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View Full Version : D&D 5e/Next cleric war domain redux



stoutstien
2019-02-02, 04:42 PM
i have felt since release that the war domain is the most lacking option available. even trickery domain has a solid list of domain spells and blessing of the trickster that can remove the disadvantage on a heavy armor user in the party.

running the phb war domain we get:

domain spells-i would give it a B rating. each lv gets a non cleric spell that is perfect for a melee focused support build. in the right setups crusader mantle can add a bucket of d4s. and most of the other spells are ones clerics will have prepared most days.

martial weapons/ heavy armor- solid.

war priest- bonus action attack!....up to wis mod times a day per long rest. if you want to be good at swinging a weapon your wis mod will probably not be maxed. competes with all the cool feats (PaM, GWM, shield master) and with spiritual weapon.

channel divinity lv 2- +10 to hit 1/2 times a rest. awesome until your weapon strikes fall behind classes with fighting styles/ extra attack.

channel divinity lv 6- reaction to give an ally +10 to hit is a good trade.

divine strike- tied for last place. target could resisted or be immune to weapon damage.( trickery's poison strike is the other sad one.)

avatar of battle- resist to nonmagical weapon damage. magic weapon damage is actually pretty uncommon for most npcs so this could double your effective HP pool.

my war cleric redux:


domain spells: same as phb

bonus proficiency- same as phb

war priest- at 1st level your god(s) grants your power to imbues martial power into an ally. at the end of a long rest you can preform a special ritual that grants an ally the effects of one of the following fighting styles. you cannot grant a fighting style the target already benefits from. this effect lasts until the end of your next long rest or if you die.
archery
defence
duelist
great weapon fighting
two weapon fighting

channel divinity- At 2nd level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

lv 6- extra attack

divine strike- extra 1d8 radiant damage once per turn.

avatar of battle- same as PHB.


low level are now very support focused and as you advance you become a good 2nd line melee or ranged combatant. a floating fighting style is about on par with forge domains floating +1 weapon or armor.

thoughts? comments? concerns?