Iak Kereshna
2019-01-29, 10:09 PM
Ok, for background info: this is a character I want to build for a campaign that I am running as DM. This campaign will make use of ALL official 3.0, 3.5, and Pathfinder books (as well as Book of Erotic Fantasy because it actually has some features I like so I consider it officially allowed), as well as all 3.0/3.5-relevant Dragon and Dungeon magazines, AND any 3rd-party books so long as I'm provided with a pdf or physical copy of it. So right off the bat, you know this is a campaign where everything is insanely OP and basically breaking the system. The only thing off the table is 3.0/3.5 Psionics because I don't understand it enough to run it properly but do understand it enough to know I don't like it. The official Pathfinder Psionics equivalents are allowed, though (but 3rd-party books that re-introduce 3.0/3.5's psionic power points system are not). This can be undone if a compelling enough argument is made.
Second: I made a version of this character a number of years ago, but have since lost the character sheet, thus leaving me with only what I remember as my starting point here.
Finally: the point of this exercise is seeing how broken a character I can make WITHIN THE RULES (and even with some willful misinterpreting of the rules - I'll clarify what I mean later). I would prefer to avoid Homebrew or just "DM Ruling" to make it happen - this should be something a player should be able to make (if they have as insane a DM as I'm going to be).
The end result I'm looking for is a Large (or larger) character with 10 or more arms (I can already get to 10, possibly 12? within the rules, that I've seen) who wields Katanas that are sized for a character one (or more!) category larger, attacking by throwing them, and getting as many attacks as possible within a round. Part of this had included using the Perfect Multiweapon Fighting Feat, "misreading" it to mean that, at level 20+, each arm gets 4 attacks (even though I know the way it reads means that I'm supposed to have my BAB of 20/15/10/5, and each additional arm would get one attack at BAB 20 - this is the "willful misinterpreting" part I mentioned before)... and I recall having a combination of Feats and Class Features that allowed thrown weapons to count as BOTH ranged and melee attacks, though that may have more been unintentional misinterpreting of the rules.
I would like assistance in finding similar/equivalent Feats/Class Features/Racial abilities!, etc, from any source I've allowed (so, basically all sources). Even if it's not for finding the exact abilities I've mentioned; any features and abilities that would complement this kind of character would be appreciated. I'd also like to see if anyone could find an in-rules way to have a Katana count as a Monk weapon; if we can, I have a way I can make it so that it utilizes the 3rd edition rule for monk classes to have extra attacks just from BAB (i.e. every +3 rather than every +5) instead of using the 3.5/Pathfinder Monk with Flurry of Blows. Again, the goal is to make it as broken as possible.
Important caveats! The character would be a custom race built with the Pathfinder Race Builder (from the Advanced Race Guide sourcebook) - any compatible/relevant racial features introduced after the ARG was released would be appreciated - as the CORE RACES (and Orcs) ARE BANNED. This includes any race directly descended from any of the core races - so any variety of Human, Elf, Dwarf, Gnome, Halfling, Half-Elf, Half-Orc, and Orcs themselves (it's a big campaign point - long story short, **** happened a long time ago and those 8 races no longer exist, nor any other race whose blood can be traced back to any of those 8). As such, any Race-locked Feats requiring any such race is not allowed.
I thank you in advance for your assistance. I hope we can make something truly amazing. :D
Second: I made a version of this character a number of years ago, but have since lost the character sheet, thus leaving me with only what I remember as my starting point here.
Finally: the point of this exercise is seeing how broken a character I can make WITHIN THE RULES (and even with some willful misinterpreting of the rules - I'll clarify what I mean later). I would prefer to avoid Homebrew or just "DM Ruling" to make it happen - this should be something a player should be able to make (if they have as insane a DM as I'm going to be).
The end result I'm looking for is a Large (or larger) character with 10 or more arms (I can already get to 10, possibly 12? within the rules, that I've seen) who wields Katanas that are sized for a character one (or more!) category larger, attacking by throwing them, and getting as many attacks as possible within a round. Part of this had included using the Perfect Multiweapon Fighting Feat, "misreading" it to mean that, at level 20+, each arm gets 4 attacks (even though I know the way it reads means that I'm supposed to have my BAB of 20/15/10/5, and each additional arm would get one attack at BAB 20 - this is the "willful misinterpreting" part I mentioned before)... and I recall having a combination of Feats and Class Features that allowed thrown weapons to count as BOTH ranged and melee attacks, though that may have more been unintentional misinterpreting of the rules.
I would like assistance in finding similar/equivalent Feats/Class Features/Racial abilities!, etc, from any source I've allowed (so, basically all sources). Even if it's not for finding the exact abilities I've mentioned; any features and abilities that would complement this kind of character would be appreciated. I'd also like to see if anyone could find an in-rules way to have a Katana count as a Monk weapon; if we can, I have a way I can make it so that it utilizes the 3rd edition rule for monk classes to have extra attacks just from BAB (i.e. every +3 rather than every +5) instead of using the 3.5/Pathfinder Monk with Flurry of Blows. Again, the goal is to make it as broken as possible.
Important caveats! The character would be a custom race built with the Pathfinder Race Builder (from the Advanced Race Guide sourcebook) - any compatible/relevant racial features introduced after the ARG was released would be appreciated - as the CORE RACES (and Orcs) ARE BANNED. This includes any race directly descended from any of the core races - so any variety of Human, Elf, Dwarf, Gnome, Halfling, Half-Elf, Half-Orc, and Orcs themselves (it's a big campaign point - long story short, **** happened a long time ago and those 8 races no longer exist, nor any other race whose blood can be traced back to any of those 8). As such, any Race-locked Feats requiring any such race is not allowed.
I thank you in advance for your assistance. I hope we can make something truly amazing. :D