bean illus
2019-02-13, 10:30 AM
I'm sure somebody has looked at this before, or even if you haven't, do you think anything can be done with this SRD stub?
I would rather some simplish suggestions. Though wouldn't mind seeing what y'all do with some more complicated builds if you think of something.
It would be super cool to see a build that 'needed' all/most of what this stub offers, particularly the extra feats, and something from both classes.
Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
0
Half human elf
+x
+x
+x
+x
+1 Listen, search, spot
Prof: Long sword + long bow
Immune to sleep spell. +2 vs ench. Low light vision
1st
open
+x
+x
+x
+x
Skills
1st level feat
open
2nd
Half elf Paragon
+0
+0
+2
+0
+4 points, listen+2, spot+2
Bonus feat
Divided ancestry, elven vision,
Prof: Simple weapons + light armor
3rd
Half elf Paragon 2
+1
+0
+3
+0
+4 points
3rd level feat
Persuasion, +1 spellcasting
4th
Half elf Paragon 3
+2
+1
+3
+1
+4
- -
+2 Ability score
5th
Human Paragon
+0
+0
+0
+2
+4 points
Prof: 1 martial weapon
Adaptive learning
6th
Human Paragon 2
+1
+0
+0
+3
+4 points
Bonus feat, 6th level feat
1 level spellcasting
7th
Human Paragon 3
+2
+1
+1
+3
+4 points
- -
+2 Ability score, +1 level spellcasting
HALF ELF PARAGON
Alignment: Any. Hit Die: d8.
1. +0 +0+2+0 Bonus feat, divided ancestry, elven vision
2. +1 +0+3+0 Persuasion, +1 level spellcasting
3. +2 +1+3+1 Ability boost (+2)
*Class Skills - 4 + Int.
Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), and Swim (Str).
*Weapon and Armor Proficiency
All simple weapons and with light armor.
*Spells per Day
Gain spells = gained level in previous class.
*Bonus Feat (Ex)
Any. Must meet the feat's prerequisites.
*Divided Ancestry (Ex)
Can take elf or human paragon, not both.
*Elven Vision (Ex)
Racial bonus on Search and Spot +2.
*Persuasion (Ex)
The racial bonus on Diplomacy and Gather info increases to +3. Also gain +2 racial on all other Cha skills.
*Ability Boost (Ex)
Increase one ability of choice +2.
HUMAN PARAGON
Alignment: Any. Hit Die: d8.
1. +0 +0+0+2 Adaptive learning
2. +1 +0+0+3 Bonus feat, 1 level spellcasting 3. +2 +1+1+3 Ability (+2), +1 level spellcasting
*Class Skills - 4 + Int.
Can choose any 10 skills as class skills. (Knowledge skills individually.)
*Weapon and Armor Proficiency
Simple weapons and with light armor. In addition, proficient with 1 martial of choice.
*Spells per Day
Gain spells = gained level in previous class.
*Adaptive Learning (Ex)
Designate one human paragon class skills as a class skill for all classes in the future.
*Bonus Feat (Ex)
Any. Must meet the feat's prerequisites.
Ability Boost (Ex)
*Increases one ability of choice by +2.
My first guess was; drop HEP 3 and take sorcerer 15(+3), for 9th level spells. Then use the feats for UMD optimization.
But i wonder...
1. What's the hardest ability to raise, because it's easiest to 'abuse'? Is there a particular reason to need that +4 ability?
2. I seem to remember a build that needed exactly these things: martial proficiency, open skill access, extra feats, only lose x levels, ... maybe even needed the Elf or bow specifically.
I would rather some simplish suggestions. Though wouldn't mind seeing what y'all do with some more complicated builds if you think of something.
It would be super cool to see a build that 'needed' all/most of what this stub offers, particularly the extra feats, and something from both classes.
Level
Class
Base Attack Bonus
Fort Save
Ref Save
Will Save
Skills
Feats
Class Features
0
Half human elf
+x
+x
+x
+x
+1 Listen, search, spot
Prof: Long sword + long bow
Immune to sleep spell. +2 vs ench. Low light vision
1st
open
+x
+x
+x
+x
Skills
1st level feat
open
2nd
Half elf Paragon
+0
+0
+2
+0
+4 points, listen+2, spot+2
Bonus feat
Divided ancestry, elven vision,
Prof: Simple weapons + light armor
3rd
Half elf Paragon 2
+1
+0
+3
+0
+4 points
3rd level feat
Persuasion, +1 spellcasting
4th
Half elf Paragon 3
+2
+1
+3
+1
+4
- -
+2 Ability score
5th
Human Paragon
+0
+0
+0
+2
+4 points
Prof: 1 martial weapon
Adaptive learning
6th
Human Paragon 2
+1
+0
+0
+3
+4 points
Bonus feat, 6th level feat
1 level spellcasting
7th
Human Paragon 3
+2
+1
+1
+3
+4 points
- -
+2 Ability score, +1 level spellcasting
HALF ELF PARAGON
Alignment: Any. Hit Die: d8.
1. +0 +0+2+0 Bonus feat, divided ancestry, elven vision
2. +1 +0+3+0 Persuasion, +1 level spellcasting
3. +2 +1+3+1 Ability boost (+2)
*Class Skills - 4 + Int.
Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), and Swim (Str).
*Weapon and Armor Proficiency
All simple weapons and with light armor.
*Spells per Day
Gain spells = gained level in previous class.
*Bonus Feat (Ex)
Any. Must meet the feat's prerequisites.
*Divided Ancestry (Ex)
Can take elf or human paragon, not both.
*Elven Vision (Ex)
Racial bonus on Search and Spot +2.
*Persuasion (Ex)
The racial bonus on Diplomacy and Gather info increases to +3. Also gain +2 racial on all other Cha skills.
*Ability Boost (Ex)
Increase one ability of choice +2.
HUMAN PARAGON
Alignment: Any. Hit Die: d8.
1. +0 +0+0+2 Adaptive learning
2. +1 +0+0+3 Bonus feat, 1 level spellcasting 3. +2 +1+1+3 Ability (+2), +1 level spellcasting
*Class Skills - 4 + Int.
Can choose any 10 skills as class skills. (Knowledge skills individually.)
*Weapon and Armor Proficiency
Simple weapons and with light armor. In addition, proficient with 1 martial of choice.
*Spells per Day
Gain spells = gained level in previous class.
*Adaptive Learning (Ex)
Designate one human paragon class skills as a class skill for all classes in the future.
*Bonus Feat (Ex)
Any. Must meet the feat's prerequisites.
Ability Boost (Ex)
*Increases one ability of choice by +2.
My first guess was; drop HEP 3 and take sorcerer 15(+3), for 9th level spells. Then use the feats for UMD optimization.
But i wonder...
1. What's the hardest ability to raise, because it's easiest to 'abuse'? Is there a particular reason to need that +4 ability?
2. I seem to remember a build that needed exactly these things: martial proficiency, open skill access, extra feats, only lose x levels, ... maybe even needed the Elf or bow specifically.