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Blackhawk748
2019-02-16, 02:39 PM
The War of the Old Gods

Ages ago, only remembered by the most powerful of gods, the Old Gods waged a war of such destruction, that they annihilated themselves, their worshippers, and almost all life on the world. The planes were fractured, continents sank, others were turned to glass and ash, most life, intelligent or not, was wiped out in the cataclysmic aftershocks.

Those who were saved were saved by the current Gods. Sol Invictus protected the Sheltered Lands with her radiant glory, the support of Amhrán Gan Deireadh's song and with the reluctantly accepted help of Austero Infernum and Marú Síoraí. Other Gods lent their support as well, protecting other places around the Lands, allowing the four of them to focus on preventing the greatest destruction.

Athair Crann, being one with the forests, felt the coming destruction and marched across the expanse of the Lands causing the trees and plants to grow and entwine into a great rampart to lessen the destruction to come. Tsehay, the great Sky Dragon, protected the Empire of Axomus from the hurricane force winds and massive typhoons that would have swamped the island nation. Storm Runner, the Sea Giant, protected the Moorland peoples in their Brochs while his sister, the Lake Giant Quiet Waters, protected the Wood Elves of her lands.

Many more gods protected other peoples of the lands, like Quetzalcoatl and the Aztoran Lizardfolk or the Great Dragon Kazorag Shield Breaker and the Dwarves of the Copper Hills. Eventually, The War ended, and the worlds began to settle into its new existence, with the various races moving out of their homes in an attempt to rebuild the shattered cultures that they had come from.

Much was lost during this period, with only a few gods having retained any appreciable knowledge of the practices and rites that had come before. Tsehay was the most knowledgeable, having had a great library filled with knowledge of all sorts in her Cloud Castle. While some was destroyed, she shared what she could with the people of Axomus and helped them rebuild their shattered Empire. However, the Sea God Korokos, the Great Devourer of Fleets, would prevent them from contacting the mainland for centuries, which would keep both them, and the mainland in a sort of technological stasis as both groups tried to recover.

Gods
Gods in this setting are just normal, high CR monsters from DnD with Divine Ranks from worship so that they get a few Salient Divine Abilities and can grant Domains to their followers. However, most of them live on the Material Plane with only the Big Four living off Plane. This is because their powers don't extend across Planes on account of all planes being broken by the God War.


Sol Invictus
https://i.postimg.cc/6tGrjtQX/Sol-Invictus.jpg
Sol Invictus is the last Solar in the Universe and the most powerful singular entity. She rules from the Broken Halls of Heaven, the shattered remnants of the Celestial Planes. At her side are the last eight Planetars, the Eight Generals of Heaven who lead the remaining Celestial forces as she rules.

She does her best to rule fairly and with kindness, but she wasn't created to rule or judge. She was created to fight and wage war upon the forces of evil and from her current position, she cannot do so as directly as she would wish. So she must remain in the Broken Halls and administrate to the scarred and shattered world below her, doing her best to imitate her long-dead master.

She is the Goddess of Good, Law, War, Justice, and Mercy, extolling her Clerics and worshippers to take the fight to Evil wherever it is found.


Amhrán Gan Deireadh
https://i.postimg.cc/BbN9g1Y1/Amhran-gan-Deireadh.jpg

Amhran is the last Tulani, and unlike Sol, he is fine with that. He has long since moved past his mourning stage and now embraces his new role as a God, doing his best to help the people of this new world find happiness and joy wherever they can. He is often seen as an irascible trickster and layabout, but he is quick to help and a loyal friend once made.

He tends to run about the material Plane disguised as any number of races, so that he can better enjoy himself, spread good cheer, and help others. He is known to be particularly fond of helping children in need and has been known to be very vengeful to those who abuse them.

He is the God of Chaos, Good, Music, Performers, Travel, Trickery and Luck.


