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Wasp
2019-02-01, 11:09 PM
Hi everyone!

If you rolled 10, 10, 12, 12, 12, 12 for your stats - what would you play?

jaappleton
2019-02-01, 11:10 PM
Hi everyone!

If you rolled 10, 10, 12, 12, 12, 12 for your stats - what would you play?

Divination Wizard with a penchant for spells that simply 'work'. Shield, Absorb Elements, Counterspell (to a point), Sleep, etc.

Talionis
2019-02-01, 11:14 PM
Regular Human and you have four thirteens. That lets you do a lot of multiclassing.

ImproperJustice
2019-02-01, 11:16 PM
Finally create my homage character to Joxxer the Mighty?

Seriously, Champion fighter all day long with this. Gonna have a blast, and take Skilled for my first ASI with Chef’s Tools, Weaving, and Cobbler tools and crush foes with my overwhelmingly mediocrity and daring do.

I am not being sarcastic in the slightest.

MikeRoxTheBoat
2019-02-01, 11:16 PM
The answers to a lot of the substandard stat array questions always seem to be: Moon Druid, Divination Wizard, or some type of buffer/support type character (probably a Dwarf to allow for heavy armor without the strength requirement). Possibly a Variant Human fighter who picks up a useful feat early, then spends the next billion ASIs they get on stats.

Languid_Duck
2019-02-01, 11:48 PM
Create a CN murder hobo character who gets themself killed in the second session so I could reroll.

Mercurias
2019-02-01, 11:52 PM
I would personally play a Firbolg or Hill Dwarf Moon Druid.

Another good choice might be a Half-Elf Rogue or Bard for playing a Party Face and backup Skill Monkey, leaning hard on Expertise to help with your important checks. I'd probably go for a Glamour Bard, personally.

You could also shoot for a Variant Human Battlemaster Fighter and play Dex-based as a trick-shot archer.

You could also play a Life Cleric or Divine Soul Sorcerer based on support and do quite well with those stats.

What -I- would do, however, is roll a Barbarian who seems like a nice, normal, perfectly average person right up until their rage hits them and they turn into a reckless berserker who channels the impossible fury of their ancestors or what-have-you. I'd probably run as a Mountain Dwarf. to turn a 12 in Str and Con into 14s.

Sigreid
2019-02-01, 11:53 PM
Fighter or rogue with the appropriate race. Reason being they'll deal better with the lower stats at lower levels and get extra ASI's to bring their stats up to heroic levels.

If you wanted to be a caster, Divination wizard so there'd be a decent chance you can force a failed save while you built up your casting stat.

With these stats you'd be fine as pretty much every class. A little low at start, but could certainly make any class work.

CTurbo
2019-02-01, 11:56 PM
Mountain Dwarf Redemption Paladin with a 12 in every stat. I wouldn't carry a weapon and be a complete pacifist. It would be terrible.

MaxWilson
2019-02-02, 12:31 AM
Hi everyone!

If you rolled 10, 10, 12, 12, 12, 12 for your stats - what would you play?

Human Defensive Duelist (defense style) Cavalier/Diviner tank/bodyguard with stats S 10 D 13 C 10 I 13 W 10 C 10. Rely on wizard spells for defense and crowd control. Boost Dex to 14 eventually.

Rukelnikov
2019-02-02, 12:34 AM
Go ranger beast master, you are already expected to be the weakest guy around, reinforcing tropes is tight!

However if you can use the revised one, you would also basically be using another creatures stat block...

And maybe your DM allows you to get feats instead of ASIs for your AC, you're already playing a beastmaster after all... I'm only saying...

Once he agrees to that have your Ape take weapon master and choose Katana and Wakizashi..., you can go for armor prof later

Thats it, you are now playing a Dual Weilding Ape Samurai

Anyway, there quite a bit of things you can do that don't require stats (or that much stats...)

Utility is king in the no stats required department, so w/e you do, you should aim there, divination, battlefield control, most buffs, etc

Any full caster works for that, however some have built in features you may not be able to get good mileage off, unless you raise that stat, in those cases, if you get a race with +2 in the corresponding stats, you would just be 1 point below in your modifier that whats possible at the level, and you will focus on supporting so that 1 point won't matter as much, clerics would be great for heavy armor prof.

Moon druid could work too, you'll be using another stats block anyway, maybe go gnome for the adv in most mental saves? The others you can manage with your shapes

Bountiful Luck feat lets you use your reaction to aloow an ally to reroll a 1

Familiars are awesome

Portent is very good

CTurbo
2019-02-02, 12:39 AM
I would hate that array but if I had to use it seriously, I would build a Mountain Dwarf Barbarian and start 14 Str, 12 Dex, 14 Con, 10 Int, 12 Wis, and 10 Cha and just wear medium armor and bump Str every chance I got. I'd probably go Beserker and frenzy all the time.

JakOfAllTirades
2019-02-02, 02:18 AM
Hi everyone!

