View Full Version : D&D 5e/Next cleric war domain redux

2019-02-02, 04:42 PM
i have felt since release that the war domain is the most lacking option available. even trickery domain has a solid list of domain spells and blessing of the trickster that can remove the disadvantage on a heavy armor user in the party.

running the phb war domain we get:

domain spells-i would give it a B rating. each lv gets a non cleric spell that is perfect for a melee focused support build. in the right setups crusader mantle can add a bucket of d4s. and most of the other spells are ones clerics will have prepared most days.

martial weapons/ heavy armor- solid.

war priest- bonus action attack!....up to wis mod times a day per long rest. if you want to be good at swinging a weapon your wis mod will probably not be maxed. competes with all the cool feats (PaM, GWM, shield master) and with spiritual weapon.

channel divinity lv 2- +10 to hit 1/2 times a rest. awesome until your weapon strikes fall behind classes with fighting styles/ extra attack.

channel divinity lv 6- reaction to give an ally +10 to hit is a good trade.

divine strike- tied for last place. target could resisted or be immune to weapon damage.( trickery's poison strike is the other sad one.)

avatar of battle- resist to nonmagical weapon damage. magic weapon damage is actually pretty uncommon for most npcs so this could double your effective HP pool.

my war cleric redux:

domain spells: same as phb

bonus proficiency- same as phb

war priest- at 1st level your god(s) grants your power to imbues martial power into an ally. at the end of a long rest you can preform a special ritual that grants an ally the effects of one of the following fighting styles. you cannot grant a fighting style the target already benefits from. this effect lasts until the end of your next long rest or if you die.
great weapon fighting
two weapon fighting

channel divinity- At 2nd level, when a creature within 30 feet of you makes an attack roll, you can use your reaction to grant that creature a +10 bonus to the roll, using your Channel Divinity. You make this choice after you see the roll, but before the DM says whether the attack hits or misses.

lv 6- extra attack

divine strike- extra 1d8 radiant damage once per turn.

avatar of battle- same as PHB.

low level are now very support focused and as you advance you become a good 2nd line melee or ranged combatant. a floating fighting style is about on par with forge domains floating +1 weapon or armor.

thoughts? comments? concerns?