Karnack
2019-02-12, 07:15 PM
Thought I'd share perhaps one of the most fun and dramatic sessions my D&D group has had for a while.
So this story revolves the latest session in our D&D 5E campaign, where in the party dynamic changed suddenly and dramatically.
Some context: We're level 7 and in a dungeon at the bottom of the sea, death traps and puzzles galore, and due to finding a rival party of drow/pirates/generally bad people we rescued a little 8 year old girl that was taken as a slave by them. We defeat them and rescue the girl, which the paladin has taken into her care and will throw herself into anything to protect her. The other members of the party are myself (Wizard), our sorcerer (Party Leader) and our cleric.
The Story: The particular floor we are on is broken up into several rooms each behind a locked door, which due to not having a rogue we are force to batter down or force open, so very noisy. While trying to get into one room a stone golem opens the door to engage us, along with two smaller mechanical constructs. We beat a hasty retreat into the previous room and defeat the constructs that follow, though instead of following us the golem collapses the corridor blocking the way, though there is two passages to follow.
Forced to find an alternative way round, we find a riddle puzzle, that provides a line to the riddle per round in a random language and each round we don't give the correct answer we get zapped for 20 lightning damage, save for half, and the doorway locks behind us. As this isn't the first one of these we find, we leave the girl outside so she doesn't get fried.
After solving the first stage of the puzzle, which had wrecked us putting the cleric and sorcerer onto death saves, my wizard on 6 hp and the paladin on 15, we see the girl has gone missing. Following the trail and with our cleric using some magic, we find that the girl is still alive has been taken into the room with the golem.
Thus the argument started, in character. The paladin, sorcerer and cleric want to go rushing into there to try and save her, I argue this is a bad idea as we can't get in there without making alot of noise and between us we have 23 HP, we need to rest or we will get ourselves killed. The sorcerer says he could use polymorph to change themselves into a spider, try and sneak in and then use Thunderstep to teleport out, I again say this is a bad idea as he has 1 HP right now and even if he gets inside the room and sneaks past the golem and who knows what else is in there, he needs to see where he is teleporting for Thunderstep to work and will be stuck in there. My wizard tries to get them to use caution and rest and heal as to act now in our current state we are going to get ourselves, and the girl, killed.
The plea falls on deaf ears and the sorcerer turns himself into a spider and they all move to head off. So my wizard makes an extremely hard choice and does the only thing he can think of to stop them marching to there deaths, and casts magic missile at 6th level (Wand of missiles) and knocks the party out. The party then wakes up a few hours later and feel utterly betrayed, with the paladin swearing a blood oath to never protect me again and I am no longer her friend. We ended the session there with us taking a short rest, with us taking on the task of either saving the girl next session, or avenging her.
Feel free to comment, critique and share your own dramatic moments in games. Just wanted to share what my group felt was an awesome story. Have a good day all :smallsmile:
So this story revolves the latest session in our D&D 5E campaign, where in the party dynamic changed suddenly and dramatically.
Some context: We're level 7 and in a dungeon at the bottom of the sea, death traps and puzzles galore, and due to finding a rival party of drow/pirates/generally bad people we rescued a little 8 year old girl that was taken as a slave by them. We defeat them and rescue the girl, which the paladin has taken into her care and will throw herself into anything to protect her. The other members of the party are myself (Wizard), our sorcerer (Party Leader) and our cleric.
The Story: The particular floor we are on is broken up into several rooms each behind a locked door, which due to not having a rogue we are force to batter down or force open, so very noisy. While trying to get into one room a stone golem opens the door to engage us, along with two smaller mechanical constructs. We beat a hasty retreat into the previous room and defeat the constructs that follow, though instead of following us the golem collapses the corridor blocking the way, though there is two passages to follow.
Forced to find an alternative way round, we find a riddle puzzle, that provides a line to the riddle per round in a random language and each round we don't give the correct answer we get zapped for 20 lightning damage, save for half, and the doorway locks behind us. As this isn't the first one of these we find, we leave the girl outside so she doesn't get fried.
After solving the first stage of the puzzle, which had wrecked us putting the cleric and sorcerer onto death saves, my wizard on 6 hp and the paladin on 15, we see the girl has gone missing. Following the trail and with our cleric using some magic, we find that the girl is still alive has been taken into the room with the golem.
Thus the argument started, in character. The paladin, sorcerer and cleric want to go rushing into there to try and save her, I argue this is a bad idea as we can't get in there without making alot of noise and between us we have 23 HP, we need to rest or we will get ourselves killed. The sorcerer says he could use polymorph to change themselves into a spider, try and sneak in and then use Thunderstep to teleport out, I again say this is a bad idea as he has 1 HP right now and even if he gets inside the room and sneaks past the golem and who knows what else is in there, he needs to see where he is teleporting for Thunderstep to work and will be stuck in there. My wizard tries to get them to use caution and rest and heal as to act now in our current state we are going to get ourselves, and the girl, killed.
The plea falls on deaf ears and the sorcerer turns himself into a spider and they all move to head off. So my wizard makes an extremely hard choice and does the only thing he can think of to stop them marching to there deaths, and casts magic missile at 6th level (Wand of missiles) and knocks the party out. The party then wakes up a few hours later and feel utterly betrayed, with the paladin swearing a blood oath to never protect me again and I am no longer her friend. We ended the session there with us taking a short rest, with us taking on the task of either saving the girl next session, or avenging her.
Feel free to comment, critique and share your own dramatic moments in games. Just wanted to share what my group felt was an awesome story. Have a good day all :smallsmile: