BoxANT
2019-01-28, 06:54 PM
Had an idea about combining the functionality of these two cantrips, in regards to boosting ones bulls-eye lantern lumen output.
The crux is in how one rules the effect of Thaumaturgy "you cause flames to flicker, brighten, dim, or change color for 1 minute." How I have seen it played is that you do not increase the area of light, but instead change the dim light area to bright light. For example, a torch (normally 20 bright - 20 dim) would instead produce 40 ft. of bright light (no dim).
When you combine this with Control Flames "double or halve the area of bright light and dim light cast by the flame" and slap it on a bulls-eye lantern, you end up with 240 ft. of bright light.
1. Would this be how you would rule Thaumaturgy works on a lantern? If not, what does it do by "brighten".
2. Can you combine these two effects on one light source?
3. Is having 240 ft. spotlights OP? (120 ft. hooded lanterns?)
The crux is in how one rules the effect of Thaumaturgy "you cause flames to flicker, brighten, dim, or change color for 1 minute." How I have seen it played is that you do not increase the area of light, but instead change the dim light area to bright light. For example, a torch (normally 20 bright - 20 dim) would instead produce 40 ft. of bright light (no dim).
When you combine this with Control Flames "double or halve the area of bright light and dim light cast by the flame" and slap it on a bulls-eye lantern, you end up with 240 ft. of bright light.
1. Would this be how you would rule Thaumaturgy works on a lantern? If not, what does it do by "brighten".
2. Can you combine these two effects on one light source?
3. Is having 240 ft. spotlights OP? (120 ft. hooded lanterns?)