Austero Infernum

https://i.postimg.cc/wxRmGQgV/Austero-Infernum.jpg

Austero Infernum is the new lord of the Shattered Hells, the last Pit Fiend, and he is quite pleased with how the God War played out. When the Arch Devils and Demon Lords marched out of the Fiendish Planes with the Evil Gods to make war on the rest of existence, he scuttled off to a small section of the world, that which would become the Sheltered Lands, and hid. He was betting that this war would be the end of the gods and Fiends, and in the aftermath, he could claim rulership of the world. He was partially right.

The cataclysm was so profound and all-encompassing, that he had to join forces with Sol Invictus, Amrhan and Maru, something he despised, in order to survive. the four combined their powers together and prevented the utter and complete annihilation of the small part of the world they were in. While he survived, he was weakened and retreated to the Hells, or what was left of them, and asserted his control over what was left of the Hellish hierarchy.

He rules over seven Horned Devils, the Seven Sins, and they command his armies as he sits upon his Blackened Throne. From there he attempts to build an army large enough to destroy Sol Invictus and any other gods who stand before him.

He is the god of Evil, Law, Tyranny, Revenge, Spite, and Pain.


Marú Síoraí
https://i.postimg.cc/rF6rXRpL/Gan-Chr-och-Mar.jpg

Maru is the last Balor in existence and ruler of most of the Abyss, only rivaled by a few other upstart Demon Lords who would be foolish enough to stand against the Slaughter Queen. She had gone to the Sheltered Lands before the conclusion of the God War in order to find easy targets, what she had found was a Solar and an Army of Heaven. She had laid low with her own forces until the final, cataclysmic conclusion, and had begrudgingly leant her power to help prevent their mutual destruction.

Afterward, she had limped back to the Abyss and easily destroyed all rivals in her path. In short order, she was hailed as the Blood Queen across most of the inhabited sections of the Abyss and began fomenting cults across what was left of the Material Plane. She had trouble with this as few wished to worship destruction and so she turned to a Night Hag to assist her. Crenig Mor created a vicious mortal race out of the bones of the Old World and set them loose upon the Material Plane. There they destroyed in the name of Maru and worshipped her form. This was the Second Coming of the Orcs.

Maru is the Goddess of Chaos, Evil, War, Destruction, Death, Orcs, and Wrath.


Athair Crann

https://i.postimg.cc/T1XfQDVR/Athair-Crann.jpg

Athair Crann was an Elder Ent when the world came to an end. He could sense it in the ground and in the air. Weeks before the end his master, the Old God of Nature gave him one final command; Continue. And so he did. Athair Crann has continued since those apocalyptic days and he tends his forests and other lands with the care and tenderness of a father. He slowly nurses the land back to health, hoping to one day reclaim the entire continent in green, but until that day he marches across the Sheltered Lands, restoring blighted patches of forest and making sure it all stays healthy.

Athair Crann cares little for the intelligent races. They run and flit about as they always have, and he remains, walking the lands as he always has. Except now, they seek him out. Many are hoping that he will help them, others want to trick him, and a small few want to follow him. The first he considers in his own way, and sometimes he does, often times he doesn't. The second group he sweeps away as he would deadwood. The third are special. That group he teaches his secrets to, and that is how the Druidic teachings continue through the lands.

Athair Crann is the god of Nature, Animals, Scalykind, Earth, Fire, Water, Air, and Balance. His worshippers are lovers of nature who wish to restore the world to its previous form and they work diligently at this.


Tsehay, Preserver of Knowledge
https://i.postimg.cc/3Nb9Ygth/Talak-u-Ibabi.jpg

Tsehay is the last of the Cloud Dragons and the protector of the Empire of Axomus as well as their primary Goddess. She resides in her Cloud Palace above the island of Axos and can be seen flying to and from the Great Library in the capital. She continues to work with the scholars of the city translating the copious amount of documents that she has.

Tsehay takes her job as protector very seriously and she guards not just the Empire but the length of coast on the mainland nearby, negating the negative influence of Korokos with her own control of the weather. This has forced Korokos farther north, much to the displeasure of the native residents there.

