Reprimand
2019-01-28, 02:14 PM
Hi I was looking to recruit the help of the playground to find a cohort that would help shore up the weaknesses of my character in my friends campaign. I'm the most experienced player in the group so far other than the DM himself and he is allowing me to take leadership (Just the cohort) as he doesn't want to manage all of the random level 1 - 2 npc followers.
Overall Theme of the character is a Disciple of -Redacted- who believes that control of knowledge is the ultimate power and wanting to create sort of an information dark age and to puppeteer the populace. He fundamentally disagrees with the use and creation of undead but still uses necromancies like Speak with Dead (viewing more as divination than a necromancy), False Life or Vampiric Touch or Steal Life to restore himself viewing the potential risk and attention of undead as too high and viewing Lichdom as having too many potential Pitfalls rather wanting to achieve immortally through Steal Life.
My goal is to build a cohort that is complementary of my character while helping shore up weaknesses without being opposed to me ideologically.
My Full Progression will look something like this: Rogue 4 / Domain Wizard 1 / Unseen Seer 10 / and either Nightmare Spinner 5 or Abjurant Champion 5
My character currently is as follows:
NE Human Male Rogue 4
10 str
14 dex
10 con
16+1 int
10 wisdom
14 charisma
10 + 3 (ac) + 1 (shield) + 2 (dex) = 16 (Fighting defensively +4)
(combat expertise +1 - +5)
AC: 16
Flat:16
Touch: 12
Bab +3
Grapple +3
Languages: Common, Draconic, Dwarven, Elven, Infernal
MW Dagger
Light wooden shield
Studded Leather
Healing Belt
Boots of Translocation
Everfull Mug
Everlasting Rations
Ring of Darkhidden
Full Feat Progression (not current)
Feats:
H: Able Learner, 1: Combat Expertise*, Flaw: Improved Feint*, Flaw: Weapon Finesse 3: Knowledge Devotion
6: Leadership 9: Practiced Spellcaster 12: Still Spell 15: Combat Casting
Traits: Absent-Minded / Cautious
Flaws: Forlorn (Lose familiar) / Weapon Bound: -redacted- (Dagger) (lose weapon proficiencies other than Dagger)
Currently equipment and goods
274gp 9sp spent of 5400
Carriage + 2 Light Warhorses + 7 days of feed
10 torches
7220 xp
Skill Points
Bluff 7 ranks
Disguise 7 ranks
Sense Motive 4 ranks
Hide 7 ranks
Move Silently 7 ranks
Tumble 5 ranks
Spot 7 ranks
Search 7 ranks
Decipher Script 3 ranks
Spellcraft 5 ranks
UMD 7 ranks
Knowledge: Local 5 ranks +1
Knowledge: Dungeoneering 3 ranks +1
Knowledge: Religeon 3 ranks +1
Knowledge: Arcana 3 ranks +1
Knowledge: Planes 3 ranks +1
Knowledge: Nature 3 ranks +1
Some Spell Progression
1st:
Disguise Self, Shocking Grasp, Expeditious Retreat, Protection from Evil,
Alarm, Shield, Detect Secret Doors(B) LEVEL 2: Ventriloquism, Silent Image.
2nd:
3rd level: Spymaster's Coin, Invisibility, See Invisibility (B)
4th level: Blindess/Deafness, Chain of Eyes
Divination Domain*
0—detect magic; 1st—detect secret doors; 2nd—see invisibility; 3rd—
arcane sight; 4th—arcane eye; 5th—prying eyes; 6th—true seeing;
7th—greater arcane sight; 8th—discern location; 9th—foresight.
*Note DM is allowing domain wizard bonuses to progress with PRCs I do not know if this is the usual.
* I will likely retrain combat expertise and improved feint at later levels to other feats but they are there to consistently get sneak attack and survive.
DM has also allowed me to take forlorn early as I shared my character concept with him early on.
I was learning towards a NE druid but don't know how well that would go since I'm more of an urbanite / and use of necromancy despite lack of undead.
The other reason for this is I tend to operate independently from the party a LOT and need ways to not have to rely on them as much. And in the campaign we all started at level 1 without a party having to build ourselves up before the group met at all.
