AmeVulpes
2019-02-08, 02:45 AM
This will probably seem like a really silly question, but here I am.
I've been using d20srd for some fast-and-loose stuff when rolling encounters, loot, and, particularly, shop inventories. Now, the "Magic Shop Generator" has very descriptive text, which sometimes assigns items particular abilities they don't normally have. Some examples-
Staff of Charming (14 of 50 charges) (inscription provides clue to function) (4620 gp)
This heavy hawthorn staff also transmutes gold coins into pigeons.
Short Sword (Medium) (+1 weapon) (2310 gp)
Foes slain by this weapon fade and vanish without a trace.
- At first, I saw the descriptive text of a lot of these and assumed it was just fluffed, but then I realized how specific, and potentially (if situationally) useful they might be. I looked for a while, mostly through the d20srd and the dreaded dandwiki, as well as peeked through the DMG and PHB, didn't find anything. They don't seem to modify prices at all. Flavor or secondary abilities?
I've been using d20srd for some fast-and-loose stuff when rolling encounters, loot, and, particularly, shop inventories. Now, the "Magic Shop Generator" has very descriptive text, which sometimes assigns items particular abilities they don't normally have. Some examples-
Staff of Charming (14 of 50 charges) (inscription provides clue to function) (4620 gp)
This heavy hawthorn staff also transmutes gold coins into pigeons.
Short Sword (Medium) (+1 weapon) (2310 gp)
Foes slain by this weapon fade and vanish without a trace.
- At first, I saw the descriptive text of a lot of these and assumed it was just fluffed, but then I realized how specific, and potentially (if situationally) useful they might be. I looked for a while, mostly through the d20srd and the dreaded dandwiki, as well as peeked through the DMG and PHB, didn't find anything. They don't seem to modify prices at all. Flavor or secondary abilities?