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Gavanover
2019-02-15, 08:16 AM
Formatting gets destroyed posting here, but what do you think about the overall balance. I understand Mountain Style Front loads the class but the class is built around the style.



Black Circle Assassin (Sakura)
Sakura’s hail from an unknown mountain range and train in the harsh cold and altitude to master the ultra-defensive Mountain Style. They usually begin their training as rogues, often with fighter or ranger levels, as stealth and skill at arms are both prerequisites to joining the order. Sakura levels count as levels of any class that has access to Sneak Attack for means of calculating class level for relevant skills therefore it is not uncommon to see Arcane Tricksters and Ninjas among their ranks. Leaving the order early, before reaching level 10 and completing your training will result in the clan hunting you down in order to contain their orders secrets.
Hit Die:d8.
Requirements
To qualify to become a Sakura, a character must fulfill the following criteria.
Alignment: Deity Dependant.
Feats: Combat Reflexes, Exotic Weapon Proficiency (Katana), Weapon Focus (Katana).
Skills: Perception 10 ranks, Stealth 10 ranks, Sneak Attack (4d6)
Class Skills
The Sakura class skills (and the key ability for each skill) are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb(Str), Disguise (Cha), Escape Artist (Dex), Heal (Wis), Intimidate (Cha), Knowledge (local) (Int), Knowledge (nature) (Int), Knowledge (nobility) (Int), Knowledge (religion) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex).
Skill Ranks at Each Level: 8 + Int modifier.
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spells per Day
1st
2nd
3rd
4th
1st
+0
+0
+1
+1
Sneak attack +1d6, Katana Fighting 1
1



2nd
+1
+1
+1
+1
Mind Blank Attack
Mountain Style
2



3rd
+2
+1
+2
+2
Black shroud
3



4th
+3
+1
+2
+2
Divine Right, sneak attack +2d6
3
1


5th
+3
+2
+3
+3
Resurrection sense, Katana fighting 2
4
2


6th
+4
+2
+3
+3
Improved Divine Right
4
3


7th
+5
+2
+4
+4
Sneak attack +3d6, Katana fighting 3
4
3
1

8th
+6
+3
+4
+4
Fading
4
4
2

9th
+6
+3
+5
+5
Greater Divine Right
5
4
3

10th
+7
+3
+5
+5
Soul Sever, sneak attack +4d6
5
4
3
1
Class Features
The following are class features of the Sakura.
Weapon and Armor Proficiency
A Sakura’s proficient with simple weapons, light martial weapons, and light armor, but not with shields. A Sakura can cast Sakura spells while wearing light armor without incurring the normal arcane spell failure.
Spellcasting
A Sakura casts illusion, enchantment, abjuration and transmutation arcane spells drawn from the sorcerer and wizard spell lists. She can cast any spell she knows without preparing it ahead of time. To cast a spell, she must have a Charisma score of at least 10 + the spell’s level, and her bonus spells are based on Charisma. Saving throws against these spells have a DC of 10 + the spell’s level + the caster’s Charisma modifier (if any). At each Sakura level, she gains one or more new spells as indicated on the tables below. At 4th, 6th, 8th, and 10th level, she can learn a new spell in place of one she already knows, provided the new spell is of the same level as the one she is replacing.
As she gains levels, a small number of additional spells that are not otherwise available to her are added to her list. These Spells are automatically leaned upon Unlocking the Spell Level

Sakura additional spells available upon unlocking the level.
Cantrip- Detect Poison, Ghost Sound
1st Level Obscuring Mist, True Strike, Darkness, Mage Armour, Jump
2ed Level Fog Cloud, Levitate, Haste, Cats Grace, Invisibility
3ed Level Clairaudience/Clairvoyance, Hold Person, Blink, Burst of speed
4th Level Dimension Door, Modify Memory , Hold Monster, Greater Invisibility


Spells Known/Spells Per Day
Sakura’s gain a number of bonus spells equal to their charisma modifier. Bonus spells may only be cast in spell levels were at least one spell is available.

Level
1st
2nd
3rd
4th

1st
2



2nd
3



3rd
4



4th
4
2


5th
4
3


6th
4
4


7th
5
4
2

8th
5
4
3

9th
5
4
4

10th
5
5
4
2
Bonus Spells
Sakura’s gain a number of bonus spells per day equal to their charisma modifier. This does not alter spells known

Charisma Score
1st
2nd
3rd
4th
16-17
1



18-19
2
1


20-21
3
2
1

22-23
3
3
2
1
24-25
4
3
3
2
25-26
5
4
3
3
Sneak Attack (Ex)
This functions as the rogue ability of the same name. The extra damage dealt is +1d6 at 1st level and increases by 1d6 every 3rd level thereafter. If the Sakura’s gets a sneak attack bonus from another source, the damage bonuses stack.
Mountain Style
This Secret Fighting Style of the Mountain utilizes a low , wide stance and a reverse two handed grip on a Katana. This stance hides the blade behind the arm and body of the wielder allowing the wielder to defend in strange and unpredictable ways. This stance bolsters defence and grants an Attacks of Opportunity against any attacks that miss the Sakuru. Mountain style may only be used with a two handed katana.
When Fighting in Mountain Style the Sakuru gains :
Mountain Modifier
Mountain Defence
Mountain Repose

Mountain Modifier
Fighting in Mountain Style must be declared prior to making an attack and both hands must be used to wield a Katana. The additional hand which covers the pommel may be removed only to cast spells from the Sakura Spell list. Otherwise the bonuses of Mountain Style are lost until the next turn.