Currently I'm trying to also afford a set of Goggles of Dark Visions, Eternal Wand of Identify, and a +1 Dagger.
Edit: realized this post was the only google result for my character name and edited those out.
Overall Theme of the character is a Disciple of -Redacted- who believes that control of knowledge is the ultimate power and wanting to create sort of an information dark age and to puppeteer the populace. He fundamentally disagrees with the use and creation of undead but still uses necromancies like Speak with Dead (viewing more as divination than a necromancy), False Life or Vampiric Touch or Steal Life to restore himself viewing the potential risk and attention of undead as too high and viewing Lichdom as having too many potential Pitfalls rather wanting to achieve immortally through Steal Life.
My goal is to build a cohort that is complementary of my character while helping shore up weaknesses without being opposed to me ideologically.
My Full Progression will look something like this: Rogue 4 / Domain Wizard 1 / Unseen Seer 10 / and either Nightmare Spinner 5 or Abjurant Champion 5
My character currently is as follows:
NE Human Male Rogue 4
10 str
14 dex
10 con
16+1 int
10 wisdom
14 charisma
10 + 3 (ac) + 1 (shield) + 2 (dex) = 16 (Fighting defensively +4)
(combat expertise +1 - +5)
AC: 16
Flat:16
Touch: 12
Bab +3
Grapple +3
Languages: Common, Draconic, Dwarven, Elven, Infernal
MW Dagger
Light wooden shield
Studded Leather
Healing Belt
Boots of Translocation
Everfull Mug
Everlasting Rations
Ring of Darkhidden
Full Feat Progression (not current)
Feats:
H: Able Learner, 1: Combat Expertise*, Flaw: Improved Feint*, Flaw: Weapon Finesse 3: Knowledge Devotion
6: Leadership 9: Practiced Spellcaster 12: Still Spell 15: Combat Casting
Traits: Absent-Minded / Cautious
Flaws: Forlorn (Lose familiar) / Weapon Bound: -redacted- (Dagger) (lose weapon proficiencies other than Dagger)
Currently equipment and goods
274gp 9sp spent of 5400
Carriage + 2 Light Warhorses + 7 days of feed
10 torches
7220 xp
Skill Points
Bluff 7 ranks
Disguise 7 ranks
Sense Motive 4 ranks
Hide 7 ranks
Move Silently 7 ranks
Tumble 5 ranks
Spot 7 ranks
Search 7 ranks
Decipher Script 3 ranks
Spellcraft 5 ranks
UMD 7 ranks
Knowledge: Local 5 ranks +1
Knowledge: Dungeoneering 3 ranks +1
Knowledge: Religeon 3 ranks +1
Knowledge: Arcana 3 ranks +1
Knowledge: Planes 3 ranks +1
Knowledge: Nature 3 ranks +1
Some Spell Progression
1st:
Disguise Self, Shocking Grasp, Expeditious Retreat, Protection from Evil,
Alarm, Shield, Detect Secret Doors(B) LEVEL 2: Ventriloquism, Silent Image.
2nd:
3rd level: Spymaster's Coin, Invisibility, See Invisibility (B)
4th level: Blindess/Deafness, Chain of Eyes
Divination Domain*
0—detect magic; 1st—detect secret doors; 2nd—see invisibility; 3rd—
arcane sight; 4th—arcane eye; 5th—prying eyes; 6th—true seeing;
7th—greater arcane sight; 8th—discern location; 9th—foresight.
*Note DM is allowing domain wizard bonuses to progress with PRCs I do not know if this is the usual.
* I will likely retrain combat expertise and improved feint at later levels to other feats but they are there to consistently get sneak attack and survive.
DM has also allowed me to take forlorn early as I shared my character concept with him early on.
I was learning towards a NE druid but don't know how well that would go since I'm more of an urbanite / and use of necromancy despite lack of undead.
The other reason for this is I tend to operate independently from the party a LOT and need ways to not have to rely on them as much. And in the campaign we all started at level 1 without a party having to build ourselves up before the group met at all.
Currently I'm trying to also afford a set of Goggles of Dark Visions, Eternal Wand of Identify, and a +1 Dagger.
Edit: realized this post was the only google result for my character name and edited those out.