Ualaa
2019-02-08, 08:53 AM
Our group has been playing Spheres of Power and Path of War for the last few years. Recently, a buddy has returned to gaming and plans to run a campaign, but will not be using either system.
The rules are plain Pathfinder, with Vancian casting (which I am now a little less than familiar with) and Paizo only classes; archetypes are fine.
We played the start of this, maybe half a dozen sessions back in 4e, before he quit D&D.
What we know about the campaign...
The focus is on Dragons.
The world has not seen any in a thousand years or more, but the Chromatic ones have appeared and are organized.
A church of Takhisis has appeared, with teams of five knights (one per color) that we'll encounter periodically; these guys will improve over time if any survive an encounter.
I'll guess that Tiamat, or something similar is the big bad, along with progressively harder dragons throughout.
His campaign will be two classes, one on either side of the build, both 01 to 20 without prestige classes.
So no dipping.
One player has indicated he'll be playing a Paladin | Sorcerer.
Another player loves his big 2H weapons; he used to mix Fighter (2H archetype), Aegis, and Soulknife, but his last couple were Bloodragers (I'm not sure if Aegis/Soulknife would be allowed or not, so he's probably a Bloodrager|Fighter).
Both of these two optimize as hard as they can.
The other two, no clue really.
But one optimizes fairly well, and the other not as much so.
I want to play the ultimate caster.
To that end, I was planning Druid (Halcyon) | Summoner (Synthesist).
On the synthesist side, I want resistances and defenses mostly.
I want to be capable in melee (Halcyon gives up Wildshape), but will purposely not outshine the 2H fighter, as that is what he has chosen to shine at.
Synthesist has an arcane spell list focused around buffing/enabling.
The Druid has the Druid spell list, which has a lot of flexibility.
Halcyon will give two spells of each spell rank, from the Wizard spell list.
For race, I was thinking Samsaran with the Mystic Past Life racial.
I can either tie that to the Druid or the Synthesist, and was leaning towards the Druid.
That will add either Divine or Arcane magic, probably four or five spells not on the Druid/Synthesist list (whichever I tie it to).
I'm interested in assistance on the extra spells.
The best 2x Wizard spells of each level.
01
02 Scorching Ray
03
04
05
06
07
08
09
And the Samsaran spells...
3 or 4 divine spells (unless you feel non Wizard/Sorcerer 3-4 Arcane spells is stronger)
Either healing or buffing that a Druid/Summoner cannot cast.
01
02
03
04
I'm leaning towards focusing on Spell Perfection with Scorching Ray.
Quicken, Elemental Spell (for energy type), Heighten Spell (for using other spell level slots).
The rules are plain Pathfinder, with Vancian casting (which I am now a little less than familiar with) and Paizo only classes; archetypes are fine.
We played the start of this, maybe half a dozen sessions back in 4e, before he quit D&D.
What we know about the campaign...
The focus is on Dragons.
The world has not seen any in a thousand years or more, but the Chromatic ones have appeared and are organized.
A church of Takhisis has appeared, with teams of five knights (one per color) that we'll encounter periodically; these guys will improve over time if any survive an encounter.
I'll guess that Tiamat, or something similar is the big bad, along with progressively harder dragons throughout.
His campaign will be two classes, one on either side of the build, both 01 to 20 without prestige classes.
So no dipping.
One player has indicated he'll be playing a Paladin | Sorcerer.
Another player loves his big 2H weapons; he used to mix Fighter (2H archetype), Aegis, and Soulknife, but his last couple were Bloodragers (I'm not sure if Aegis/Soulknife would be allowed or not, so he's probably a Bloodrager|Fighter).
Both of these two optimize as hard as they can.
The other two, no clue really.
But one optimizes fairly well, and the other not as much so.
I want to play the ultimate caster.
To that end, I was planning Druid (Halcyon) | Summoner (Synthesist).
On the synthesist side, I want resistances and defenses mostly.
I want to be capable in melee (Halcyon gives up Wildshape), but will purposely not outshine the 2H fighter, as that is what he has chosen to shine at.
Synthesist has an arcane spell list focused around buffing/enabling.
The Druid has the Druid spell list, which has a lot of flexibility.
Halcyon will give two spells of each spell rank, from the Wizard spell list.
For race, I was thinking Samsaran with the Mystic Past Life racial.
I can either tie that to the Druid or the Synthesist, and was leaning towards the Druid.
That will add either Divine or Arcane magic, probably four or five spells not on the Druid/Synthesist list (whichever I tie it to).
I'm interested in assistance on the extra spells.
The best 2x Wizard spells of each level.
01
02 Scorching Ray
03
04
05
06
07
08
09
And the Samsaran spells...
3 or 4 divine spells (unless you feel non Wizard/Sorcerer 3-4 Arcane spells is stronger)
Either healing or buffing that a Druid/Summoner cannot cast.
01
02
03
04
I'm leaning towards focusing on Spell Perfection with Scorching Ray.
Quicken, Elemental Spell (for energy type), Heighten Spell (for using other spell level slots).