Deviston
2019-02-11, 08:37 AM
Hey folks!
Working on a project for making parasites in 5E. Tell me what you think about the below if you please.
Parasites v1.2
Parasites function in many ways like diseases. Those that carry the parasites normally have a method of conveying the infestation to others, frequently by a claw, bite, or other natural attack. Only natural piercing and slashing attacks can convey parasites i.e. a monk's unarmed strike would not. Parasites always convey disadvantage to a type of save or Ability checks on skills, grant their potential host an initial save against becoming infected, and at least two subsequent saves to fight off the infestation to keep from becoming a carrier. Parasites are considered diseases for the purposes of resistances, immunities, and Wisdom (Medicine) checks, but usually have an additional treatment method. Failing the first save make the person a host. Failing all allowed subsequent saves against a parasite results in the host becoming a carrier. As a carrier, you only suffer the negative effects from the parasite periodically. If the host or carrier has a qualifying natural attack, this attack can convey the parasites onto those they attack. If the host does not have a natural attack, the parasites are conveyed to those who partake of their blood, flesh, or other similar situations. Additionally, bite attacks agaisnt a host or carrier will convey the parasites to the attacker. A successful save against a parasite makes you immune to further chances of infection from that type of parasite for one week.
Sample Parasites
The following is a sample parasite that would work well in most game settings:
Gerin mites gnaw at the outer layer of skin and cause mottled sections to appear. Disadvantage on Charisma (Persuasion) and Charisma (Performance) checks, DC 12 Constitution save to avoid being infected and becoming a host, if a host a DC 14 Constitution save every day for two days to avoid becoming a carrier, if a carrier suffer negative effects once every seven days. Gerin mites can also be cured by ten hours submerged in ice water or if the host or carrier takes ten points of cold damage.
Changelog
v1.2: Specified piercing and slashing natural attacks convey parasites. Specified parasites function as diseases for the purposes of immunities, resistances, etc. Removed "biting an infected individual" gives parasites tot eh biter. Added additional curing method for parasites specifically themed to the parasite (an ongoing plan).
Working on a project for making parasites in 5E. Tell me what you think about the below if you please.
Parasites v1.2
Parasites function in many ways like diseases. Those that carry the parasites normally have a method of conveying the infestation to others, frequently by a claw, bite, or other natural attack. Only natural piercing and slashing attacks can convey parasites i.e. a monk's unarmed strike would not. Parasites always convey disadvantage to a type of save or Ability checks on skills, grant their potential host an initial save against becoming infected, and at least two subsequent saves to fight off the infestation to keep from becoming a carrier. Parasites are considered diseases for the purposes of resistances, immunities, and Wisdom (Medicine) checks, but usually have an additional treatment method. Failing the first save make the person a host. Failing all allowed subsequent saves against a parasite results in the host becoming a carrier. As a carrier, you only suffer the negative effects from the parasite periodically. If the host or carrier has a qualifying natural attack, this attack can convey the parasites onto those they attack. If the host does not have a natural attack, the parasites are conveyed to those who partake of their blood, flesh, or other similar situations. Additionally, bite attacks agaisnt a host or carrier will convey the parasites to the attacker. A successful save against a parasite makes you immune to further chances of infection from that type of parasite for one week.
Sample Parasites
The following is a sample parasite that would work well in most game settings:
Gerin mites gnaw at the outer layer of skin and cause mottled sections to appear. Disadvantage on Charisma (Persuasion) and Charisma (Performance) checks, DC 12 Constitution save to avoid being infected and becoming a host, if a host a DC 14 Constitution save every day for two days to avoid becoming a carrier, if a carrier suffer negative effects once every seven days. Gerin mites can also be cured by ten hours submerged in ice water or if the host or carrier takes ten points of cold damage.
Changelog
v1.2: Specified piercing and slashing natural attacks convey parasites. Specified parasites function as diseases for the purposes of immunities, resistances, etc. Removed "biting an infected individual" gives parasites tot eh biter. Added additional curing method for parasites specifically themed to the parasite (an ongoing plan).