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TalonOfAnathrax
2019-01-13, 01:07 PM
So!
What kind of lv 1-5 builds would a mage school aim for?

I am currently playing in this cool homemade setting. It's a postapocalyptic ex-Tippyverse setting, where people know about HD (they can measure "soul growth" with things like Magic Jar or some minor artefacts). They have realized that people have inborn HD caps: most people can never get over 5HD. Then most others block at 10HD. Then most others block at 15HD, or even 20HD. People who can go further are so incredibly rare that my current (lv 19) PC has never seen one despite having been around a lot of the setting. Oh, and Gods seem to be absent from the Prime Material, so forget about them. Concept Clerics are fine, Clerics have terrible PR and are super rare.

Therefore most people are around level 3, and mage schools often try to plan out the build of their students (even Sorcerers who come here for lengthy and difficult spell retraining) and attempt to replicate certain paths to power used by their founders. Trouble is, most people who join don't want an useless build if they have to stop at level 5 after years of study.
Therefore most schools do something like: "we make you a Wizard 5, but with the required feats to join Mage of the Arcane Order" if you can level.
Some of the more Evil (or desperate) schools instead level drain people who get to level 7-8 and are willing to swear loyalty and spend years retraining to get into rare PrCs like Rainbow Servant.
And then there are ****tier local schools who don't have a secret PrC or training methods (to retrain a specific feat) but instead focus on spreading an ACF or two.

But I think that there are better things that can be done! And when I steal this idea for my next game as GM, I'll want weirder magic schools that really try to focus the students towards something specific!

What kind of lv 1-5 builds can be made to be decent at low levels, useful to the guild as a whole (so Cooperative Metamagic makes a lot of sense for example) and with potential at level 10 or more? Preferably without requiring direct attention for a high-level spellcaster to make it work, so no "energy drain those 4 levels away once you have enough Sandshaper levels to auto-qualify" (those guys are busy, and also pretty rare for now).

And yes, being capped at 5 really sucks for Sorcerers. I'm a privileged PC who can reach lv20, so not my problem!

What I could come up with:

In a strange city to the east, the treaties between Earth spirits and the spirits of the land are once again being brokered by mortal intermediaries who receive ancient wisdom in return. Sha'ir 3/Durthan 1 can be trained, and vow to defend the country against invaders. Many later become Dweomerkeepers, their bond to the land deepening into a bond with some of its magic.
Aenar was the only elven lord to return from the war against the devils. But on his way home, something spoke to him in the darkness between the planes... And today he teaches his followers the ways of the Wizard 1/Anima Mage 4.
Although the secrets of their many ACFs have been stolen and spread across the land, the ruins of Walled Thronestand are the only city in which the ways of the Master Specialist can be taught reliably. Well, for Enchanters and Abjurers at least. And for those who are loyal enough and prove mighty, the current Lord of the city is an Initiate of the Sevenfold Veil...
The united cities claim that together they can face their mightier neighbors despite their lack of Golden Age ruins to plunder for lore. And thus they train all their mages to cast Cooperative Spells, to better aid or join the Mages of their Arcane Order. [S]
The gnome tribes are known for their heroes who wield illusion to kill as easily as they can beguile. Under the tutelage of the Underdark families, even the weakest of Sorcerers can hope to set foot upon the path of the Shadowcraft Mage (typically Beguiler 4/Shadowcraft Mage 1 with Earth Spell, Heighten Spell and Versatile Spellcaster). May not work?
Wizard 1/Archivist 1/Mystic Theurge 3 (with Practised Spellcaster and Alternate Spell Source) are becoming increasingly common among the top students of the schools around the Gnawing Sea.
And of course the ruins of the City of Joy, plagued by Golden Age remnant illusions and trickster Fey alike, hosts the School of Insight. It trains investigators (Rogue 3/Master Inquisitive 2) and Fey-guards (Cleric 2/Church Inquisitor 3 with Magical Training, Practiced Spellcaster (Zone of Truth) and often Divine Defiance when at level 5).
The Changeling Tribes teach all their mightier barbarians to twist their form in some way (Barbarian 4/Warshaper 1)


EDIT: To be clear, not every student coming out of a magical school has the exact same build. But each organized school tries to have a coherent curriculum and objective (and to keep its exact training methods secret).
And so far in-setting there are no artificer schools or Distilled Joy/Liquid Pain factories. The DM has said that they are possible - it's just that the knowledge of their existence has been lost to mortals in the world war that ended the Golden Age, and never rediscovered (and immortals took a stomping when faced with the Golden Age Tippyverse, so they aren't in a hurry to tell anyone about how it was done!).

