed unfeasible.
Other than the above*, I think I'd go for a *real* Wild Mage... after finally running the character who can animate the dead, that's all, nothing else.
* OK, if a Necropolitan Pixie / Petal lost its wings and head, would it be a septapalegic?