Krobar
2019-01-28, 06:04 PM
I've got a fighter in my game that has leaned heavily on unarmed combat & gauntlets as improvised weapons.
He's a Variant Human, and his first level feat was Tavern Brawler. He took the two-weapon fighting style. At 3rd level, he took the Brute archetype. At 4th level, he took the feat Brawny.
The player asked me to figure out a way he could choke people out, ala BJJ, so this is what I came up with. Let me know what you think? Thanks.
Choke-Hold (new feat):
Prerequisite: Strength 13 or higher
You are a master of choking others into unconsciousness, and gain the following benefits:
You can use your Attack action to try to initiate a choke-hold on a living humanoid creature you've grappled. If you have multiple attacks as part of your Attack action, this attack replaces one of them. To choke your opponent make an Athletics (Strength) check against your opponent's Athletics (Strength) or Acrobatics (Dexterity). Your opponent chooses which skill he is going to use. If you succeed, you begin choking him.
The choke applied is a blood-choke, not an air choke, so your target will not suffocate due to a lack of air, and will not take any hit point damage, but will quickly be rendered unconscious due to a lack of blood going to his brain. He can remain conscious for a number of rounds equal to his Constitution modifier (minimum of 1 round) during which time he can attempt to break the choke-hold. All of the things that can break a grapple can also break a choke-hold. At the start of his next turn, he is rendered unconscious, and his body goes completely limp. If at this point you release the choke-hold, he will remain unconscious for (10 - Constitution Bonus) rounds. If you keep choking him after rendering him unconscious he will suffer brain damage, permanently losing 1 point of Intelligence per round. When his Intelligence score reaches 0, he dies.
There are many different choke-holds that all do the same thing, albeit from different grappling positions, such as the Anaconda Choke, the Triangle Choke, the D'arce Choke, the Ezekiel Choke, the Guillotine Choke, the Gogoplata, the North-South Choke, the Rear Naked Choke, and more.
He's a Variant Human, and his first level feat was Tavern Brawler. He took the two-weapon fighting style. At 3rd level, he took the Brute archetype. At 4th level, he took the feat Brawny.
The player asked me to figure out a way he could choke people out, ala BJJ, so this is what I came up with. Let me know what you think? Thanks.
Choke-Hold (new feat):
Prerequisite: Strength 13 or higher
You are a master of choking others into unconsciousness, and gain the following benefits:
You can use your Attack action to try to initiate a choke-hold on a living humanoid creature you've grappled. If you have multiple attacks as part of your Attack action, this attack replaces one of them. To choke your opponent make an Athletics (Strength) check against your opponent's Athletics (Strength) or Acrobatics (Dexterity). Your opponent chooses which skill he is going to use. If you succeed, you begin choking him.
The choke applied is a blood-choke, not an air choke, so your target will not suffocate due to a lack of air, and will not take any hit point damage, but will quickly be rendered unconscious due to a lack of blood going to his brain. He can remain conscious for a number of rounds equal to his Constitution modifier (minimum of 1 round) during which time he can attempt to break the choke-hold. All of the things that can break a grapple can also break a choke-hold. At the start of his next turn, he is rendered unconscious, and his body goes completely limp. If at this point you release the choke-hold, he will remain unconscious for (10 - Constitution Bonus) rounds. If you keep choking him after rendering him unconscious he will suffer brain damage, permanently losing 1 point of Intelligence per round. When his Intelligence score reaches 0, he dies.
There are many different choke-holds that all do the same thing, albeit from different grappling positions, such as the Anaconda Choke, the Triangle Choke, the D'arce Choke, the Ezekiel Choke, the Guillotine Choke, the Gogoplata, the North-South Choke, the Rear Naked Choke, and more.