RoninLoganX
2019-02-14, 12:01 AM
Had this idea for a Monastic Tradition that I'd like to share, get feedback on. I like the idea of a Monk capable of channeling elemental powers, Lightning and Thunder in this case, into their bodies and into their strikes, so this is what I came up with. I'm open to constructive criticisms and suggestions, so please let me know what you think, if you might have a better idea on how to improve a feature, or perhaps a better feature to replace a faulty one.
Thank you for your time.
Monastic Tradition – Way of the Storm's Fury
3rd Level:
Stormstrike – You can infuse your strikes with the might of the storm. On your turn, when making an unarmed attack, before you attack, you may choose either Lightning or Thunder damage. All unarmed attacks you make deal the chosen damage type until the end of turn.
Lightning Speed – You can channel the power of the storm and move with the speed of lighting. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
6th
Thunderstruck - You gain resistance to Lightning and Thunder Damage. Additionally, when you use your Stormstrike feature and you hit a creature with one of the attacks granted by your Flurry of Blows, you may spend 2 Ki. The creature must make a Constitution saving throw. The target takes an additional 2d6 of the chosen Stormstrike damage and becomes Stunned until the start of your next turn on a failed save, or half as much damage on a successful one and resists the Stunning effect. When you reach certain levels in this class, you may spend additional Ki on this feature to increase the damage by an additional die per the Ki spent, increasing to 3 Ki at 10th level, 4 Ki at 15th level, and 5 Ki at 20th level.
10th
Ride the Lightning - You are capable of maneuvering about the battlefield in flashes of lightning. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see. If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
17th
Fury of the Storm - You gain Immunity to Lightning and Thunder damage. Additionally, when you hit a creature with an unarmed strike. you can spend 3 ki points to strike a pressure point, channeling Lightning or Thunder energy into the creatures body. The creature must make a Constitution saving throw. If it fails, the energy erupts from its body and it is reduced to 0 hit points. If it succeeds, the eruption instead deals 10d10 damage of the chosen type.
You can only use this feature once per turn.
You can use this feature a number of times equal to your Wisdom modifier (minimum of 1). Once all uses of this feature has been expended you must finish a long rest before you may use this feature again.
Thank you for your time.
Monastic Tradition – Way of the Storm's Fury
3rd Level:
Stormstrike – You can infuse your strikes with the might of the storm. On your turn, when making an unarmed attack, before you attack, you may choose either Lightning or Thunder damage. All unarmed attacks you make deal the chosen damage type until the end of turn.
Lightning Speed – You can channel the power of the storm and move with the speed of lighting. You can give yourself a bonus to your initiative rolls equal to your Wisdom modifier.
6th
Thunderstruck - You gain resistance to Lightning and Thunder Damage. Additionally, when you use your Stormstrike feature and you hit a creature with one of the attacks granted by your Flurry of Blows, you may spend 2 Ki. The creature must make a Constitution saving throw. The target takes an additional 2d6 of the chosen Stormstrike damage and becomes Stunned until the start of your next turn on a failed save, or half as much damage on a successful one and resists the Stunning effect. When you reach certain levels in this class, you may spend additional Ki on this feature to increase the damage by an additional die per the Ki spent, increasing to 3 Ki at 10th level, 4 Ki at 15th level, and 5 Ki at 20th level.
10th
Ride the Lightning - You are capable of maneuvering about the battlefield in flashes of lightning. When you take the Attack action, you can teleport up to 10 feet before each attack to an unoccupied space you can see. If you attack at least two different creatures with the action, you can make one additional attack with it against a third creature.
17th
Fury of the Storm - You gain Immunity to Lightning and Thunder damage. Additionally, when you hit a creature with an unarmed strike. you can spend 3 ki points to strike a pressure point, channeling Lightning or Thunder energy into the creatures body. The creature must make a Constitution saving throw. If it fails, the energy erupts from its body and it is reduced to 0 hit points. If it succeeds, the eruption instead deals 10d10 damage of the chosen type.
You can only use this feature once per turn.
You can use this feature a number of times equal to your Wisdom modifier (minimum of 1). Once all uses of this feature has been expended you must finish a long rest before you may use this feature again.