While in Mountain Style only one attack at the highest base attack modifier may be made as a standard or full turn action. Any additional attacks granted by increased BaB are forfeit. The number of attacks forfeit x 1.5 is now your Mountain Multiplier. (A Rogue with BaB +15,+10,+5 takes a single attack at +15 and has a Mountain Multiplyer of x3) A single second attack may be made with the pommel of the Katana if any additional off hand attacks are granted by Two Weapon Fighting Feats. This attack is made at your highest BaB and any additional attacks past the first granted by Two Weapon Fighting Feats are forfeit. The number of attacks forfeit x 1.5 is now your Off Hand Mountain Multiplier. Otherwise treat attacking with the blade and the pommel as fighting with two weapons.

Your Mountain Multiplier and Off Hand and Mountain Multiplier may be used once per turn as a Swift action, after confirming any hit to modify the results of damage. The Mountain Multiplier may multiply the damage of your Sneak Attack Die or your Sneak Attack Damage but not both. The multiple is calculated before any additional modifiers.


Mountain Defence
The Sakuru gains +3 as a Defence Modifier and may sacrifice additional points off of all attacks this round ( Up to his base attack bonus) to add to the same amount to his defence for the next round. This Defence bonus counts as a misc modifier.
While Fighting in mountain pose the Sakuru cannot be flanked or flat footed.

Mountain Riposte
Whenever an attack misses a Sakuru Fighting in mountain pose it generates an attack of opportunity. Attacks of opportunity while in Mountain Style are calculated against flat footed AC.
Katana Fighting (Ex)
At 1st level, the Sakura gains Weapon Specialization (Katana) as a bonus feat and treats Katanas as a light weapon for all purposes, including being able to use a Katana with Weapon Finesse as well as a double sided weapon for the purpose of Two Weapon Fighting feats. At 5th level, she gains Greater Weapon Focus (Katana) as a bonus feat. At 7th level, she gains Greater Weapon Specialization(Katana) as a bonus feat. She does not need to otherwise qualify for these feats by having the minimum number of fighter levels.
Mind Blank (Su)
At 2nd level, a Sakura begins learning to channel the power of her clans fallen masters. To initiate a Mind Blank attack, she must make eye contact with the victim while her eyes blacken and swirl with power. She must be within 30 feet of and visible to her victim. Beginning Mind Blank is a standard action that causes her victim to be fascinated unless he succeeds at a Will save (DC = 10 + the Sakura’s class level + her Charisma modifier. The fascination effect is a mind-affecting effect. She can maintain the fascination effect by concentrating and maintaining eye contact. The victim can attempt a new save to escape this fascination each time a threat (other than the fascinating assassin) appears. At any point after 3 rounds, she can deliver a coup de grace to the target, provided the target is still fascinated; the Sakura maintains this fascination effect while delivering a coup de grace. Activating or concentrating to maintain a Mind Blank does not provoke an attack of opportunity. While Mind Blank is active the Sakura must move at half speed. The fascination ends if the creature is attacked.
Black Shroud (Su)
At 3rd level, a Sakura can create a veil of Black mist a number of times per day equal to her Constitution modifier (minimum once per day) as a move action. The black shroud persists for 1 round per class level, granting the Sakura +1 dodge bonus to AC and fast healing equal to her Charisma modifier. This mist cannot be dissipated by wind and follows the assassin during movement. If she is slain while this ability is active, she can choose whether to remain corporeal or to disintegrate into a cloud of black mist that leaves behind only her gear, depriving her enemies of access to her remains. The mist can then travel up to 100 miles before consolidating into Ash.
Divine Right (Sp)
Once per day at 4th level, a Sakura can activate Divine Right. While active the Sakura's eyes darken and swirl with the power of her clans fallen masters. For 1 turn/CL all spells may be cast as Swift Actions and do not count against the Sakura’s Daily Spells.
Resurrection Sense (Su)
At 5th level, a Sakura senses if a creature she has slain within the last year has been restored to life, as long as they are both on the same plane.
Improved Divine Right (Su)
While Divine Right is active the Sakura gains DR 5/adamantine, Immunity to Enchantment, and Blind Sense 100 feet.
Greater Divine Right (Su)
At 10th level, whenever the Sakura deals damage with a Katana she also inflicts 1 negative level. The save DC to remove each of these negative levels is equal to 20 + the Sakura’s Charisma modifier. Each negative level inflicted in this manner grants the Sakura 5 temporary hit points that last for 1 hour. In addition, her damage reduction increases to DR 10/Adamantine
Fading (Su)
At 8th level, as an immediate action a number of times per day equal to her Charisma modifier (minimum 1), the Sakura can become ethereal for an instant as she is attacked by a weapon or is forced to attempt a Reflex saving throw. She must choose to activate this ability before the weapon’s attack roll or the spell’s effects are adjudicated. This grants the Sakura 50% chance to avoid taking damage from the attack or effect.
Soul Sever (Sp)
At 9th level, a Sakura can use Power word Kill as a spell-like ability three times per day (with a caster level equal to her character level). This version of the spell must be delivered as a touch attack with a Katana. This can be done as as a standard action or as an attack of opportunity.