Falontani
2019-01-13, 01:35 PM
Interesting concept, perhaps a half orc dread necromancer 1/half orc paragon 2 heading towards rage mage and specializing in touch spells/unarmed damage

TalonOfAnathrax
2019-01-13, 02:37 PM
Interesting concept, perhaps a half orc dread necromancer 1/half orc paragon 2 heading towards rage mage and specializing in touch spells/unarmed damage
Thanks, I'd forgotten all about rage mage!
However Dread Necromancer has +0 bab, and so the prerequisites are met too late for Rage Mage to be taken at level 5. How about a Duskblade 3/Barbarian 1/Rage Mage 1? Duskblade would need Practiced Spellcaster for something like Wrathstrike (or maybe Versatile Spellcaster and Heighten Spell) but it could work pretty well. This could be a good power attacking build!
This way it isn't race-specific either.

Falontani
2019-01-13, 03:30 PM
Thanks, I'd forgotten all about rage mage!
However Dread Necromancer has +0 bab, and so the prerequisites are met too late for Rage Mage to be taken at level 5. How about a Duskblade 3/Barbarian 1/Rage Mage 1? Duskblade would need Practiced Spellcaster for something like Wrathstrike (or maybe Versatile Spellcaster and Heighten Spell) but it could work pretty well. This could be a good power attacking build!
This way it isn't race-specific either.

Was mainly a nod to my old build: http://www.giantitp.com/forums/showsinglepost.php?p=22886251&postcount=51

Prime32
2019-01-13, 03:45 PM
Spelltouched feats could be interesting - Eyes to the Sky (notice scrying sensors) and False Pretences (pretend to fail your save against magical control) are useful skills for a bodyguard.

Likewise for Reserve feats - Aquatic Breath (breathe air and water, +1 CL for water spells) might be handy for sailors or diplomats, and Magic Sensitive (detect magic at will, +1 CL for divinations) also has a lot of everyday use.

Mystic Rangers with the Sword of the Arcane Order and Naturalized Denizen feats, who ride between the planes by using the variant of summon monster II which lets them summon ur'eponaPlH.

The Incarnate Construct template has negative Level Adjustment, letting them push past their cap by 2 levels. However, creating one requires 5,000XP and a level 9 spell with a long casting time (on top of the costs of creating a construct in the first place) so it probably hasn't been done very often.

EDIT: Come to think of it, what about teaching spellcasters the Practiced Spellcaster feat then infecting them with lycanthropy to grant them 4+ animal HD?

Karl Aegis
2019-01-13, 03:46 PM
Natural Bond + Animal Companion instead of familiar. Get a big, dumb hawk instead of a smarter hawk. Share Enlarge Person.

TalonOfAnathrax
2019-01-14, 11:19 AM
Spelltouched feats could be interesting - Eyes to the Sky (notice scrying sensors) and False Pretences (pretend to fail your save against magical control) are useful skills for a bodyguard.

Likewise for Reserve feats - Aquatic Breath (breathe air and water, +1 CL for water spells) might be handy for sailors or diplomats, and Magic Sensitive (detect magic at will, +1 CL for divinations) also has a lot of everyday use.

Mystic Rangers with the Sword of the Arcane Order and Naturalized Denizen feats, who ride between the planes by using the variant of summon monster II which lets them summon ur'eponaPlH.

The Incarnate Construct template has negative Level Adjustment, letting them push past their cap by 2 levels. However, creating one requires 5,000XP and a level 9 spell with a long casting time (on top of the costs of creating a construct in the first place) so it probably hasn't been done very often.