Tsehay is the goddess of Magic, Knowledge, Air, Storms, Water, Protection and Dragons.


Korokos

https://i.postimg.cc/5NsR0V55/Korokos.jpg
Korokos is an ancient Kraken that was powerful even before the God War. He plied the depths of the ocean trenches near the Sheltered Lands and dominated the nearby Sauhagin and Sea Elf kingdoms, extracting tribute as he saw fit. He was sleeping in his cave deep in the trenches when the world above him ended, wiping out most of the Sauhagin and all of the Sea Elves. Once he rose from the depths he saw the devastation and wasted no time in enslaving the survivors. Shortly thereafter he began to use his control of the weather to exact tribute from fleets, after destroying several of them of course. Tsehay has recently forced him to move further from the Empire as her power began to eclipse his.

He has control over the deeps of the ocean and is a brutal and cruel creature. He commands his forces to occasionally raid shore settlements, but Storm Runner, Tsehay and, to a lesser extent, Quetzalcoatl have become better at driving him away and he is becoming more aggressive in his desperation.

Korokos is the god of Storms, Destruction, Evil, Water, Cruelty.


Storm Runner

https://i.postimg.cc/PxVrMqBX/mountain-giant-by-spikedmcgrath-d8mpd28.jpg

Storm Runner lived in a large natural cavern off the Northern coast of the Sheltered Lands for his entire life. He was happy to simply live off of the land, fishing and doing some simple farming while occasionally trading with the Moor Folk in their Brochs. Before the God War, he had used his powers over the weather to simply keep the worst of the ocean storms away from the nearby settlements, but the God War forced him to go further. Storm Runner got his name from sprinting up and down the coast, using his immense power to quell storms and calm the waves until he nearly collapsed from exhaustion.

After his Great Run, he was helped back to full health by the Moor Folk, and their offerings continue to this day. He takes his role as their protector seriously, doing his best to stop the Sauhagin and Orc raiders that come from the sea. His immense size and godly powers enable him to protect those who worship him. Being a god makes him uncomfortable, unlike his sister, but he does the best he can, preferring to act as a protective father than a real god.

Storm Runner is the god of Good, Weather, Storms, Water, Strength, and Protection.


Quiet Waters

https://i.postimg.cc/cL7xbhV5/db0bafa6839ad81a35e38de3ecf70a13.png
Quiet Waters lived in a placid lake in the center of the Toriec Forest alongside the Wood Elves. Her life was simple and pleasant, with her spending time with the elves and helping them build their great structures. When the God War happened she did the same as her brother and protected her neighbors. She pulled on her great powers leading the largest circle of Elven Druids to ever be seen to protect the forest. Most of the Druids in the circle died and Quite Waters nearly did as well, but thankfully the storms passed and she had held them back long enough for the forest to survive.

Quiet Waters took to being a goddess better than her brother. While he is uncomfortable she simply took it in stride and sees herself as an advisor and spiritual guide of a people that are still lost all of these years later. She helps them recoup their broken society and come to terms with their much-decreased life spans.

Quiet Waters is the goddess of Good, Chaos, Elves, Weather, Nature, Water, Strength, and Protection.


Kazorag Shield Breaker

https://i.postimg.cc/8CJSVb3S/Kazorag-Shield-Breaker.jpg

Kazorag was a Bronze Dragon and already a friend to the Dwarves of the Copper Hills on the far side of the Sek'Moral desert. He lived in a cave high up on a mesa near to their main city of Bak'Moral and would occasionally come down to help them deal with their enemies and to spend time in their city, disguised as a Dwarven traveler. During the God War, he used his great powers to stabilize the mountain cities of the Dwarves and help prevent their collapse. While there was serious damage to their mine shafts and underground roads, a great many of them had survived and so they set about rebuilding, this time under the guidance of Kazorag.

