View Full Version : D&D 5e/Next Oath of the Paragon

2019-01-31, 01:35 PM
Oath of the Paragon Tenets:
All Things Strive - It is the nature of all living things to try to become greater than they are. Be better. You will never achieve perfection, but that does make striving for it a less worthy goal.
Acknowledge Strength - There are as many ways to be strong in this world as there are people in it. Acknowledging the strengths you see in others and encouraging them to improve will result in a better world for everyone.
Lead By Example - You should not hold others to standards you cannot meet yourself. Being the best you can be will inspire others to try and improve themselves.

3rd - Expeditious Retreat, Jump
5th - Enhance Ability, Aid
9th - Haste, Beacon of Hope
13th - Freedom of Movement, Aura of Purity
17th - Geas, Steel Wind Strike

Channel Divinity

Mighty Leap - As a bonus action, you can perform a feat of superhuman athletics to jump to a space you can see within 60ft of you. This movement doesn't provoke attacks of opportunity, doesn't count against your movement for the turn and doesn't need to follow the normal rules for how high and far you can jump. This doesn't grant you the ability to pass through barriers that you would be normally unable to. As long as you end this jump on a solid surface you don't take falling damage regardless of how high you jumped, but if you are not on a solid surface you will fall as normal.

Inspire Greatness - As an action, you can inspire an ally that can see and hear you to the heights of excellence. On their next turn, they can take an additional action.

Aura of Overcoming - Starting a 7th level, you and friendly creatures within 10ft of you shrug off lingering effects more easily. If a creature affected by your aura is affected by an ongoing effect that would allow them to make a save at the end of their turn to end the effect, they can also make a save to end the effect at the start of their turn. At 18th level the range of this ability extends to 30ft.

Expertise - At 15th level, choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.

Ultimate Paragon - At 20th level you can magically become the embodiment of perfection as an action. For one minute, you have advantage on attack rolls, ability checks and saving throws. Once you use this ability you cannot use it again until you complete a long rest.