Monstrrr
2019-01-21, 10:59 AM
I'm still a new DM, and sometimes I get vague ideas that i am not sure how to flesh out.
I'm thinking about a silly encounter, kind of Scooby-doo in feel. A prankster ghost. It's a mischievous old ghost who tries to trick the PCs and trip them up. So, I'll set up traps that aren't designed to kill, just embarrass and annoy. Feathers, ooze, oil on the ground, all sorts of slapstick. Create some fun interactions with NPCs in the building that have been dealing with the ghost for a while. The NPC's of course would have been working on someway to trap the ghost, but they need the PC's help in order to implement it. By the time they run around activating various magical devices or drying runes on the walls or whatever i want them to do, they are covered in slime and feathers and have been thoroughly laughed at and chased around. Then in the end they have a choice as to whether or not they want to trap the ghost, set it free outside the university, or destroyed forever.
Any suggestions for how this sort of encounter might go?
I'm thinking about a silly encounter, kind of Scooby-doo in feel. A prankster ghost. It's a mischievous old ghost who tries to trick the PCs and trip them up. So, I'll set up traps that aren't designed to kill, just embarrass and annoy. Feathers, ooze, oil on the ground, all sorts of slapstick. Create some fun interactions with NPCs in the building that have been dealing with the ghost for a while. The NPC's of course would have been working on someway to trap the ghost, but they need the PC's help in order to implement it. By the time they run around activating various magical devices or drying runes on the walls or whatever i want them to do, they are covered in slime and feathers and have been thoroughly laughed at and chased around. Then in the end they have a choice as to whether or not they want to trap the ghost, set it free outside the university, or destroyed forever.
Any suggestions for how this sort of encounter might go?