GrayDeath
2019-01-29, 10:09 AM
So, as some of you might remember, soon I am going to start a 2 person campaign (with me playing my own Overhaul of the Paladin (See the Homebrew Section, on general elemental Resistance, some Attribute Bonuses to reduce MAD Problems, different Spellcasting (up to L4 or mixed with small time Initiating) and clearer Code), and the other Player going for Scout).
Both the DM and I came to the conclusion that the basic scout, even if the player itself thinks it enough, will be too underpowered in a Group with my paladin, so I came up with the following modifications:
Full Bab
Rangers Favoured Enemy, starting Level 4, ending Level 20 at 5
Initiator with maneuver progression starting at 4/2/1, ending at 15/8/5 (known,readied, Stances). Available Schools: Elemental Flux, Shadow hand, Solar Wind.
Also the Skill List will be updated to Pathfinder, as its mostly what we are going to use (not exclusively, see schools).,
This Overhaul and should make it roughly equal to my Paladins CC and Durability Prowess in its areas, no?
I would appreciate the reveal of obvious oversights or differing Ideas.
Both the DM and I came to the conclusion that the basic scout, even if the player itself thinks it enough, will be too underpowered in a Group with my paladin, so I came up with the following modifications:
Full Bab
Rangers Favoured Enemy, starting Level 4, ending Level 20 at 5
Initiator with maneuver progression starting at 4/2/1, ending at 15/8/5 (known,readied, Stances). Available Schools: Elemental Flux, Shadow hand, Solar Wind.
Also the Skill List will be updated to Pathfinder, as its mostly what we are going to use (not exclusively, see schools).,
This Overhaul and should make it roughly equal to my Paladins CC and Durability Prowess in its areas, no?
I would appreciate the reveal of obvious oversights or differing Ideas.