VladtheLad
2019-01-31, 06:56 AM
I am planning to make this it part of my larger houserules, where I also nerf/fix some broken spells, buff a few class features and feats, tinker with skills etc.
"Fighter, thief, barbarian, ranger, paladin, monk, soulknife, hexblade, swashbuckler, spellthief, scout, knight and ninja gestalt with one another in the following way.
At level 6 choose another class and start gaining 2 levels in that class per level up until level 10, where you end up being fully gestalt. At level 10 choose another class, ending up with full triple gestalt at level 20.
Bard, psychic warrior, warmage, warlock and duskblade gestalt with one of the former classes at level 5 finish gestalt at level 10 and stop there.
If you are using this gestalt, multiclassing, prestige classes and alternate class features are allowed but, you may lose the gestalt if you do any of those things.
Also for every gestalting class you may move your alignment restriction of one class you have by one step. The sole exception to this is the paladin.
You can't have more than half your level precision based damage die. So a rogue ninja wont be able to deal 20d6 die of damage in a sudden strike. You can swap sneak attack die for bonus combat feats.
Certain things don't stack: Hexblades resistance with paladins divine grace, rogues and barbarians trap sense etc. "
The reason I go this route is I find martials pretty good up to level 5 and then they slowly fall behind as the other classes overcome them. I don't feel like they need any help before level 5 and arguably before level 10.
Obviously this doesn't give martial things to do outside of combat (apart from more skills), but I don't care that much about it.
Also certain concepts seem naturally limited at higher levels. Fighter might be a very limited concept for level 20, but fighter/rogue/knight seems like a better fit.
Any suggestions?
"Fighter, thief, barbarian, ranger, paladin, monk, soulknife, hexblade, swashbuckler, spellthief, scout, knight and ninja gestalt with one another in the following way.
At level 6 choose another class and start gaining 2 levels in that class per level up until level 10, where you end up being fully gestalt. At level 10 choose another class, ending up with full triple gestalt at level 20.
Bard, psychic warrior, warmage, warlock and duskblade gestalt with one of the former classes at level 5 finish gestalt at level 10 and stop there.
If you are using this gestalt, multiclassing, prestige classes and alternate class features are allowed but, you may lose the gestalt if you do any of those things.
Also for every gestalting class you may move your alignment restriction of one class you have by one step. The sole exception to this is the paladin.
You can't have more than half your level precision based damage die. So a rogue ninja wont be able to deal 20d6 die of damage in a sudden strike. You can swap sneak attack die for bonus combat feats.
Certain things don't stack: Hexblades resistance with paladins divine grace, rogues and barbarians trap sense etc. "
The reason I go this route is I find martials pretty good up to level 5 and then they slowly fall behind as the other classes overcome them. I don't feel like they need any help before level 5 and arguably before level 10.
Obviously this doesn't give martial things to do outside of combat (apart from more skills), but I don't care that much about it.
Also certain concepts seem naturally limited at higher levels. Fighter might be a very limited concept for level 20, but fighter/rogue/knight seems like a better fit.
Any suggestions?