Shuruke
2019-02-05, 02:23 PM
So I am looking into converting 3.5 race into 5e for a player and don't really like the homebrew already out for it
Ability scores.
Your choice of +2 dex +1 cha -1con
Or +2 cha +1 dex -1 con
Darkvision 60 feet
Speed 30
Dhampir resistance - advantage on saving throws against disease and mind affecting affects and spells
Poison resistance- you have advantage on saves against poison and resistant to poison damage
Maniupulative- you have proficiency in your choice of deception or persuasion
Resistance to cold and necrotic damage (lightning didnt make sense to me)
-Sunlight sensitivity disadvantage on attack rolls or perception checks that require sight on creatures in direct sunlight. This can be overcome through thin silk over eyes or a pair of dark stain glasses made by someone with proficiency in glassblower tools and tinker tools (80 gp)
The language of your mortal half
Common, elvish, Dwarvish, orcish.
And one language of choice
Base height
4"8 add 2d10
Weight modifier
5×2d10
Starting weight
100
What do you guys think
I am worried about all the resistances they have but also compared to drow they don't get magic or etc
Link I used https://www.dandwiki.com/wiki/Dhampirs_(3.5e_Race)
Used this because it was dhampir stats I used in 3.5 so had an idea how they could relate.
Added sunlight sensitivity rules drows use in my world to balance it.
Any thoughts or changes ^.^?
Ability scores.
Your choice of +2 dex +1 cha -1con
Or +2 cha +1 dex -1 con
Darkvision 60 feet
Speed 30
Dhampir resistance - advantage on saving throws against disease and mind affecting affects and spells
Poison resistance- you have advantage on saves against poison and resistant to poison damage
Maniupulative- you have proficiency in your choice of deception or persuasion
Resistance to cold and necrotic damage (lightning didnt make sense to me)
-Sunlight sensitivity disadvantage on attack rolls or perception checks that require sight on creatures in direct sunlight. This can be overcome through thin silk over eyes or a pair of dark stain glasses made by someone with proficiency in glassblower tools and tinker tools (80 gp)
The language of your mortal half
Common, elvish, Dwarvish, orcish.
And one language of choice
Base height
4"8 add 2d10
Weight modifier
5×2d10
Starting weight
100
What do you guys think
I am worried about all the resistances they have but also compared to drow they don't get magic or etc
Link I used https://www.dandwiki.com/wiki/Dhampirs_(3.5e_Race)
Used this because it was dhampir stats I used in 3.5 so had an idea how they could relate.
Added sunlight sensitivity rules drows use in my world to balance it.
Any thoughts or changes ^.^?