martixy
2019-02-11, 03:36 PM
I have a player who is about to join my campaign and he has chosen to play binder.
The campaign is pretty high-op. And gestalt. The second side is Shadowcaster.
Seeing as how the player is not terribly experienced in the ways of the optimizer, and I, as a true denizen of these boards, enjoy the character creating minigame, I am creating the character build for him.
The class choices are kind of set, the theme is a shadowy character (The race is also FF's shadar kai, for even more "shadowness", along with the Shadow Creature template. Yea, we're going whole-hog. Note: Please do not bitch about LA and RHD and that jazz. It's taken care of.), my job is merely to flesh out the character build itself into good effectiveness. Now, me being the DM, I have the distinct advantage of being able to fudge the rules a little bit in service of that goal.
My woe, is that this is my first foray into Tome of Magic, and my player is playing not just one, but 2 of the base classes from that book!
Now, for Shadowcaster, I've already have in mind a thread that was floating around here about a month ago: http://www.giantitp.com/forums/showthread.php?577834-Minor-buffs-for-shadowcaster-Why-is-it-bad-in-the-first-place
...and all that was said and linked there. Though I do welcome more input.
But for binder... I'm practically clueless. I'm aware of its existence, the online vestiges, and the fact that Improved Binding is so critical, it might as well be a class feature.
But... should it be a class feature?
Another line of thought I had is, if the feat is so critical that it might as well be a class feature, but messes so fundamentally with the class' design, maybe get rid of it. In exchange I was thinking of granting Expel Vestige as a core class feature. A change which won't affect the power level, but tremendously increase the class' versatility. Something like 1 extra use/day every "dead level" in the binder's progression.
"Dead level", because every level with a — in the progression, you actually get actually a new vestige level(like spells levels), hence my willingness to axe Improved Binding and not mess with spell level progression(essentially).
I've poured through the MinMax handbooks, but I lack the experience to competently put that knowledge to practice. Especially when it comes to gestalt combo potential.
Party comp: We have a face/brawler/tank(a literal dragon), a tripper/BFC/chameleon(1) and a necromancer. No good consistent healing. Trapfinding with a day's forewarning.
Build guidelines: Dips okay, don't hijack entire build. Pile on the shadow.
Content guidelines: 3.5, 3.0 subject to updating, Dragon subject to approval, PF subject to adaptation.
The campaign is pretty high-op. And gestalt. The second side is Shadowcaster.
Seeing as how the player is not terribly experienced in the ways of the optimizer, and I, as a true denizen of these boards, enjoy the character creating minigame, I am creating the character build for him.
The class choices are kind of set, the theme is a shadowy character (The race is also FF's shadar kai, for even more "shadowness", along with the Shadow Creature template. Yea, we're going whole-hog. Note: Please do not bitch about LA and RHD and that jazz. It's taken care of.), my job is merely to flesh out the character build itself into good effectiveness. Now, me being the DM, I have the distinct advantage of being able to fudge the rules a little bit in service of that goal.
My woe, is that this is my first foray into Tome of Magic, and my player is playing not just one, but 2 of the base classes from that book!
Now, for Shadowcaster, I've already have in mind a thread that was floating around here about a month ago: http://www.giantitp.com/forums/showthread.php?577834-Minor-buffs-for-shadowcaster-Why-is-it-bad-in-the-first-place
...and all that was said and linked there. Though I do welcome more input.
But for binder... I'm practically clueless. I'm aware of its existence, the online vestiges, and the fact that Improved Binding is so critical, it might as well be a class feature.
But... should it be a class feature?
Another line of thought I had is, if the feat is so critical that it might as well be a class feature, but messes so fundamentally with the class' design, maybe get rid of it. In exchange I was thinking of granting Expel Vestige as a core class feature. A change which won't affect the power level, but tremendously increase the class' versatility. Something like 1 extra use/day every "dead level" in the binder's progression.
"Dead level", because every level with a — in the progression, you actually get actually a new vestige level(like spells levels), hence my willingness to axe Improved Binding and not mess with spell level progression(essentially).
I've poured through the MinMax handbooks, but I lack the experience to competently put that knowledge to practice. Especially when it comes to gestalt combo potential.
Party comp: We have a face/brawler/tank(a literal dragon), a tripper/BFC/chameleon(1) and a necromancer. No good consistent healing. Trapfinding with a day's forewarning.
Build guidelines: Dips okay, don't hijack entire build. Pile on the shadow.
Content guidelines: 3.5, 3.0 subject to updating, Dragon subject to approval, PF subject to adaptation.