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View Full Version : Defending a Spectral Hand



Warchon
2019-02-12, 10:23 PM
Just posting for ideas on this. Spectral Hand is a really nice spell for somebody with a lot of nasty touch spells but low HP/AC.
It has a lot to protect it, such as incorporeality and a strong AC for the level you get it at, but it is extremely vulnerable to certain forms of attack and that AC gets less and less impressive as you level up.
Are there any good methods for defending it against Magic Missile, area effect spells, and negative energy effects?
Spell description below, from the SRD.

A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 hit points that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The hit points can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the spectral hand. The spell gives you a +2 bonus on your melee touch attack roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flanktargets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers.

The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of at least 22. Your Intelligence modifier applies to the hand’s AC as if it were the hand’s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.

Warchon
2019-02-12, 10:26 PM
My general thinking is that since it is a targettable entity it should be buffable, but you're already spending an action summoning the thing, and targetting it for buffs is going to be difficult since it doesn't qualify as a creature.
It's arguable that summoning feats might affect it by RAI, but that's a real stretch.