Ahrimel
2019-02-06, 05:53 PM
So I'm looking to make a character for a westlands style PbP game and fancy going with a goblin ranger, probably gloomstalker, as race selection is pretty wide open and that's what I fancy playing. It's 27 point buy, starting at lvl 1 with the quirk that all characters get a starting feat, and most stuff goes in terms of available material, with the notable exception of a bunch of UA stuff (including the revised ranger and spell-less ranger), which is banned.
Given the sneaking potential for a goblin I'm currently assuming that an archer would be my best bet, probably starting out with a shortbow, as I won't be able to afford a hand xbow at the start, and the sharpshooter feat, bringing along a short sword and shield in case I do have to mix it up in melee at all (mainly because I get a short sword as part of the ranger starting equipment and I'll be too poor at 1st level to afford anything else). I'm thinking of a stat block of 8, 16, 16, 10, 14, 10 and am debating whether to go straight ranger or go ranger/rogue.
What do people think? Would I be better with another ranger subclass like hunter? Is that stat line OK or should I push for a higher wisdom or dex? Is an archer the right way to go and, if so, should I grab sharpshooter for that extra 1st lvl or something else? Once I start moving past lvl 1 what do you think would be the best way to go for the character? I'm thinking that going straight to ranger 5 for extra attack and picking up the archery combat style and a dex bump to 18 as my first ASI along the way is the best bet but then what? Gloomstalker 7 gets me proficiency on wisdom saves, which is nice, and then it's only a lvl off of an ASI at 8, and of course gloomstalker 9 brings Fear to the table. On the other hand rogue gives some nice stuff like expertise and sneak attack, not to mention uncanny dodge and evasion a bit further down the line, and of course there's either assassin or scout at rogue 3, both of which have nice stuff, although cunning action is less interesting than it would otherwise be given that being a goblin nets you 2/3 of it anyway.
In short I have a vague idea for a character in my head but I'm not entirely sure where to take it and would appreciate some insight about what is mechanically sound and also fun from the more experienced 5E players here. Of course he might end up dead on his first adventure but I'm gong to assume he sticks around for at least a few levels!
Thanks all.
Given the sneaking potential for a goblin I'm currently assuming that an archer would be my best bet, probably starting out with a shortbow, as I won't be able to afford a hand xbow at the start, and the sharpshooter feat, bringing along a short sword and shield in case I do have to mix it up in melee at all (mainly because I get a short sword as part of the ranger starting equipment and I'll be too poor at 1st level to afford anything else). I'm thinking of a stat block of 8, 16, 16, 10, 14, 10 and am debating whether to go straight ranger or go ranger/rogue.
What do people think? Would I be better with another ranger subclass like hunter? Is that stat line OK or should I push for a higher wisdom or dex? Is an archer the right way to go and, if so, should I grab sharpshooter for that extra 1st lvl or something else? Once I start moving past lvl 1 what do you think would be the best way to go for the character? I'm thinking that going straight to ranger 5 for extra attack and picking up the archery combat style and a dex bump to 18 as my first ASI along the way is the best bet but then what? Gloomstalker 7 gets me proficiency on wisdom saves, which is nice, and then it's only a lvl off of an ASI at 8, and of course gloomstalker 9 brings Fear to the table. On the other hand rogue gives some nice stuff like expertise and sneak attack, not to mention uncanny dodge and evasion a bit further down the line, and of course there's either assassin or scout at rogue 3, both of which have nice stuff, although cunning action is less interesting than it would otherwise be given that being a goblin nets you 2/3 of it anyway.
In short I have a vague idea for a character in my head but I'm not entirely sure where to take it and would appreciate some insight about what is mechanically sound and also fun from the more experienced 5E players here. Of course he might end up dead on his first adventure but I'm gong to assume he sticks around for at least a few levels!
Thanks all.