Halabalousa
2019-01-15, 08:41 AM
Im making a halfling (lightfoot) slinger for an upcoming campaign. We start level 11 with a free feat and the campaign is intended to go to level 20 or close to that.
We rolled for stats and after applying lightfoot halfling bonuses I got:
Str: 12
Dex: 19
Con: 15
Int: 12
Wis: 14
Cha: 14
Im making this a multiclass build between Rogue (thief), Revised Ranger (gloomstalker) and Fighter (battlemaster) and for the level 11 start Im going Rogue 3, Ranger 5 and Fighter 3 grapping Healer (free feat) and Sharpshooter. Healer combined with Fast Hands from thief will make my charater a combat medic and Sharpshooter will help with the poor damage output from a sling as well as getting better range and avoid cover. Then for the next two levels Im going rogue to 4 and fighter to 4 to grap 2 extra feats. First one is Squat Nimbleness to max out dex, get a little more badly needed movement and the other perks from the feat are useful as well. Second one will be Resilient (Con).
I get two fighting styles and as UA content is allowed Close Quarters Shooter and Mariner are options. Im obviously taking Archery as the first one but wondering if Close Quarters Shooter or Mariner is the best choise for the second?
+1 to hit from CQS is always nice (especially with Sharpshooter), ignoring cover within 30ft does nothing as I already have Sharpshooter, being able to make ranged attacks in melee without disadvantage seems nice but how often will that come up? As a rogue I can always disengage as a bonus action. From thief I already got a climbing speed so Mariner nets me +1 AC and a swim speed. So its basically +1 to hit (+ situational renged attack in melee) versus +1 to AC and swim speed.
Bonus Question:
Im contemplating taking Riposte (as one of the 3 battlemaster maneuvers) just for the fun of being able to draw a dagger or rapier when I end my turn in a spot where I might get melee attacked (like when I just used fast hands to heal a melee ally) so I potentially have the chance to sneak attack as my reaction. Is that way too gimicky (epecially as I only have a few sneak attack dice) ? :)
We rolled for stats and after applying lightfoot halfling bonuses I got:
Str: 12
Dex: 19
Con: 15
Int: 12
Wis: 14
Cha: 14
Im making this a multiclass build between Rogue (thief), Revised Ranger (gloomstalker) and Fighter (battlemaster) and for the level 11 start Im going Rogue 3, Ranger 5 and Fighter 3 grapping Healer (free feat) and Sharpshooter. Healer combined with Fast Hands from thief will make my charater a combat medic and Sharpshooter will help with the poor damage output from a sling as well as getting better range and avoid cover. Then for the next two levels Im going rogue to 4 and fighter to 4 to grap 2 extra feats. First one is Squat Nimbleness to max out dex, get a little more badly needed movement and the other perks from the feat are useful as well. Second one will be Resilient (Con).
I get two fighting styles and as UA content is allowed Close Quarters Shooter and Mariner are options. Im obviously taking Archery as the first one but wondering if Close Quarters Shooter or Mariner is the best choise for the second?
+1 to hit from CQS is always nice (especially with Sharpshooter), ignoring cover within 30ft does nothing as I already have Sharpshooter, being able to make ranged attacks in melee without disadvantage seems nice but how often will that come up? As a rogue I can always disengage as a bonus action. From thief I already got a climbing speed so Mariner nets me +1 AC and a swim speed. So its basically +1 to hit (+ situational renged attack in melee) versus +1 to AC and swim speed.
Bonus Question:
Im contemplating taking Riposte (as one of the 3 battlemaster maneuvers) just for the fun of being able to draw a dagger or rapier when I end my turn in a spot where I might get melee attacked (like when I just used fast hands to heal a melee ally) so I potentially have the chance to sneak attack as my reaction. Is that way too gimicky (epecially as I only have a few sneak attack dice) ? :)