Kazorag is a fair and just god who watches over his charges from afar, letting them primarily take care of themselves and only swooping in when another god gets involved or when he knows the Dwarves can't handle it. Since much of their primary city infrastructure survived so to did much of their knowledge, so he didn't have to re-teach them old skills. However, the God War cut off the trade routes as an old oasis where destroyed or buried and it is only in the past 100 years that they've reconnected with the Sheltered Lands. Kazorag watches over the Dwarven Caravans and as such is now viewed as a god of commerce as well as protection.

Kazorag is a god of Law, Good, Protection, Trade, Earth, Air, Fire, Smithing, and Deserts.


Usk Maekrix'gix

https://i.postimg.cc/sXx31r1t/Digital-Art-Dragon-vvlkn-by-alectorfencer.jpg

Emperor Maekrix'gix was happy to simply collect tribute from the Hobgoblin Kingdom of Eizenblut and enjoy living in his large cavern complex until the God War caused enough earthquakes to collapse his home and buried his great treasure horde. Once that happened a very angry Red Dragon extricated himself from the rubble of his once great home to find a Kingdom in chaos. The capital city had had half of it sink into the ground during the earthquake, killing most of the nobility and the entire royal family. Maekrix'gix could have easily wiped them from the face of the lands, and he almost did, but a thought crossed his mind. He could rule all of this with no effort.

Emperor Maekrix'gix rose to the throne with no argument and immediately set about rebuilding the shattered Empire, reforging it into the Empire of Drakkenblut and catapulting the Hobgoblins into a regional power in very short order. He is a cruel, but reasonably fair, Emperor who seeks to increase his own power by expanding the influence of his Empire and that of the Hobgoblins. Currently, he is happy to expand that influence via trade and increasing infrastructure, but it's only a matter of time before he gets it in his head to go out and try and conquer the lands.

Maekrix'gix is a god of Law, Evil, Cruelty, War, Trade, Fire, Tyranny, and Strength.


Quetzlcoatl

https://i.postimg.cc/mDnBH5Hh/Quetzlcoautl.jpg

Queztlcoatl resided in the swamps and jungles of the far south, happily living alone and spending his time observing the life around him while working to keep the various humanoid civilizations in the area from harming themselves inside the dangerous jungles or over harvesting the same jungle. He was so successful at this that before the God War he was already paid due deference by the locals and his mere appearance was typically enough to stop any woodcutting or hunting, only resuming once he had given the ok.

Quetzalcoatl didn't have the immense powers of the other gods, and so when the God War occurred there was little he could do to protect the people in the area beyond allowing as many as he could fit into his great pyramid, sealing the entrance and raising the water outside to envelope most of the structure. While his pyramid was large, and he saved thousands, tens, if not hundreds of thousands died as the storms ripped through the area. Once the storms had passed, he lowered the water and unsealed the pyramid, looking out upon pure devastation.

Most of the jungle was ruined, as it had been at the edge of the Sheltered Lands, leaving only the swamps and the small stand of jungle that had been around Quetzlcoatl's pyramid standing. And while the people set about trying to reclaim their lives, it soon became obvious that they were not meant for living in such a place. Soon disease began to spread as they couldn't get enough reliable food for so large a group of people. So the decision was made for them to leave, with only the Red Crest tribe of Lizardfolk remaining behind.

And with sadness, Quetzalcoatl looked upon the people he had saved and wished them luck in their travels as he set about trying to restore the great jungle.

Quetzalcoatl has remained in his pyramid, which has become the centerpiece of the Red Crest's city, Quetz, named in his honor. The Red Crest's were the only ones who could live so deep in the swamp and jungles and they have thrived under his guidance. The others who left to found a new city created the city of Quotzia, also named in his honor, on the shores of the ocean and have become a mighty trade power, on par with the Empire of Axomus. This is largely from them trading with the Red Crests for their unique goods, which they get in turn for raw materials, such as various metals. Both cities honor their Hero God in different ways, but he is loved by both people.

