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View Full Version : D&D 5e/Next Arachneans: Varied Spiderfolk (PEACH)



sandmote
2019-01-12, 09:42 PM
This page on the Homebrewery (https://homebrewery.naturalcrit.com/share/S17g-JXOfN)

Arachneans are spider-like humanoids, and most have eight eyes. Despite having eight limbs, they must stand on two pairs and need two limbs to hold anything (four limbs for two handed weapons). This does not even allow them to wear additional magical items, but many still insist that other races have "limb envy."

Most live in simple burrows dotting the regions they live, or in the underdark.
Ability Score Increase
Your Wisdom score increases by 2.

Darkovision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Web Walker
You ignore movement restrictions caused by webbing.

Fangs
You are proficient with your fangs, which deal 1d4 piercing damage on a hit.

Languages
You can speak, read, and write Common and Undercommon

Multieyed
You have advantage on investigation checks to discern illusions.
I previously also had web sense, but felt I should remove something after running this through the detect balance sheet.

Jumping Arachnean
Nomadic Traveling Aracneans, willing to travel anywhere not permanently covered in ice. Males tend to be brightly colored, and their hairs allow them to sense their surroundings.
Ability Score Increase
Your Dexterity score increases by 1.

Keen Sight
Jumping Arachneans have among the strongest vision of all Arachneans. You are proficient in Perception (Wisdom).

Vibrational Sense
Jumping Arachneans can sense vibrations in the surrounding area, granting them tremorsense for 30 feet.

Size
Jumping Aracheans are among the smallest Arachneans, and average about 3 feet tall. Your size is small. You weight between 30 and 35 pounds.

Long Jump
Jumping Arachneans can jump incredible distances, hence their names. You can cast the Jump spell on yourself without requiring material components, and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Ogre Arachnean
Proud hunters, these night-dwelling creatures entangle their prey in thick webbing before attacking. Most are tan or brown, with slightly ogre-like faces.
Ability Score Increase
Your Constitution score increases by 1.

Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Web Spinner
Ogre Aracheans are proficient with nets, and can attack with a net as a bonus action. Additionally, you have expertise with weaver's tools.

Size
Ogre Aracheans are fairly average size, and average between 4 and 5 feet tall. Your size is medium. You weigh between 60 and 90 pounds.

Superiour Darkvision
Your darkvision has a radius of 120 feet.
Tarantuloids
Tarantuloids are some of the largest Arachneans. They are typically brown or dark gray, sometimes with creamy stripes or greenish-cobalt markings.
Ability Score Increase
Your Strength score increases by 2.

Size
Tarantuloids are massive for Arachneans, and average between 6 and 7 feet tall. Your size is medium. You weigh between 240 and 280 pounds.

Powerful Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Tarantuloid Hair
Tarantuloids are covered in long hairs granting them precise tracking of their surroundings. You have blindsight for 10 feet.

Detect balance scores (as far as I can tell):
15 for the base race, assuming web walker counts as common rough terrain and multieyed counts as a situational roll.
+12 for the Jumping subrace, assuming tremorsense is worth half as much blindsight.
+ 9 for the Ogre subrace, assuming expertise in a tool is worth half as much as in a skill, and 4 points for nets as a bonus action.
and +10 for Tarantuloids, assuming -2 per 10 feet of reduced blindsight.