rferries
2019-02-09, 08:54 PM
Improved Domain: Animal
Your deity grants you kinship with the birds and the beasts.
Prerequisites
Good domain, cleric level 5th.
Benefits
You gain the Wild Empathy class feature, as a druid of your cleric level.
You may spend a turn attempt to use Wild Shape as a druid of your class level. You may only assume the forms of animals and vermin in this way.
Improved Domain: Good
Your deity protects you with the power of Good.
Prerequisites
Good domain, cleric level 5th.
Benefits
You gain the [Good] subtype. Your natural weapons (including unarmed strikes) and any weapons you wield are treated as good-aligned.
You benefit from a constant inherent protection from evil effect.
You may spend a turn attempt to use magic circle against evil as a spell-like ability.
Improved Domain: Luck
Your deity's symbol is an actual lucky charm.
Prerequisites
Luck domain, cleric level 5th.
Benefits
Any (un)holy symbol of your deity functions as a stone of good luck while you carry it.
You may spend a turn attempt to use prayer as a spell-like ability.
Improved Domain: Water
Your deity grants you true mastery of the depths.
Prerequisites
Water domain, cleric level 5th.
Benefits
You gain the [Water] subtype. You may breathe water and gain a swim speed equal to twice your base land speed. You gain a +8 racial bonus on Swim checks and may always take 10 on such checks.
You may spend a turn attempt to use water breathing as a spell-like ability.
Your deity grants you kinship with the birds and the beasts.
Prerequisites
Good domain, cleric level 5th.
Benefits
You gain the Wild Empathy class feature, as a druid of your cleric level.
You may spend a turn attempt to use Wild Shape as a druid of your class level. You may only assume the forms of animals and vermin in this way.
Improved Domain: Good
Your deity protects you with the power of Good.
Prerequisites
Good domain, cleric level 5th.
Benefits
You gain the [Good] subtype. Your natural weapons (including unarmed strikes) and any weapons you wield are treated as good-aligned.
You benefit from a constant inherent protection from evil effect.
You may spend a turn attempt to use magic circle against evil as a spell-like ability.
Improved Domain: Luck
Your deity's symbol is an actual lucky charm.
Prerequisites
Luck domain, cleric level 5th.
Benefits
Any (un)holy symbol of your deity functions as a stone of good luck while you carry it.
You may spend a turn attempt to use prayer as a spell-like ability.
Improved Domain: Water
Your deity grants you true mastery of the depths.
Prerequisites
Water domain, cleric level 5th.
Benefits
You gain the [Water] subtype. You may breathe water and gain a swim speed equal to twice your base land speed. You gain a +8 racial bonus on Swim checks and may always take 10 on such checks.
You may spend a turn attempt to use water breathing as a spell-like ability.