Quetzalcoatl himself is a kind and nurturing figure who helps those under his direct care as best he can. While he cannot directly help those who live in Quotzia as much as he would like, he helps the Red Crest's a great deal, using his power, such as it is, to make sure they are healthy and prosperous. While he may be the weakest of the gods, he is the most direct in his interventions with his people, even more personally involved than Maekrix'gix.

Quetzalcoatl is the god of Water, Air, Healing, Plants, Swamps, Scalykind, Protection, and Good


Bolormarr

https://i.postimg.cc/LXb4hCym/Ganzorig.jpg

Bolomarr, the White Terror, Frozen Lightning, the Terror of the North. These are the epithets that she was once known by, and still is when she chooses to head to war at the forefront of a great host. But this ancient White Dragon is much more than that, she is the Preserver of the Orcs.

Before the God War, Bolormarr held several tribes of Orcs and Humans under her sway, mostly because they amused her and would bring her food, thus allowing her to spend more time in idle pursuits, like the construction of small ships (large enough to be true ships) or the creation of weapons out of glacial ice. She enjoyed this so much in fact, that she would only venture out when her ferocity was called into question, and the reckoning would be swift and bloody. So when the God War came, she thought of it as a personal insult. The inconsiderate Gods would wipe out her tribe? They would disturb her while she was constructing an Axomurian Dhow? (which was a delicate process)

So she left her lair, allowing the Orcs and Humans to hide inside as she flew out to greet this affront to her territory. She called upon all of the magic her blood contained and redirected the great winds away from the steppes she called home, sending them out over the seas. However, she couldn't stop the earthquakes and she retuned to a ruined lair. Most of her horde was destroyed, with many of her models crushed and ruined beyond repair. Most of her tribes were still alive and she took some level of comfort in that as she shifted through the rubble before setting out with her surviving vassals to find a better location.

She found it in a large, lonely mountain deep in the steppes. There was a forest of pines that rested in a swamp at the base of the mountain and so she made her home in a cave up the mountain face, while her followers began to build homes in the forest below. The years went by and her people grew, not prospering but surviving enough, eventually, their blood comingling until pure Humans and Orcs were a rarity. By this point Bolormarr had taken more of an interest in her followers, directing them to work more efficiently and helping them to tame some of the surviving wild animals to better survive. They were still little more than a vague tribe barely surviving in the steppes, but that would change soon.

The Blue Skies tribe of Bhukas eventually stumbled upon the dragon and her vassals and swore to serve her if they could freely drink from the spring that fed the swamp. She agreed and they were integrated into the tribe, the nomads bringing with them beasts of burden and greater knowledge of the steppes than Bolomarr or her people possessed as they had lived near the coast in a stationary settlement. And so Dragon's Rest was born, the only permanent city truly on the steppes in the north.

Bolormarr has changed much since she became a true god. She is no longer as vicious or cruel, now simply tough on her followers as they need to be to be strong. She taught them the finer points of crafting tools of Blue Ice as well as teaching them how to build ships, inadvertently setting the stage for the few trading cities on the coast to form. She protects the steps by violently ejecting things she doesn't like, such as other gods. Otherwise, her people live in a primarily nomadic tribe structure, following various semi-domesticated herds around the steppes in a yearly cycle.

Bolormarr is the goddess of Ice, Air, Weather, Water, Animals, Crafting, Strength and War.

Blackhawk748
2019-02-16, 02:40 PM
Empire of Axomus

https://i.postimg.cc/sfBNmmzh/Axomus.jpg

Brief History

The Empire of Axomus was a trade power before the God War, controlling the entire East Sea Archipelago and being the Gateway to the South for the Moorish people of the North. They traded pearls, various spices, as well as sandalwood which grew on several islands in the archipelago with the Dwarves of the Sek'Molar desert and with the Old Kingdoms of the South. They were the de facto power in the North, being more accessible than the Dwarves, more open to trade than the Elves, and more advanced than the Moorish people. Things had been good for many generations and looked to remain that way, right up until the world came to a cataclysmic end.

