sleepyhead
2019-01-24, 03:14 PM
Coin beetle
Tiny monstrosity, unaligned
Armor Class 13
Hit Points 1(1d1)
Speed 10ft., Burrow 5ft., climb 10ft., fly 30ft.
STR DEX CON INT WIS CHA
1 (-5) 5 (-3) 6 (-2) 1 (-5) 7 (-2) 1 (-5)
Senses Blindsight 30 Ft., passive Perception 8
Damage Resistance Cold
Challenge 0 (10 XP)
False appearance. While the coin beetle remains motionless, it is indistinguishable from a normal coin.
Surprise attack. The coin beetle gains advantage on attacks against surprised creatures.
Death stink. When a coin beetle dies it emits a foul odor. Creatures within 5ft. of a coin beetle that has died the last round must succeed on a DC 10 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all coin beetles for 1 hour.
Deep Slumber Coin beetles will sleep for months after a large meals. Only damage or getting wet will wake them up. When woken they attack any nearby creatures other then other coin beetles. While in slumber the coin beetle has immunity to slashing and piercing.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit 1 (1d1) piercing damage
Coin Beetle Swarm
Swarm of tiny monstrosities, unaligned
Armor Class 13
Hit Points 22 (5d8)
Speed 10ft., Burrow 5ft., climb 10ft., fly 30ft.
STR DEX CON INT WIS CHA
1 (-5) 5 (-3) 6 (-2) 1 (-5) 7 (-2) 1 (-5)
Damage Resistance Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned, Cold
Senses Blindsight 30 Ft., passive Perception 8
Challenge 1/2 (100 XP)
False appearance. While the coin beetle swarm remains motionless, it is indistinguishable from a pile of coins.
Surprise attack The coin beetle swarm gains advantage on attacks against surprised creatures.
Death stink. (swarm has more than half HP)When the coin beetle swarm takes damage it emits a foul odor. Creatures within 5ft. of a coin beetle swarm that has taken damage the last round must succeed on a DC 10 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all coin beetles for 1 hour. When the swarm has less then half health any damage done forces all nearby creatures to make a DC 15 Constitution saving throw or be poisoned until the start of the creature's next turn, ignore save if already passed one in the past hour.
Deep Slumber Coin beetles will sleep for months after a large meals. Only damage or getting wet will wake them up. When woken they attack any nearby creatures other then other coin beetles.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Bites (swarm has more than half HP). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (4d4) piercing damage.
Bites (swarm has half HP or less). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d4) piercing damage.
Tiny monstrosity, unaligned
Armor Class 13
Hit Points 1(1d1)
Speed 10ft., Burrow 5ft., climb 10ft., fly 30ft.
STR DEX CON INT WIS CHA
1 (-5) 5 (-3) 6 (-2) 1 (-5) 7 (-2) 1 (-5)
Senses Blindsight 30 Ft., passive Perception 8
Damage Resistance Cold
Challenge 0 (10 XP)
False appearance. While the coin beetle remains motionless, it is indistinguishable from a normal coin.
Surprise attack. The coin beetle gains advantage on attacks against surprised creatures.
Death stink. When a coin beetle dies it emits a foul odor. Creatures within 5ft. of a coin beetle that has died the last round must succeed on a DC 10 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all coin beetles for 1 hour.
Deep Slumber Coin beetles will sleep for months after a large meals. Only damage or getting wet will wake them up. When woken they attack any nearby creatures other then other coin beetles. While in slumber the coin beetle has immunity to slashing and piercing.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5ft., one target. Hit 1 (1d1) piercing damage
Coin Beetle Swarm
Swarm of tiny monstrosities, unaligned
Armor Class 13
Hit Points 22 (5d8)
Speed 10ft., Burrow 5ft., climb 10ft., fly 30ft.
STR DEX CON INT WIS CHA
1 (-5) 5 (-3) 6 (-2) 1 (-5) 7 (-2) 1 (-5)
Damage Resistance Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned, Cold
Senses Blindsight 30 Ft., passive Perception 8
Challenge 1/2 (100 XP)
False appearance. While the coin beetle swarm remains motionless, it is indistinguishable from a pile of coins.
Surprise attack The coin beetle swarm gains advantage on attacks against surprised creatures.
Death stink. (swarm has more than half HP)When the coin beetle swarm takes damage it emits a foul odor. Creatures within 5ft. of a coin beetle swarm that has taken damage the last round must succeed on a DC 10 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the stench of all coin beetles for 1 hour. When the swarm has less then half health any damage done forces all nearby creatures to make a DC 15 Constitution saving throw or be poisoned until the start of the creature's next turn, ignore save if already passed one in the past hour.
Deep Slumber Coin beetles will sleep for months after a large meals. Only damage or getting wet will wake them up. When woken they attack any nearby creatures other then other coin beetles.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny insect. The swarm can't regain hit points or gain temporary hit points.
Bites (swarm has more than half HP). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (4d4) piercing damage.
Bites (swarm has half HP or less). Melee Weapon Attack: +3 to hit, reach 0 ft., one target in the swarm's space. Hit: (2d4) piercing damage.