MarkVIIIMarc
2019-01-20, 07:55 PM
Another thread got me thinking about what makes a good backstory. After typing the ones below I think its simplicity, being open ended so the DM can include them, and not involving too big a part of the world the DM has to fit all the players into.
Before writing too much or better yet, while working up your story talk with your DM. He may have a reasonable (or unreasonable) world designed which would make bending your story necessary. Maybe your sailor has to run a caravan over deserts if for some reason the oceans have ran dry. Also keep the summary short. There can be a long version but sometimes too many specifics are difficult to deal with.
What I think have been some good back stories myself or other DM's have made work really well:
Ben was a stand out student at an orphanage with a knack for memorizing things but a terrible physical ailment which caused immense pain and him to need a cane. One day something changed. His physical pain went away and he became stronger and more agile than average. But he has had dark ideas or a dark voice in his head ever since... To this day Ben carries a cane as a reminder.
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One player told me his PC, Shallows, and his brother were members of the 13th Legion (he told me of whatever army I needed him to be in). After four tours they've decided to leave and since they know no other life they're going to be mercenaries / adventurers. In game during session 0 they talked about things like it was the Roman Army so I walked them into a story where a Demon Lord massacred and captured many members of the 13th at a Teutoburg Forest like disaster a generation before.
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A warlock Horace who was a non magical human smuggler with an attractive elf wife and a troubled teenage half elf son. His drinking was a little out of control and their marriage was strained by the his line of work and the boy's trouble. They sent the boy to his brother in law's monastery where he ran away. The tax man came looking for Horace and now with all that the guy's wife who still looked identical to the day they met, left him. This pushed Horace to drink more and eventually strike a deal with some Fey god through a painting he thought was talking to him just because he was drunk.
In a complicated turn this player was taken over by our DM when it became necessary for us to switch roles and he's been hilarious ever since. You should have seen this guy go back and forth with a unicorn heal bot his patron guided him to.
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Val a charlatan background elf girl whose father ran a daycare of sorts for a silver dragon lost a dragon wyrmling. This was a terribly big deal to the whole town. To prove she wasn't the bad kid her and her sister went to get it back. That didn't go well, they got kidnapped by human supremacists, terrible things happened, Val got away but not her sister.
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Dirrk, a half orc Ranger, was forced to leave the orc clan by his ashamed and drunken father. Since then he's been more comfortable around the forces of nature who behave as they should than people.
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We have a couple others including a stereotypical drow rogue with a missing brother, a monk who left his monastery to find a stolen tome and the thief, a tiefling who joined a cult then escaped after finding out how nuts they were and another half orc whose father was murdered by some mercenaries.
What do you all have that have worked well with the campaign.
Before writing too much or better yet, while working up your story talk with your DM. He may have a reasonable (or unreasonable) world designed which would make bending your story necessary. Maybe your sailor has to run a caravan over deserts if for some reason the oceans have ran dry. Also keep the summary short. There can be a long version but sometimes too many specifics are difficult to deal with.
What I think have been some good back stories myself or other DM's have made work really well:
Ben was a stand out student at an orphanage with a knack for memorizing things but a terrible physical ailment which caused immense pain and him to need a cane. One day something changed. His physical pain went away and he became stronger and more agile than average. But he has had dark ideas or a dark voice in his head ever since... To this day Ben carries a cane as a reminder.
---------------------------------
One player told me his PC, Shallows, and his brother were members of the 13th Legion (he told me of whatever army I needed him to be in). After four tours they've decided to leave and since they know no other life they're going to be mercenaries / adventurers. In game during session 0 they talked about things like it was the Roman Army so I walked them into a story where a Demon Lord massacred and captured many members of the 13th at a Teutoburg Forest like disaster a generation before.
----------------------------------
A warlock Horace who was a non magical human smuggler with an attractive elf wife and a troubled teenage half elf son. His drinking was a little out of control and their marriage was strained by the his line of work and the boy's trouble. They sent the boy to his brother in law's monastery where he ran away. The tax man came looking for Horace and now with all that the guy's wife who still looked identical to the day they met, left him. This pushed Horace to drink more and eventually strike a deal with some Fey god through a painting he thought was talking to him just because he was drunk.
In a complicated turn this player was taken over by our DM when it became necessary for us to switch roles and he's been hilarious ever since. You should have seen this guy go back and forth with a unicorn heal bot his patron guided him to.
-----------------------------------
Val a charlatan background elf girl whose father ran a daycare of sorts for a silver dragon lost a dragon wyrmling. This was a terribly big deal to the whole town. To prove she wasn't the bad kid her and her sister went to get it back. That didn't go well, they got kidnapped by human supremacists, terrible things happened, Val got away but not her sister.
-----------------------------------
Dirrk, a half orc Ranger, was forced to leave the orc clan by his ashamed and drunken father. Since then he's been more comfortable around the forces of nature who behave as they should than people.
-----------------------------------
We have a couple others including a stereotypical drow rogue with a missing brother, a monk who left his monastery to find a stolen tome and the thief, a tiefling who joined a cult then escaped after finding out how nuts they were and another half orc whose father was murdered by some mercenaries.
What do you all have that have worked well with the campaign.