Maleficarum
2019-02-11, 05:38 AM
A while ago, I was going to play my first game of D&D in two consecutive one-shots. Unfortunately, those one-shots never transpired. Now, this forever DM gets a third chance at playing! I decided I want to play something Exorcist-adjacent; I gravitate toward support builds, especially battlefield control. I'm drawing inspiration from darker sources: those individuals comfortable consorting with foul spirits to repudiate the phenomenally vile. Basically, John Constantine.
However, I'm plagued by indecision. Which class offers the most immersive experience? Presently, I'm contemplating:
Cleric: Divine magic suits an Exorcist, as do spells like Bane; Bless; Command; Protection from Evil and Good; Sanctuary; Warding Bond. Moreover, the Cleric can abjure Undead. While the Cleric certainly fits the mould, I'm curious if it's possible to play a Cleric inspired by Eastern philosophies.
Sorcerer: Charisma is as integral to exorcisms as knowledge and wisdom. The Divine Soul bloodline offers rich story potential, especially if paired with a subversive affinity. However, Sorcerers aren't blessed with spell slot abundance; moreover, the thematic spells are sourced from the Cleric list. That doesn't necessarily prohibit Sorcerers, as I can easily imagine someone who attempts to rebuke foul spirits using their natural presence. Metamagic affords Sorcerers some appreciable versatility, which might prove fruitful when executed using Cleric spells.
Warlock: At level 4, a Warlock only has 2 spell slots and 2 Invocations. Frankly, I'm wary to consider a Warlock mechanically; thematically, the Warlock is enticing. I'm intrigued by the idea of someone propitiating an extradimensional entity to acquire the requisite powers for exorcisms. The Celestial and Great Old One patrons seem suitable, but the shortage of spell slots is concerning.
Wizard: An Abjuration Wizard seems complementary to an Exorcist build—thematically. The ward isn't crucial to this build, which is why I'm also considering a Conjuration or Necromancy Wizard. Unlike Sorcerers, Wizards epitomize versatility, excelling at battlefield control. However, Wizards lack spells like Bane and Command. Their high Intelligence makes for an intellectual Exorcist, someone who consults tomes rather than forcefully engaging spirits.
Ultimately, my instinct is to build a Cleric; specifically, a Grave or Knowledge Cleric. Should I crystallize the Cleric, or do the other enumerated classes offer potential I've missed?
However, I'm plagued by indecision. Which class offers the most immersive experience? Presently, I'm contemplating:
Cleric: Divine magic suits an Exorcist, as do spells like Bane; Bless; Command; Protection from Evil and Good; Sanctuary; Warding Bond. Moreover, the Cleric can abjure Undead. While the Cleric certainly fits the mould, I'm curious if it's possible to play a Cleric inspired by Eastern philosophies.
Sorcerer: Charisma is as integral to exorcisms as knowledge and wisdom. The Divine Soul bloodline offers rich story potential, especially if paired with a subversive affinity. However, Sorcerers aren't blessed with spell slot abundance; moreover, the thematic spells are sourced from the Cleric list. That doesn't necessarily prohibit Sorcerers, as I can easily imagine someone who attempts to rebuke foul spirits using their natural presence. Metamagic affords Sorcerers some appreciable versatility, which might prove fruitful when executed using Cleric spells.
Warlock: At level 4, a Warlock only has 2 spell slots and 2 Invocations. Frankly, I'm wary to consider a Warlock mechanically; thematically, the Warlock is enticing. I'm intrigued by the idea of someone propitiating an extradimensional entity to acquire the requisite powers for exorcisms. The Celestial and Great Old One patrons seem suitable, but the shortage of spell slots is concerning.
Wizard: An Abjuration Wizard seems complementary to an Exorcist build—thematically. The ward isn't crucial to this build, which is why I'm also considering a Conjuration or Necromancy Wizard. Unlike Sorcerers, Wizards epitomize versatility, excelling at battlefield control. However, Wizards lack spells like Bane and Command. Their high Intelligence makes for an intellectual Exorcist, someone who consults tomes rather than forcefully engaging spirits.
Ultimately, my instinct is to build a Cleric; specifically, a Grave or Knowledge Cleric. Should I crystallize the Cleric, or do the other enumerated classes offer potential I've missed?