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SleepIncarnate
2019-01-10, 11:45 PM
First off, let me be clear that I did not make any of these. These are the work of two members of my current group with some tweakage advice from me regarding mechanics and fluff. These are posted with the permission of the main creators of these subclasses, Enjiel (http://www.giantitp.com/forums/member.php?177282-Enjiel) and the player of Torrin (our sorcerer). For reference to who they are, feel free to check out our weekly Twitch streams here (https://www.twitch.tv/enjielsdream) (I play Blood the bard. Yes, I have a really deep voice for a woman).

There are three archetypes in the works, a bard college that is mostly finished, a sorcerous origin which is coming along nicely, and a cleric domain that I'll include here eventually. Here we go.

College of Linguistics Bard

Some bards find themselves drawn to the mysteries of language and how it can affect others, even work magic. These bards, through their travels and studies, have unlocked the secrets behind language known to few.

Bonus Proficiency: When taking this college at level 3, you gain proficiency in calligraphy tools and insight.

Master Orator: At 3rd level you can expend a use of Bardic Inspiration to speak, read, and write any language for a number of hours equal to your roll.

You may also extend the range of any spell by 30 ft. with the power of your words. The target must be able to comprehend at least one language for this feature to work. You may do this a number of times equal to your CHA modifier. These uses return after a long rest.

Note: DMs may decide that a language is particularly old or uncommon enough that your character cannot recognize it at their current level. By level 15, however, your character should have enough experience with various languages to understand any language.

Personal Canvas: At 6th level you learn how to bond magic with your very body. Additionally, you've learned to find magic spells from the arcane or divine languages they are written in and translate them into bardic verse.

As a ritual you can take 1d4 damage to allow your blood to mix with one vial of ink and, using your calligrapher’s tools, inscribe spells onto your very body. These spells require a number of days equal to the spell's level plus one to inscribe on your body. These can be spells known or spells seen on scrolls or in spellbooks, provided you understand the language it is written in and are of a high enough level to cast such a spell.

The body itself can hold 24 “pages” of ink. Each spell takes up a number of pages equal to its level + 1, and in the process of inscribing the spells, you effectively translate them into bard spells, allowing them to be cast with your charisma and using your spell slots.

Must Be Heard: At 14th level you are a master of languages to the point that your very speech has power in it. For one minute your voice carries otherworldly qualities. You cannot be silenced magically and your voice can be heard and understood by anyone in a 120 ft. radius as long as they know at least one language. You can direct your voice to one person or everyone in that radius. Any spell inscribed on your body can be cast during this time without the use of any components. You must finish a short or long rest before using this ability again.


Language Domain Cleric
Coming soonish!

First Language Sorcerer

For some reason, you have begun through any number of means to manifest a knowledge and skill of harnessing a long forgotten language in which each word can manifest as power. Perhaps you were exposed to a fragment of the first language and it opened your mind to its mysteries.
This language known only as the Language of Creation was developed by the gods and holds the power of creation and destruction.

Blood and Ink
When you choose this path at 1st level, your blood has been mixed with the ink of the Creators and as such, when you invoke the words of power they make themselves manifest on your skin. They will stay there until your ability ends. While the ability is maintained, if the caster were to roll a concentration check, it succeeds instead. This ability can only be used once, and recharges on a long rest.

Master of Tongues
The origin of all languages flows through you. As such, beginning at 1st level, you can easily interpret any language even if you are not a fluent speaker of it. You can cast Comprehend Language without expending a spell slot a number of times per day equal to your Intelligence modifier. You can attempt to communicate in a language that you are not fluent in with a DC 10 intelligence check. On a successful roll, the communication is at least partially successful. The result of success is at DM discretion.

Word of Power: Boon
At 6th level your right arm becomes covered in ancient words of encouragement and bravery. As an action you can cast
Enhance Ability a number of times per day without expending a spell slot equal to your Sorcerer level/4 (rounded down, minimum of 1), and with a range of 30 ft. You must finish a short or long rest before casting again if you have multiple castings available.

Word of Power: Bane
At 6th level you have learned how damaging words can be, in the most literal of senses. Your left arm becomes covered in ancient curses and hexes. You can now cast Bestow Curse once per day without using a spell slot.

Booming Voice
Your words are reinforced with the primordial magic harnessed in the first language. At 14th level you can now cast spells with Range: Touch to Range: 30 ft. Your voice
channels the language of the creators and the spells that flow forth keep their potency as they travel through the air. This feature does not work in a Silence spell or if the
target cannot hear you.

Divine Orator
Beginning at 18th level, when you speak in the first language, your voice becomes a vessel for the language of the gods. Your body becomes covered in black ink tattoos displaying words of power and omnipotence. For one minute whenever you cast a spell that requires a range spell attack, the attack automatically hits.

You will still roll to determine a critical hit or not but unless the target(s) is/are immune to the damage type, the spell automatically succeeds at hitting its chosen target(s).

Note: The cleric is still in the works, as is the sorcerer. I've made the guys aware of the issue with the sorcerer level 14 ability, and we're working as a group to come up with better, so please don't point that one out to ua.