Luccan
2019-02-03, 02:55 AM
So, my chances to play D&D IRL have been restricted of late and when a friend of a friend was GMing a local PFS game, I figured it would be an excellent time to give the game a shot and dust off my in-person roleplaying. Firstly, as someone who has played plenty of 3.5, it was nice to find Pathfinder easier to get into than I expected. A few of the differences threw me off as I built and played my first character, but for the most part it felt familiar and natural. 8/10, would play again.
As to the adventure: this is my first organized play event. Ever. So I wasn't entirely sure what to expect, though I had a fair idea. I'll keep the details of the adventure to a minimum, so as not to spoil anyone. This is mostly my impressions with the actual experience anyway, so that's what well focus. Firstly, even though we were mostly strangers, it felt good to play in-person again. We were somewhat eclectic personality-wise and it lead to a little bit of tension (our GM had also had about 5 hours of sleep), but for the most part, the game ran smoothly.
The trouble I had was how railroaded it felt; again, I had some idea this would be the case, but it was very much like a "choice"-driven video game, where the path may branch slightly, but the ending is very narrow. What bothered me most about this was the lack of actual roleplay. We got some character definition in, but with 6 players at the table, I think only 4 of us got to have much personality (though that seemed to suit the other 2 players fine). It felt like we couldn't really do things the way we wanted. There was a point where we wanted to chase down a lead, only to find that it lead us back to somewhere we already been, with nothing new to do. Another time, we realized that we couldn't actually progress without talking to one specific person first. I understand why this is necessary (it was a one shot with rewards between tables, after all), but if you crave more than the bare bones of actual roleplay and choice in a game, I recommend finding a home or online game in addition to organized play.
But what really frustrated me was a single event. A series of die rolls. It seems Pathfinder or at least the PFS one-shots has adopted one of the worst 3.5isms: roll for basic competence. The challenge? Climb a rope ladder on a ship. No one was chasing us, engaging us in combat, or even heckling us. And yet, it was entirely necessary to roll for, apparently (and although I don't know the GM personally, I have no reason to believe they lied when they assured us it was in the adventure). Our cleric fell in the water and then, because it was rough water, almost drowned. Then I fell in the water and almost drowned. I did, eventually, laugh it off (it was kind of funny), but for a solid few minutes it was simply roll after roll of failure to climb and then swim. It didn't really add anything to the game, so despite it not ruining the night, I still find it annoying it was included at all. Especially since including it meant your character could die by drowning, without being in an actual fight or significant storm.
Despite my complaints, overall it was a good night. The battles were the most solid part: they swung back and forth in a few places, especially since they were so cramped, so we all felt a good sense of despair and hope. We succeeded in the end and held to our morals (which I learned actually gets you less stuff, guess my next character will be TN or CN). I'll absolutely be returning in a few weeks to play again and I'd recommend it for anyone looking to try out Pathfinder for the first time or just looking for in-person games. It won't take a lot of thinking and it might be a bit limited, but it's always fun to take up arms alongside some friends, strangers, and cheap snacks for a night of gaming.
As to the adventure: this is my first organized play event. Ever. So I wasn't entirely sure what to expect, though I had a fair idea. I'll keep the details of the adventure to a minimum, so as not to spoil anyone. This is mostly my impressions with the actual experience anyway, so that's what well focus. Firstly, even though we were mostly strangers, it felt good to play in-person again. We were somewhat eclectic personality-wise and it lead to a little bit of tension (our GM had also had about 5 hours of sleep), but for the most part, the game ran smoothly.
The trouble I had was how railroaded it felt; again, I had some idea this would be the case, but it was very much like a "choice"-driven video game, where the path may branch slightly, but the ending is very narrow. What bothered me most about this was the lack of actual roleplay. We got some character definition in, but with 6 players at the table, I think only 4 of us got to have much personality (though that seemed to suit the other 2 players fine). It felt like we couldn't really do things the way we wanted. There was a point where we wanted to chase down a lead, only to find that it lead us back to somewhere we already been, with nothing new to do. Another time, we realized that we couldn't actually progress without talking to one specific person first. I understand why this is necessary (it was a one shot with rewards between tables, after all), but if you crave more than the bare bones of actual roleplay and choice in a game, I recommend finding a home or online game in addition to organized play.
But what really frustrated me was a single event. A series of die rolls. It seems Pathfinder or at least the PFS one-shots has adopted one of the worst 3.5isms: roll for basic competence. The challenge? Climb a rope ladder on a ship. No one was chasing us, engaging us in combat, or even heckling us. And yet, it was entirely necessary to roll for, apparently (and although I don't know the GM personally, I have no reason to believe they lied when they assured us it was in the adventure). Our cleric fell in the water and then, because it was rough water, almost drowned. Then I fell in the water and almost drowned. I did, eventually, laugh it off (it was kind of funny), but for a solid few minutes it was simply roll after roll of failure to climb and then swim. It didn't really add anything to the game, so despite it not ruining the night, I still find it annoying it was included at all. Especially since including it meant your character could die by drowning, without being in an actual fight or significant storm.
Despite my complaints, overall it was a good night. The battles were the most solid part: they swung back and forth in a few places, especially since they were so cramped, so we all felt a good sense of despair and hope. We succeeded in the end and held to our morals (which I learned actually gets you less stuff, guess my next character will be TN or CN). I'll absolutely be returning in a few weeks to play again and I'd recommend it for anyone looking to try out Pathfinder for the first time or just looking for in-person games. It won't take a lot of thinking and it might be a bit limited, but it's always fun to take up arms alongside some friends, strangers, and cheap snacks for a night of gaming.