Ronnocius
2019-01-12, 02:47 AM
In my current game there has been a lot of chaos, particularly from one character. The player of the character in question (a neutral evil wood elf rogue) is new to the game and I believe that my current game is the first real campaign he has joined. Our game is online but he knows a few other players in real life. Anyways, the chaos of this character has included:
murdering tavern patrons for rebuffing him while they were having a private conversation
intimidating various shopkeepers and others
attempting to kill other party member (there is some justification for this)
tried to raid a sacred tomb
robbing random farmers
made attack against farmer's wife (claiming he would have thought she was an enemy; basically a flimsy excuse to kill someone the party was supposed to protect)
robbing more random farmers
killing rude innkeeper
At the start of the game I did not even realize his character was evil (had not paid attention to his alignment), it was about the fifth game session that this started. At first I did not think it would be a huge deal (it seemed like an occasional thing which I am fine with) but now it has taken over to the point where every session the character is causing trouble. Evil characters were not specifically disallowed (I had forgotten my 'try and have an alignment that will work with the party' line in the description of the game) but I also never advertised my game as an evil campaign.
When robbing the sacred tomb of Bahamut the character was given a choice after being sealed (for violating the property of Bahamut's long dead follower); pluck out an eye to pay for his crimes or die (the followers of Bahamut were rising as undead). It was basically my way of trying to give his character a way out while still having consequences and possibly causing him to stop committing crimes. Unfortunately his crimes have continued. I don't have a problem with evil characters but if it is random acts of violence it is annoying and wastes time in my opinion.
I have now messaged him about my concerns and asking him to tone it down or retire the character. Is this the correct way to resolve the situation? Is there some way to find a fun balance? Does anyone else have any tips? In the future I will nip it in the bud as soon as any evil activity starts.
murdering tavern patrons for rebuffing him while they were having a private conversation
intimidating various shopkeepers and others
attempting to kill other party member (there is some justification for this)
tried to raid a sacred tomb
robbing random farmers
made attack against farmer's wife (claiming he would have thought she was an enemy; basically a flimsy excuse to kill someone the party was supposed to protect)
robbing more random farmers
killing rude innkeeper
At the start of the game I did not even realize his character was evil (had not paid attention to his alignment), it was about the fifth game session that this started. At first I did not think it would be a huge deal (it seemed like an occasional thing which I am fine with) but now it has taken over to the point where every session the character is causing trouble. Evil characters were not specifically disallowed (I had forgotten my 'try and have an alignment that will work with the party' line in the description of the game) but I also never advertised my game as an evil campaign.
When robbing the sacred tomb of Bahamut the character was given a choice after being sealed (for violating the property of Bahamut's long dead follower); pluck out an eye to pay for his crimes or die (the followers of Bahamut were rising as undead). It was basically my way of trying to give his character a way out while still having consequences and possibly causing him to stop committing crimes. Unfortunately his crimes have continued. I don't have a problem with evil characters but if it is random acts of violence it is annoying and wastes time in my opinion.
I have now messaged him about my concerns and asking him to tone it down or retire the character. Is this the correct way to resolve the situation? Is there some way to find a fun balance? Does anyone else have any tips? In the future I will nip it in the bud as soon as any evil activity starts.