Quoz
2019-01-20, 01:47 AM
... Not really a leprechaun, but I want to make a full caster halfling who plays hell with the rules of probability.
The group I'm playing with has some particular quirks, and I want to make a character that works well within that structure.
- it's an informal group with a lot of first time players, and we rarely have the same players from one week to the next. Some weeks we are mostly Archers, the next it's all monks and clerics. The one thing nobody wants to play is pure arcane casters. We usually have 6-8 characters at any given session.
- each session is usually one big fight or a couple minor ones. I'm not sure we've ever taken a short rest.
- Our GM uses a much more aggressive crit and fumble format. As in, if you roll a natural one you just critically hit yourself.
We are currently level 3, closing in on 4. I doubt any character will last past 6 or 7. Rolled stats before modifiers 18 16 14 13 10 8.
I'm thinking a halfling (rerolling ones is a much bigger benefit at this table) and going either diviner wizard for portent or divine soul sorcerer. I'm not sure on a spell list but would like to focus on things that make the whole party better, so mostly buffs and debuffs. My first (And likely only) ASI will go to Bountiful Luck. I haven't played that style much in 5e so any input will be appreciated.
The group I'm playing with has some particular quirks, and I want to make a character that works well within that structure.
- it's an informal group with a lot of first time players, and we rarely have the same players from one week to the next. Some weeks we are mostly Archers, the next it's all monks and clerics. The one thing nobody wants to play is pure arcane casters. We usually have 6-8 characters at any given session.
- each session is usually one big fight or a couple minor ones. I'm not sure we've ever taken a short rest.
- Our GM uses a much more aggressive crit and fumble format. As in, if you roll a natural one you just critically hit yourself.
We are currently level 3, closing in on 4. I doubt any character will last past 6 or 7. Rolled stats before modifiers 18 16 14 13 10 8.
I'm thinking a halfling (rerolling ones is a much bigger benefit at this table) and going either diviner wizard for portent or divine soul sorcerer. I'm not sure on a spell list but would like to focus on things that make the whole party better, so mostly buffs and debuffs. My first (And likely only) ASI will go to Bountiful Luck. I haven't played that style much in 5e so any input will be appreciated.