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animewatcha
2019-02-02, 03:15 AM
In the 3/3.5e dragonlance book of War of the Lance. There is a class of Master Craftsman that pick up 'knacks'. Amongst the craftmans knack is to make the item's bonuses masterwork bonus higher. My question is how this 'higher masterwork bonus' would interact with the +10 equivalent enhancement magic weapon enhancement limitation?

Are we talking +5 and +5 like normal? Or +5 masterwork bonus and you can tack on up to 9 weapon special abilities?

Ashtagon
2019-02-02, 04:16 AM
The DMG says Masterwork provides an enhancement bonus, the same bonus type that magic weapon pluses provide. These bonuses do not stack. You could presumably create a +5 item of legend using the master class from WotL, then enchant that with a +1 magic bonus (which overlaps with the item of legend masterwork enhancement bonus). The +1 magic bonus acts as a prerequisite for whatever magic weapon special abilities you might want to also enchant into the item.

Note that even in an antimagic zone, the item would retain the +5 enhancement bonus.

Non-epic magic items can have a maximum of five pluses on them from magic, one of which must be the initial +1 magic which acts as a prerequisite for everything else (which in turn has a prerequisite of the item being masterwork; the masterwork +1 overlaps with the magic +1, and is effectively lost in normal situations). In principle, a non-epic item could function as a +5 item with four pluses of special abilities. In an antimagic zone, it would revert to whatever the masterwork bonus is (+1 from core rules; up to +5 is using the master class from WotL).

Epic magic items can have a maximum of ten pluses on them from magic, one of which must be the initial +1 magic which acts as a prerequisite for everything else (which in turn has a prerequisite of the item being masterwork; the masterwork +1 overlaps with the magic +1, and is effectively lost in normal situations). In principle, an epic item could function as a +9 item with four pluses of special abilities. In an antimagic zone, it would revert to whatever the masterwork bonus is (+1 from core rules; up to +5 is using the master class from WotL).

Epic magic items should not normally be available unless using the Epic Level Handbook or some other equivalent post-21st-level rules set.

KillianHawkeye
2019-02-02, 09:25 AM
I'm not familiar with Dragonlance content, but note that a normal masterwork weapon has a non-magical +1 enhancement bonus to attacks ONLY, whereas a magical +1 weapon has an enhancement bonus to both attacks and damage. So making something "super masterwork" isn't necessarily the same as having those magical pluses.

Bronk
2019-02-02, 04:35 PM
Non-epic magic items can have a maximum of five pluses on them from magic, one of which must be the initial +1 magic which acts as a prerequisite for everything else (which in turn has a prerequisite of the item being masterwork; the masterwork +1 overlaps with the magic +1, and is effectively lost in normal situations). In principle, a non-epic item could function as a +5 item with four pluses of special abilities. In an antimagic zone, it would revert to whatever the masterwork bonus is (+1 from core rules; up to +5 is using the master class from WotL).

Epic magic items can have a maximum of ten pluses on them from magic, one of which must be the initial +1 magic which acts as a prerequisite for everything else (which in turn has a prerequisite of the item being masterwork; the masterwork +1 overlaps with the magic +1, and is effectively lost in normal situations). In principle, an epic item could function as a +9 item with four pluses of special abilities. In an antimagic zone, it would revert to whatever the masterwork bonus is (+1 from core rules; up to +5 is using the master class from WotL).

The pre-epic limit max +5 enhancement bonus, but overall the limit is a bonus equivalent of +10. You could have a +1 weapon with +9 other magical abilities.

Epic has no limit, but the prices start rising drastically.

Ashtagon
2019-02-03, 03:39 AM
The pre-epic limit max +5 enhancement bonus, but overall the limit is a bonus equivalent of +10. You could have a +1 weapon with +9 other magical abilities.

Epic has no limit, but the prices start rising drastically.

My mistake. You're right.

Masterwork enhancement bonus: +1 (or up to +5 with master prestige class).

Magic enhancement bonus: +1 to +5 (or no limit except cost with epic).

Magic pluses: enough to bring total number of pluses (including enhancement pluses) to +10 (or no limit except cost with epic).

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Once 3.5 got rid of the need to have +2 or higher magic weapons to get past certain monsters' damage reduction, there was no longer any real need to have +2 or higher magic weapons, because those pluses could be better spent on special abilities, and many spells that add extra attack pluses overlap with the enhancement pluses anyway.

CactusAir
2019-02-03, 04:30 AM
In the 3/3.5e dragonlance book of War of the Lance. There is a class of Master Craftsman that pick up 'knacks'. Amongst the craftmans knack is to make the item's bonuses masterwork bonus higher. My question is how this 'higher masterwork bonus' would interact with the +10 equivalent enhancement magic weapon enhancement limitation?

Are we talking +5 and +5 like normal? Or +5 masterwork bonus and you can tack on up to 9 weapon special abilities?

As someone already mentioned, the Masterwork bonus is only to attack rolls, not attack and damage rolls like magic enhancement bonus.

So you can have a +1 Keen Flaming Longsword (+3 equivalent magic weapon) which is also a +5 masterwork.

It would have +5 to hit and +1 (+1d6 fire) to damage.