follacchioso
2019-02-01, 03:17 PM
Hello,
I'm thinking of converting my half-orc paladin to an undead, but I would like to hear some second opinions first.
A bit of background first. My character was originally a paladin of Torm. Last year, for personal reasons, I had to stop playing with the group, so my DM and I decided to send the character into a solo adventure. In short, the paladin found a very ancient and evil artifact, and tasked himself with protecting it with all his strengths. He gained protection from an Archfey in the process, and obtained invocations for disguising himself and for never sleeping. He has been fighting, hiding and escaping since then.
Next week I have the opportunity to come back with this character, and I thought that to add a bit of flavour, he may come back a bit altered by his quest. More specifically, he would be a bit dead. At a certain point during his quest he may have been beaten, but refused to give up, and returned as an undead revenant.
I would use the Revenant race from the Gothic UA (https://dnd.wizards.com/sites/default/files/media/upload/articles/UA%20Gothic%20Characters.pdf).
No healing: The main thing that worries me is the lack of healing options. The regeneration 1HP/round would allow me to come back from unconscious status, and bring me to half HPs between combats. However, no magic healing would work
Revenant race: The UA doesn't include description for Half-Orcs, however I would take inspiration from this fantastic Awakened Undead material: https://www.reddit.com/r/UnearthedArcana/comments/3xrbs9/awakened_undead_race_v03_final_playable_skeletons/
In short, I would lose all the Half-orc traits (I may ask the DM to keep Intimidation), but keep the +2Strength and +1Cos.
Other undead drawbacks: Being undead has a lot of disadvantages, and there are lots of spells and abilities which inflict more manage to them. Anything in particular I should be worried about?
Pact of the Chain or Pact of the Blade: I really cannot decide which pact to choose... Improved Familiar may be good given the backstory, as I have been going solo for a long time. Moreover I really need advantage of Perception. However I would also need a better weapon..
I'm thinking of converting my half-orc paladin to an undead, but I would like to hear some second opinions first.
A bit of background first. My character was originally a paladin of Torm. Last year, for personal reasons, I had to stop playing with the group, so my DM and I decided to send the character into a solo adventure. In short, the paladin found a very ancient and evil artifact, and tasked himself with protecting it with all his strengths. He gained protection from an Archfey in the process, and obtained invocations for disguising himself and for never sleeping. He has been fighting, hiding and escaping since then.
Next week I have the opportunity to come back with this character, and I thought that to add a bit of flavour, he may come back a bit altered by his quest. More specifically, he would be a bit dead. At a certain point during his quest he may have been beaten, but refused to give up, and returned as an undead revenant.
I would use the Revenant race from the Gothic UA (https://dnd.wizards.com/sites/default/files/media/upload/articles/UA%20Gothic%20Characters.pdf).
No healing: The main thing that worries me is the lack of healing options. The regeneration 1HP/round would allow me to come back from unconscious status, and bring me to half HPs between combats. However, no magic healing would work
Revenant race: The UA doesn't include description for Half-Orcs, however I would take inspiration from this fantastic Awakened Undead material: https://www.reddit.com/r/UnearthedArcana/comments/3xrbs9/awakened_undead_race_v03_final_playable_skeletons/
In short, I would lose all the Half-orc traits (I may ask the DM to keep Intimidation), but keep the +2Strength and +1Cos.
Other undead drawbacks: Being undead has a lot of disadvantages, and there are lots of spells and abilities which inflict more manage to them. Anything in particular I should be worried about?
Pact of the Chain or Pact of the Blade: I really cannot decide which pact to choose... Improved Familiar may be good given the backstory, as I have been going solo for a long time. Moreover I really need advantage of Perception. However I would also need a better weapon..