Giegue
2019-02-13, 12:03 PM
Pale Master Origin
(Placeholder for fluff; I am posting this with limited time/under a time crunch and thus since mechanical Balance is my primary concern I will fill this in later when I have more time, as well as add a pic)
Macabre Secrects
The Necrotic bile coursing through your body contains the power to produce necromantic effects beyond the scope of traditional Sorcery. Starting at 1st level, when your Spellcasting feature lets you select a Sorcerer cantrip or Sorcerer spell known, you can choose that spell from all necromancy spells on the Wizard list of levels you can cast, or the Sorcerer list.
Additionally, you can also harness the taint contained within you to bring undead under your control. Once per short or long rest, you can spend 2 sorcery points to target an undead creature within 30ft and force it to make a Wisdom saving throw against your Sorcerer Spell Save DC. On a failed save, the target must obey your commands for 24 hours, or until you use this feature again. Undead whoes CRs equal or exceed your Sorcerer level are immune to this effect.
Fleshgrafting
Also at 1st level, you learn how to use the flesh, blood, and innards of a corpse to fill and knit wounds. As an action, you can spend a spell slot to target a corpse within 60ft and have a creature within 60ft of that corpse regain an amount of hit points equal to 1d8 per-level of the expended slot + your Charisma modifier. Once per short or long rest, you can use this feature without spending a spell slot, treating it as-if used with a slot of the highest spell level to which you have access. However, when you do this you use d6s instead of d8s to determine the hit points regained. This feature can not be used to heal constructs.
Lord of the Dead
At 6th level, you learn how to control more undead than other spellcasters and heal them with your necrotic magics. When you cast a spell to reassert control over undead you created (such as Animate Dead or Create Undead), you can spend sorcery points to have that spell reassert control over 2 additional undead for each point spent. When you gain this feature at 6th level you can only spend 1 point this way, however at each Sorcerer level you gain access to a new spell level this limit increases by 1, to a maximum of 6 points at 17th level. However, when using this feature with spells above 3rd level you reduce this point maximum by 1 for each level about 3rd. (So for example, at 7th level you could spend 2 points when casting a 3rd level Animate Dead, but only 1 when casting a 4th level Animate Dead.) Additionally, when an undead creature you control would be dealt necrotic damage by a spell of 1st level higher you cast, it instead regains hit points equal to half the damage dealt.
Greater Fleshgrafting
At 14th level, your skill with fleshgrafting improves, allowing you to use it to heal multiple creatures at once. As an action, you can spend a spell slot of at least 5th level to target a corpse within 60ft and have up to 6 creatures in a 30ft radius sphere within 60ft of that corpse for regain an amount of hit points equal to 3d8 +1d8 for each slot level above 5th + your Charisma modifier. Once per short or long rest, you can use this feature without spending a spell slot, treating it as-if used with a slot of the highest spell level to which you have access. However, when you do this you use d6s instead of d8s to determine the hit points regained. This feature can not be used to heal constructs.
Undead Graft
At 18th level, you use your fleshgrafting skills on yourself, replacing one of your limbs or appendages with a limb or appendage from an undead creature. Typically, this is a skeletal or zombie arm, though more exotic grafts are not unheard of. However, regardless of its form, this graft gives you access to a vile touch attack that can slay creatures wvdceause thennas Undead minions. As an action, you can make a melee spell attack using your Sorcerer spell attack modifier. If the attack hits, it deals Necrotic damage equal to ½ your Sorcerer level level of d6’s + Charisma modifier. Any medium size humanoid that dies as a result of this touch attack rises as a zombie under your control. Once you use this feature, you cannot do so again until you finish a short or long rest.
(Placeholder for fluff; I am posting this with limited time/under a time crunch and thus since mechanical Balance is my primary concern I will fill this in later when I have more time, as well as add a pic)
Macabre Secrects
The Necrotic bile coursing through your body contains the power to produce necromantic effects beyond the scope of traditional Sorcery. Starting at 1st level, when your Spellcasting feature lets you select a Sorcerer cantrip or Sorcerer spell known, you can choose that spell from all necromancy spells on the Wizard list of levels you can cast, or the Sorcerer list.
Additionally, you can also harness the taint contained within you to bring undead under your control. Once per short or long rest, you can spend 2 sorcery points to target an undead creature within 30ft and force it to make a Wisdom saving throw against your Sorcerer Spell Save DC. On a failed save, the target must obey your commands for 24 hours, or until you use this feature again. Undead whoes CRs equal or exceed your Sorcerer level are immune to this effect.
Fleshgrafting
Also at 1st level, you learn how to use the flesh, blood, and innards of a corpse to fill and knit wounds. As an action, you can spend a spell slot to target a corpse within 60ft and have a creature within 60ft of that corpse regain an amount of hit points equal to 1d8 per-level of the expended slot + your Charisma modifier. Once per short or long rest, you can use this feature without spending a spell slot, treating it as-if used with a slot of the highest spell level to which you have access. However, when you do this you use d6s instead of d8s to determine the hit points regained. This feature can not be used to heal constructs.
Lord of the Dead
At 6th level, you learn how to control more undead than other spellcasters and heal them with your necrotic magics. When you cast a spell to reassert control over undead you created (such as Animate Dead or Create Undead), you can spend sorcery points to have that spell reassert control over 2 additional undead for each point spent. When you gain this feature at 6th level you can only spend 1 point this way, however at each Sorcerer level you gain access to a new spell level this limit increases by 1, to a maximum of 6 points at 17th level. However, when using this feature with spells above 3rd level you reduce this point maximum by 1 for each level about 3rd. (So for example, at 7th level you could spend 2 points when casting a 3rd level Animate Dead, but only 1 when casting a 4th level Animate Dead.) Additionally, when an undead creature you control would be dealt necrotic damage by a spell of 1st level higher you cast, it instead regains hit points equal to half the damage dealt.
Greater Fleshgrafting
At 14th level, your skill with fleshgrafting improves, allowing you to use it to heal multiple creatures at once. As an action, you can spend a spell slot of at least 5th level to target a corpse within 60ft and have up to 6 creatures in a 30ft radius sphere within 60ft of that corpse for regain an amount of hit points equal to 3d8 +1d8 for each slot level above 5th + your Charisma modifier. Once per short or long rest, you can use this feature without spending a spell slot, treating it as-if used with a slot of the highest spell level to which you have access. However, when you do this you use d6s instead of d8s to determine the hit points regained. This feature can not be used to heal constructs.
Undead Graft
At 18th level, you use your fleshgrafting skills on yourself, replacing one of your limbs or appendages with a limb or appendage from an undead creature. Typically, this is a skeletal or zombie arm, though more exotic grafts are not unheard of. However, regardless of its form, this graft gives you access to a vile touch attack that can slay creatures wvdceause thennas Undead minions. As an action, you can make a melee spell attack using your Sorcerer spell attack modifier. If the attack hits, it deals Necrotic damage equal to ½ your Sorcerer level level of d6’s + Charisma modifier. Any medium size humanoid that dies as a result of this touch attack rises as a zombie under your control. Once you use this feature, you cannot do so again until you finish a short or long rest.