MarkVIIIMarc
2019-01-21, 06:30 PM
It almost seems dirty for a Bard to steal a spell from Rangers or Paladins before the primary casting class can't get for another xx levels but its legal whenever magical secret (pilfering) comes up.
Two of the ones I've considered are Conjure Volley and Conjure Barrage. I almost took Conjure Volley because a Wood Elf Bard of mine fancied herself a bit of a poetic archer (with a Charlatan background). Then I figured the idea of flying just seemed way neater even.
When would you all take one of the Conjures from a role playing stand point?
Also how do they do from an optimization point of view? I think they're ok but as a Lore Bard, not really special compared to Shatter which I already have.
https://thebombzen.com/grimoire/spells/conjure-barrage
Conjure Volley
3rd-level conjuration
Casting Time: 1 action
Range: Self (60-foot cone)
Components: V, S, M (one piece of ammunition or a thrown weapon)
Duration: Instantaneous
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Conjure Barrage
5th-level conjuration
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (one piece of ammunition or one throwing weapon)
Duration: Instantaneous
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.
Two of the ones I've considered are Conjure Volley and Conjure Barrage. I almost took Conjure Volley because a Wood Elf Bard of mine fancied herself a bit of a poetic archer (with a Charlatan background). Then I figured the idea of flying just seemed way neater even.
When would you all take one of the Conjures from a role playing stand point?
Also how do they do from an optimization point of view? I think they're ok but as a Lore Bard, not really special compared to Shatter which I already have.
https://thebombzen.com/grimoire/spells/conjure-barrage
Conjure Volley
3rd-level conjuration
Casting Time: 1 action
Range: Self (60-foot cone)
Components: V, S, M (one piece of ammunition or a thrown weapon)
Duration: Instantaneous
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component.
Conjure Barrage
5th-level conjuration
Casting Time: 1 action
Range: 150 feet
Components: V, S, M (one piece of ammunition or one throwing weapon)
Duration: Instantaneous
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range. Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius, 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.