Keravath
2019-01-22, 07:54 PM
Hi All,
There are many spells that have multiple effects. I can't find any rules indicating that these are in any way dependent on each other. These often involve damage of a particular type and a secondary effect. I just want to verify that if a target is hit or affected by one of these spells that they are still subject to the secondary effects even if they are immune to the damage.
Here are some examples:
Chill touch
On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn.
- even if the target is immune to necrotic damage it still can't regain hit points.
Shocking Grasp
On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
- even if the target is immune to lightning damage, it still loses its reaction.
Synaptic Static
A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration.
- a target that is immune to psychic damage will still have muddled thoughts if they fail the saving throw even if they take no damage from the attack.
Are those statements correct (RAW)?
There are many spells that have multiple effects. I can't find any rules indicating that these are in any way dependent on each other. These often involve damage of a particular type and a secondary effect. I just want to verify that if a target is hit or affected by one of these spells that they are still subject to the secondary effects even if they are immune to the damage.
Here are some examples:
Chill touch
On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn.
- even if the target is immune to necrotic damage it still can't regain hit points.
Shocking Grasp
On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.
- even if the target is immune to lightning damage, it still loses its reaction.
Synaptic Static
A target takes 8d6 psychic damage on a failed save, or half as much damage on a successful one.
After a failed save, a target has muddled thoughts for 1 minute. During that time, it rolls a d6 and subtracts the number rolled from all its attack rolls and ability checks, as well as its Constitution saving throws to maintain concentration.
- a target that is immune to psychic damage will still have muddled thoughts if they fail the saving throw even if they take no damage from the attack.
Are those statements correct (RAW)?