EDIT: Come to think of it, what about teaching spellcasters the Practiced Spellcaster feat then infecting them with lycanthropy to grant them 4+ animal HD?
Spelltouched feats? Thank you, that is very clever!
Photosynthetic spell (requires Barksin, so can be taught by any Druid over level 3), False Pretenses (requires Charm Person, can be taught by almost anyone) and maybe even Eyes to the Sky (requires Scrying so requires a very expensive teacher, but is an amazing feat) seem like exactly the kind of niche feats that a magical school would teach people!
There are probably people out there who get them through happenstance, but coherent training methods that can reliably teach this kind of feats are exactly the kind of secret I could see such schools hoarding!

Reserve Feats have a spellcasting requirement, but I absolutely can see magical schools teaching them to people. A school that starts all arcane casters off with Precocious Apprentice (Scorching Ray) and Fiery Burst sounds interesting actually. It probably would have weaker Masters (what kind of good level 10 build features Fiery Burst? Some sort of fire-themed Evoker, maybe going into Elemental Savant?) but would definitely train spellcasters with some excellent combat utility starting at level 1. No difficulty attracting students there!

As for Lycanthropy... Eh. It's powerful, but like Vampirism it comes with serious downsides (a transformation that's difficult to control).
I can imagine cheap aquired templates like "Faerzess-infused creature" being applied to every trustworthy lv10 person who hits their cap, but Lycanthropy? Nah. That'd be only for volunteers (probably people willing to put a bunch of spell slots into Divine Insight every day, or slowly retrain a valuable skill to get better control over their form).

The Mystic Ranger idea looked super cool, but apparently summoned creatures can't Plane Shift. Damnit!

Prime32
2019-01-14, 03:30 PM
The Mystic Ranger idea looked super cool, but apparently summoned creatures can't Plane Shift. Damnit!In that case...

WisplingsFF (halfling tieflings) with Assume Supernatural Ability or Metamorphic Transfer can open planar portals from lv2 (lv1 and +1 LA) by turning into an Ether ScarabMM2. D'hin'niDr350 can pull it off if they also take Momentary Alteration (http://www.d20srd.org/srd/variant/buildingCharacters/spelltouchedFeats.htm#momentaryAlteration), as can any Small race with the Otherworldly feat.

EDIT: If you go by the interpretation that Martial Monk doesn't need to meet the prereqs of their bonus feats (thus allowing them to gain Spring Attack at lv1), then you can train some students as Human Monk 1/JaunterEttDP 4, granting them abilities like teleport, plane shift and freedom of movement.

Falontani
2019-01-14, 05:02 PM
Human Martial Monk 2, take dodge/mobility, Born Flyer, and Air Heritage, then take 3 Aerial Avenger

Ruethgar
2019-01-14, 08:45 PM
I actually had a build that featured Fiery Burst. She went with a Precocious Furnace Within with dual fire spell side effects though, not Scorching Ray. 2d4+1 fire damage on all melee attacks for one feat is pretty nice, add mini fireball after that for another feat is decent as well since you never want to spend that spell anyway.

There was the feat, I think Magical Affinity from Kalamar that gave you Int score 0 level spells without limit on spell slot like Magical Training. So, hyper metamagic first and zero level spells are fair game. The Redhead feat from Ravenloft grants redheads either two druid orisons or a first level spell.

Ritually giving someone the Evil subtype is expensive, and could easily kill them if they aren’t actually evil, but with taint in play it can instantly make the more charismatic ones better with up to 6 bonus feats.

Martial Monk 1 with two flaws, Education, Dodge, Mobility, Spring Attack(monk bonus), can qualify for the Jaunter PrC as long as they have dreamed before and the school has a 5k magic coffin(found here https://www.wizards.com/dnd/article.asp?x=dnd/dx20021031x ) that can command word back and forth to the ethereal plane.

Also, with a cap on only HD, you might add in something like Rituall of Association to let you take Bloodline levels. ‘Yeah we can boost your caster level, we just need to do this ritual pumping dragon blood into you first.’