Maat Mons
2019-02-14, 01:43 AM
Like ToB but…
Tome of Battle created martial classes that have an appealing parity with magic-users. Quite a few people have suggested revisions to the game where every martial class follows the ToB model.
I'm not the first person to suggest this, but taking that idea a step further, a single, unified system could be designed that covers both ToB-style maneuvers, as well as the actual magic. I bring this up because it provides the impetus for the next bit.
Like Psionics but…
Let's say we revised the game such that literally every class progresses our hybrid spell/maneuver system. I'm just going to call this a "casting" system from now on, even though some of the effects are extraordinary.
So how should these classes interact with each other when multiclassing? I've got an idea for that, and I want people to tell me if I'm crazy. Let's put aside the particulars of how this new system would work, and pretend it's identical to the psionics system.
So in our doubly-hypothetical scenario, the only classes that exist are psionic classes. Every single one gives you a manifester level equal to your class level. Since they're all going to do that, we could simplify things by just having a global rule that says "You have a manifester level equal to your character level." For single-classed characters, it would always work out the same.
Would this be broken for multi-classed characters? Your manifester level for every psionic class you have would be equal to your character level, regardless of how many levels you have in that particular class. So a psion 1 / psychic warrior 19 might only know 1st-level powers from the psion list, but he can augment those powers up to 20 power points. And vice versa for the psion 19 / psychic warrior 1.
Would this unbalance the system in any way? Bearing in mind, in our double-hypothetical, everyone is taking psionic classes exclusively, because that's all there are.
Supposing that's fine, how about if power points were also tied to character level, regardless of class?
Tome of Battle created martial classes that have an appealing parity with magic-users. Quite a few people have suggested revisions to the game where every martial class follows the ToB model.
I'm not the first person to suggest this, but taking that idea a step further, a single, unified system could be designed that covers both ToB-style maneuvers, as well as the actual magic. I bring this up because it provides the impetus for the next bit.
Like Psionics but…
Let's say we revised the game such that literally every class progresses our hybrid spell/maneuver system. I'm just going to call this a "casting" system from now on, even though some of the effects are extraordinary.
So how should these classes interact with each other when multiclassing? I've got an idea for that, and I want people to tell me if I'm crazy. Let's put aside the particulars of how this new system would work, and pretend it's identical to the psionics system.
So in our doubly-hypothetical scenario, the only classes that exist are psionic classes. Every single one gives you a manifester level equal to your class level. Since they're all going to do that, we could simplify things by just having a global rule that says "You have a manifester level equal to your character level." For single-classed characters, it would always work out the same.
Would this be broken for multi-classed characters? Your manifester level for every psionic class you have would be equal to your character level, regardless of how many levels you have in that particular class. So a psion 1 / psychic warrior 19 might only know 1st-level powers from the psion list, but he can augment those powers up to 20 power points. And vice versa for the psion 19 / psychic warrior 1.
Would this unbalance the system in any way? Bearing in mind, in our double-hypothetical, everyone is taking psionic classes exclusively, because that's all there are.
Supposing that's fine, how about if power points were also tied to character level, regardless of class?