Neknoh
2019-01-20, 07:21 AM
Hey all! Realized that there's barely any resources active nowadays for IKRPG players, and I figured I might as well start two threads on here so that we can at least gather up what people we have around here.
Favourite Character combinations?
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So, what are your favourite combinations for characters? Why do you like your chosen archetype and what's your favourite profession to pair up with them? A particular "all of the attacks" build with quad irons and skilled? Something Mighty or Intellectual or just a straight up gifted warcaster?
I'm currently running a campaign, and I can see the freight train coming, one of my players just picked up Feat: Perfect Timing from his archetype levelup, this was after lamenting how boring drives were, well, now he understands it, now he has realized that he can trigger a drive at the start of an enemy's turn.
"The Ogrun glares at you and raises his cannon."
"No he doesn't, SHINY! SLAM!"
¤steamjack thunders out of a pile of rubble and slams the Ogrun into a wall¤
This is honestly exactly how I'm expecting combats to go from now, and I'm loving it, he's had trouble "finding" his characters when we've rolled them up for Iron Kingdoms campaigns, but I think we've finally found something that is a lot more fluid but still has big damage numbers than what he's rolled previously. It's going to be hella fun to see in action.
However, he's not the REAL problem.
We've got a Skilled Pistoleer Pirate, she currently throws out 3 attacks a turn and now she's getting to shoot back at people that miss her as well as having skilled Disarm, and our tinkerer with gunsmithing is currently making her a pair of quad-irons.
These two are single handedly going to crush through any combat encounters I set up for them, and they're turning out to be quite interesting semi-outlaws, I've got some stuff planned that'll fit them like a glove, and it's hopefully going to lead to many fine moments.
Favourite monsters/encounters?
----------------------------------------------------------------------------
Much like many other systems, IKRPG can be very heavy on the combat focus, so what are some of your favourite monsters or encounters in this game? Either something you've run, ended up in, or that you're dying to use from the books?
Personally, it's got to be the Cephalyx and their monstrosities, I still have not figured out a good place to put them, it's very much a case of not wanting to just force them in, but eagerly waiting to jump at the opportunity to throw them at the players.
Questions for the optimizers or the rules lawyers?
-----------------------------------------------------------------------------
Do you have any questions for those skilled in building characters or those who know the rules inside and out? Do ask them in this thread as well, somebody is bound to have an answer for you.
Personally, I'm curious as to just how picking spells interacts with level, I can't quite figure it out from reading over the rules, are spells limited to your Hero level? No level 3 or 4 spells for the first 49 experience points? Or can an exp. 1 character pick up Obliteration?
Thank you for coming, and I hope to see a lot of jolly cooperation and discussion about Iron Kingdoms in this thread!
Favourite Character combinations?
--------------------------------------------------
So, what are your favourite combinations for characters? Why do you like your chosen archetype and what's your favourite profession to pair up with them? A particular "all of the attacks" build with quad irons and skilled? Something Mighty or Intellectual or just a straight up gifted warcaster?
I'm currently running a campaign, and I can see the freight train coming, one of my players just picked up Feat: Perfect Timing from his archetype levelup, this was after lamenting how boring drives were, well, now he understands it, now he has realized that he can trigger a drive at the start of an enemy's turn.
"The Ogrun glares at you and raises his cannon."
"No he doesn't, SHINY! SLAM!"
¤steamjack thunders out of a pile of rubble and slams the Ogrun into a wall¤
This is honestly exactly how I'm expecting combats to go from now, and I'm loving it, he's had trouble "finding" his characters when we've rolled them up for Iron Kingdoms campaigns, but I think we've finally found something that is a lot more fluid but still has big damage numbers than what he's rolled previously. It's going to be hella fun to see in action.
However, he's not the REAL problem.
We've got a Skilled Pistoleer Pirate, she currently throws out 3 attacks a turn and now she's getting to shoot back at people that miss her as well as having skilled Disarm, and our tinkerer with gunsmithing is currently making her a pair of quad-irons.
These two are single handedly going to crush through any combat encounters I set up for them, and they're turning out to be quite interesting semi-outlaws, I've got some stuff planned that'll fit them like a glove, and it's hopefully going to lead to many fine moments.
Favourite monsters/encounters?
----------------------------------------------------------------------------
Much like many other systems, IKRPG can be very heavy on the combat focus, so what are some of your favourite monsters or encounters in this game? Either something you've run, ended up in, or that you're dying to use from the books?
Personally, it's got to be the Cephalyx and their monstrosities, I still have not figured out a good place to put them, it's very much a case of not wanting to just force them in, but eagerly waiting to jump at the opportunity to throw them at the players.
Questions for the optimizers or the rules lawyers?
-----------------------------------------------------------------------------
Do you have any questions for those skilled in building characters or those who know the rules inside and out? Do ask them in this thread as well, somebody is bound to have an answer for you.
Personally, I'm curious as to just how picking spells interacts with level, I can't quite figure it out from reading over the rules, are spells limited to your Hero level? No level 3 or 4 spells for the first 49 experience points? Or can an exp. 1 character pick up Obliteration?
Thank you for coming, and I hope to see a lot of jolly cooperation and discussion about Iron Kingdoms in this thread!