Helldin87
2019-01-22, 12:52 PM
Opinions please =D
My PC's are currently progressing through the tier 2 content of SKT but diverging to explore the Lost Laboratory of Kwalish. They have cleared WDH Autumn campaign and escaped after a confrontation with Jarlaxle. They are being hounded by the Bregan Daerthe as they make their way north to the Spine of the World (Where I plopped the plot of LLK). Initially they just wanted to get out of the city since they are in possession of the 500,000 GP and felt the need to be scarce, but are beginning to suspect the drow are scrying for the items they took from Jarlaxle (his eyepatch and portable hole namely).
The coffeelock of the group is playing an avaraicious arcane-item seeker. He currently retains possession of the Stone of gollorr and is doing a great job of RPing a gollum-esque relationship with it, much to the chagrin of the other party members (not toxic, just good RP).
Here's my plan: Kwalish will offer to artifice up some amulets of non-divination for the group but demand the stone as payment. Alternatively he will be able to craft a unique and powerful staff out of the stone, but only after a pocket dimension confrontation with the Aboleth inside.
I reflavored and modified a staff of power to this:
Staff of Gollor
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
Sentience. This staff is the prison to an Aboleth and is powered by draining the aberration of it's magic. As such the staff is Lawful Evil with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to 120ft. The weapon can speak, read, and understand common, and can communicate with its wielder telpathically. Its voice is quiet and almost slimy. The Aboleth understands every language you know.
Personality. The Aboleth's goal is to be free. To this end the entity will encourage the user to expend as much of the staff's stored power as possible daily. The Aboleth will also be quick to suggest breaking the staff to free itself, quietly omitting the vengeance it will inevitably seek.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and the Aboleth within is freed. On a 20, the staff regains 1d8 + 2 charges.
Evil Within. While attuned to this artifact all animals within 30 feet sense the presence of the Aboleth and are hostile toward you.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), shield (2 charges), mage armor (1 charge), hunger of hadar (5th-level version, 5 charges), levitate (2 charges),or lightning bolt (5th-level version, 5 charges)
Retributive Summon. You can use an action to break the staff over your knee or against a solid surface, setting free the evil within. The staff is destroyed and releases the Aboleth to the nearest unoccupied space. The Aboleth is hostile to all other characters but takes particular glee in vengeance against the attuned wielder of the staff.
Notes: Damage: Force, Bonus: Saving Throws, Bonus: Armor Class, Bonus: Spell Attacks, Bonus: Magic, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding
My hope is that the party will have to make a serious choice about losing their drow adversaries more or less permanently OR letting the coffeelock get a shiny cool magic item.
Opinions?
My PC's are currently progressing through the tier 2 content of SKT but diverging to explore the Lost Laboratory of Kwalish. They have cleared WDH Autumn campaign and escaped after a confrontation with Jarlaxle. They are being hounded by the Bregan Daerthe as they make their way north to the Spine of the World (Where I plopped the plot of LLK). Initially they just wanted to get out of the city since they are in possession of the 500,000 GP and felt the need to be scarce, but are beginning to suspect the drow are scrying for the items they took from Jarlaxle (his eyepatch and portable hole namely).
The coffeelock of the group is playing an avaraicious arcane-item seeker. He currently retains possession of the Stone of gollorr and is doing a great job of RPing a gollum-esque relationship with it, much to the chagrin of the other party members (not toxic, just good RP).
Here's my plan: Kwalish will offer to artifice up some amulets of non-divination for the group but demand the stone as payment. Alternatively he will be able to craft a unique and powerful staff out of the stone, but only after a pocket dimension confrontation with the Aboleth inside.
I reflavored and modified a staff of power to this:
Staff of Gollor
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
Sentience. This staff is the prison to an Aboleth and is powered by draining the aberration of it's magic. As such the staff is Lawful Evil with an Intelligence of 18, a Wisdom of 15, and a Charisma of 18. It has hearing and darkvision out to 120ft. The weapon can speak, read, and understand common, and can communicate with its wielder telpathically. Its voice is quiet and almost slimy. The Aboleth understands every language you know.
Personality. The Aboleth's goal is to be free. To this end the entity will encourage the user to expend as much of the staff's stored power as possible daily. The Aboleth will also be quick to suggest breaking the staff to free itself, quietly omitting the vengeance it will inevitably seek.
The staff has 20 charges for the following properties. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff shatters and the Aboleth within is freed. On a 20, the staff regains 1d8 + 2 charges.
Evil Within. While attuned to this artifact all animals within 30 feet sense the presence of the Aboleth and are hostile toward you.
Power Strike. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
Spells. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: cone of cold (5 charges), shield (2 charges), mage armor (1 charge), hunger of hadar (5th-level version, 5 charges), levitate (2 charges),or lightning bolt (5th-level version, 5 charges)
Retributive Summon. You can use an action to break the staff over your knee or against a solid surface, setting free the evil within. The staff is destroyed and releases the Aboleth to the nearest unoccupied space. The Aboleth is hostile to all other characters but takes particular glee in vengeance against the attuned wielder of the staff.
Notes: Damage: Force, Bonus: Saving Throws, Bonus: Armor Class, Bonus: Spell Attacks, Bonus: Magic, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding
My hope is that the party will have to make a serious choice about losing their drow adversaries more or less permanently OR letting the coffeelock get a shiny cool magic item.
Opinions?