If you rolled 10, 10, 12, 12, 12, 12 for your stats - what would you play?

For starters, I'd choose either variant human with a half feat, or a half-elf. In either case, I'm settling for a 14 in my primary stat, which is sub-optimal but playable.

Druid is probably the way to go for a class, so variant human with the Observant feat so I can start with Wisdom 14?

Dr. Cliché
2019-02-02, 05:32 AM
What would I do? Ask to roll new scores. :smallwink:

Wasp
2019-02-02, 05:39 AM
Thank you all, it seems I do have options. Maybe I'll even lean into it.

In this sense: What would be the absolute worst thing to play with these rolls? :smallbiggrin:

RogueJK
2019-02-02, 08:08 AM
My first choice would be a Life Cleric1/Lore BardX. (If starting at 1st level, I'd take Bard first, then Cleric at 2nd level, then back to Bard.) You'd be the Party Support Skill Monkey. Jack of most skills, but master of none, with Guidance helping with many skills rolls, and Expertise helping a bit more with a few chosen important skills. Wear Heavy Armor and use a shield, but don't bother with a weapon. Make copious use of Bardic Inspiration. Take healing spells, buffing spells, utility spells, and skill-boosting spells, along with a few attack/debuff/control spells that still have a partial effect on a successful save. Use Magical Secrets to pick up higher level healing/buffing/utility spells that you normally wouldn't get access to, such as Pass Without Trace, Crusader's Mantle, Aura of Vitality, Healing Spirit, Counterspell, Telekinesis, etc. Start with a race with +2 CHA and +1 WIS, like Half-Elf, Fierna Tiefling, or Protector Aasimar, and continue to boost CHA. (Half Elf would be my choice, since it gives you a couple more skills, as well as an additional +1 to stick in CON and later take Resilient CON once you get your CHA up to at least 18.) The first few levels might get a bit boring in combat, without much to do besides concentrating on Bless, handing out Inspiration, slinging the occasional healing spell, and plinking with a Vicious Mockery that often fails. But you'll soon get some other tricks, and your CHA score will be competitive once you get the Bard8 ASI. And you'll be extremely handy to your party outside of combat.

STR 10, DEX 10, CON 12, INT 12, WIS 12+1, CHA 12+2


A close second would be Moon Druid, which would allow you to be a Tank/Caster. You take on the animal's STR/DEX/CON, HP, and AC when Wildshaped, so your low physical stats won't matter as much. Wear Hide Armor and use a wooden shield, for times when you're attacked and you're not in animal form yet, but don't bother with a weapon. Start with a race that gives +2 WIS, like Firbolg, and continue to boost WIS. Just about every combat will start with you casting a concentration spell and then Wildshaping as a bonus action. Focus on healing spells, defensive spells, utility spells, summoning spells, and long-duration attack spells that use your concentration and still have a partial effect on a successful save (like Moonbeam/Flaming Sphere).

STR 10, DEX 10, CON 12, INT 12, WIS 12+2, CHA 12


Divination Wizard has some potential too, but I don't think it would be as useful as the other two. You could focus on utility spells and defensive spells, and use attack spells that still have a partial effect on a successful save. Portent gives you the ability to force a failed save or two at important times. Start with a race that gives +2 INT, like Gnome, and continue to boost INT.

STR 10, DEX 12, CON 12, INT 12+2, WIS 12, CHA 10

CTurbo
2019-02-02, 10:45 AM
In this sense: What would be the absolute worst thing to play with these rolls? :smallbiggrin:

Probably Monk or Paladin. You'd be pretty terrible for a while.

A Wizard or Sorcerer would be pretty terrible at low levels too considering their hp and ac would suck

Shuruke
2019-02-02, 10:57 AM
Probably Monk or Paladin. You'd be pretty terrible for a while.

For monk you'd just need to take a +wis class and have one of the more caster archetypes taking Shileileigh with one level in druid. Full build would be
19 monk 1druid or
18 monk 2 druid (shepherd or dream)

Primary stats would be wis, con, dex and spam concentration control spells like entangle, earth tremor etc

For monk archetype you could even do drunken master. Be the drunk man mistaken for bigfoot

The Jack
2019-02-02, 11:02 AM
I'd either challenge myself as the underdog who never gets into a fair fight, trying to leverage my player brains-charisma as much as possible, or I'd cop out and be a moon druid.
Or I'd play the familiar of a chainlock. The character is comatose in a cart the adventurers bring around, only waking when I die to bring me back again.

MaxWilson
2019-02-02, 11:28 AM
Human Defensive Duelist (defense style) Cavalier/Diviner tank/bodyguard with stats S 10 D 13 C 10 I 13 W 10 C 10. Rely on wizard spells for defense and crowd control. Boost Dex to 14 eventually.

Whoops, I misread the stat array. Thought it was two 12s and four 10s, but it's the other way around.

That gives you a little bit of extra power. I guess I'd make that a Heavy Armor Master Cavalier/Diviner with S 14 (13) D 12 C 12 I 13 W 10 C 10 instead. Can still take Defensive Duelist later on, but this gives you options for heavy or light armor when you need to sneak or do social stuff.

Other feats of interest: Mounted Combatant, Prodigy (Athletics), Warcaster, Str +1/Int+1, Lucky. Aiming eventually for Cavalier 11/Diviner 9 so will eventually have five ASIs, can eventually get all but one of the above feats/ASIs.

And of course you're still an amazing tank/bodyguard with AC 21 (26 with Shield) + disadvantage from Blur/Protection From Evil + + nonmagical damage resistance 3 + Absorb Elements + impose disadvantage on a hit because Cavalier (your hits are still pretty reliable despite "only" Str 14 due to often having advantage from your familiar and/or Mounted Combatant as applicable), or you can grant advantage to another PC (like the Sharpshooter) via your familiar, and you boost the big spellcasters in the party via Portent on crucial spells. You can grapple/prone enemies (Enlarging yourself if necessary to handle Huge enemies) to take a big enemy out of play while the rest of the party destroys its minions. You even have a good opportunity attack (Warcaster Booming Blade). You're a good teammate and you pull your weight despite your mediocre stats.

Sigreid
2019-02-02, 01:07 PM
Monk would be worst. Under the best of circumstances you would have a low ac and low hit/damage mods on a melee character and not enough ASIs to catch up.

Before you get too disheartened though, remember D&D has lots of ways to magically raise stats. Once you pick your class, tell the DM you're going to take every opportunity to research and pursue those means for your primary stats.

MaxWilson
2019-02-02, 01:35 PM
Monk would be worst. Under the best of circumstances you would have a low ac and low hit/damage mods on a melee character and not enough ASIs to catch up.

Maybe the best way to play this monk would be to take a splash of Forge or Life Cleric for heavy armor and shields, then just wade into combat with a big weapon, ignoring Martial Arts completely. If you were an elemental monk you'd even still get to chuck Fireballs on top of Stunning Strike/etc.

But a single-class non-dwarf/gith monk with mediocre stats is indeed pretty terrible. Bad in melee, bad at range.

Lyracian
2019-02-02, 02:43 PM
Hi everyone!

If you rolled 10, 10, 12, 12, 12, 12 for your stats - what would you play?
1)A Half-elf Lore Bard as a skill monkey; maybe take a level of Rogue of Knowledge Cleric for more skills.

2) Mountain Dwarf Rogue/Barbarian
Use a Rapier with Str to get Sneak Attack and Rage to make up for poor stats. Dwarf Starts with Medium Armour Proficiency and gain Shield Proficiency when you multi-class for AC 17 with +1 Dex. Pump ASI's into Str; maybe one to get 14 Dex.


Thank you all, it seems I do have options. Maybe I'll even lean into it.
In this sense: What would be the absolute worst thing to play with these rolls? :smallbiggrin:
A Monk; AC 12 Melee Character will not perform well...

Potato_Priest
2019-02-02, 06:33 PM
I'd take the opportunity to play some sort of mostly useless scholar. I'd probably be a half elf great old one warlock with the sage background, take eyes of the Rhune keeper, the linguist feat, and more, to become the perfect linguistic specialist. I'd then serve as the group's translator.

Misterwhisper
2019-02-02, 06:44 PM
Finally create my homage character to Joxxer the Mighty?

Seriously, Champion fighter all day long with this. Gonna have a blast, and take Skilled for my first ASI with Chef’s Tools, Weaving, and Cobbler tools and crush foes with my overwhelmingly mediocrity and daring do.

I am not being sarcastic in the slightest.

Need tool proficiency Lyre.


On topic, hill dwarf nature cleric. Buffs, heals, and plate with a shield.

Potato_Priest
2019-02-02, 06:48 PM
On topic, hill dwarf nature cleric. Buffs, heals, and plate with a shield.

Why nature cleric? I've definitely run that exact build (albeit with better ability scores) before and it's good for SAD stuff, but I don't see the specific value of the nature cleric for characters with all bad stats. In fact, I think I would be tempted to go for a horribly MAD concept, since doing so is about as good as going for something SAD with this stat array.

Misterwhisper
2019-02-02, 06:51 PM
Why nature cleric? I've definitely run that exact build (albeit with better ability scores) before and it's good for SAD stuff, but I don't see the specific value of the nature cleric for characters with all bad stats. In fact, I think I would be tempted to go for a horribly MAD concept, since doing so is about as good as going for something SAD with this stat array.

Mainly for plate, and their level 8 ability to change elements as needed. Also their utility is good

Xspook
2019-02-02, 07:29 PM
Create a CN murder hobo character who gets themself killed in the second session so I could reroll.


LOL

Winner, winner tofu dinner.

Wasp
2019-02-02, 07:29 PM
Maybe I'll just use this to playtest the Artificer if it's really released soon...