Tsehay was able to shield the archipelago from the worst of the destructive fallout of the God War, but the earthquakes and tsunamis still caused much damage to the Empire, causing their much-vaunted fleet to be reduced to a tiny fraction of its former glory. On top of this Axos suffered greatly, as the earthquakes hit it more strongly than the other islands, which caused much destruction of the island's infrastructure. All of this caused the Empire to fracture as Emperor Biniam III tried to hold it together, only managing to keep control of the islands of Axos, Kresos, and Armus.

While Emperor Biniam was trying to regain some level of control of the Empire, Negus Gelila took the chance to have her island of Mistos breakaway and declare herself Empress. The rest of the archipelago fell to either civil war or various Warlords, typically the Negus of the island or their Azmach military commander. So started the Years of Blood.

Emperor Biniam worked quickly to repair his broken people, sending out what soldiers he could spare to help with rebuilding projects as well as conscripting large parts of the population to begin clearcutting more forest so that they could begin farming, as the Empire had long since become dependant on shipments of grain or other food staples from their allies in the North, which the destruction of the trade fleets now made impossible.

Over the course of several years, the three islands were stabilized and a new normal began to form. Axos became the breadbasket of the Empire, or rather the potato basket, as they had had a large store of potatoes from up north stored away as emergency provisions and with the knowledge of other farming techniques gotten from scrolls from Tsehay, they were able to become quite proficient, supplementing their diet of fish and rice with potatoes. Kresos became the center of weapons and armor for the Empire, as they had the largest concentration of iron in the archipelago as well as wild grown flax. Before the War, neither of these had been of much concern, as both things could be purchased cheaply from their trade partners, but now they became vital. The flax was quickly turned into linen armor and the iron was turned into weapons, but there was a problem.

While Kresos had the most iron in the archipelago, it wasn't much, and even with the Empire making all of its ships in the stitched hull style instead of the rigid hull style that they once had for their larger vessels, they were going to have trouble creating enough armor for all of the troops. The answer came from Tsehay as she was looking through her personal library for anything that could help those under her protection. She flew down to the Imperial Palace with a small, beaten up leather bound journal of an Alchemist from the far south, which spoke of a tribe of Elves he had met that had made armor out of chitin, using a special alchemical substance to strengthen it. This was excellent news as Armus was known for their domesticated giant crabs that they raised for meat and soon, for its chitin.

It took another five years, but before he died and passed the throne onto his son, Iskinder, Biniam saw the first battalion of soldiers equipped with chitin armor sail out and reconquer one of the islands. It is said that he died with a smile on his face, knowing that the Empire would be whole once more. His son, Emperor Iskinder I, did reunite the Empire, killing the rebel Negus Gelila fifteen years after his father's death with his own blade at the Battle of Mistos Straits. He then set about on reclaiming their title as a trade power and restablishing old trade routes and alliances.

Sadly, this was not to be, as Korokos would assault any fleets that sailed towards the mainland, as they had to go over the trench that the Kraken called home. However, before his reign was over and he abdicated the throne to his daughter, Empress Martha VI, he would lay claim to two strategically important islands, Morak and Oasis. Though it would be several hundred years before Tsehay would be able to drive Korokos further North and away from the archipelago, and the true value of those pair of islands would become apparent and trade with their old allies, the Moors would resume.

Current Events
The Empire has recently, 30 years ago, restablished relations with the Moorish confederacy in the North and has reopened trade, to the joy of both parties. Sandalwood and pearls are sent north, while wheat and other grains, as well as iron, is sent back to the Empire.

The Empire has just finished talks with the City State of Quotzia and trade has just begun to open up on that front as well, with the Quotzians trading more iron as well as corn and other metals to the Empire in return for pearls, sandalwood, and exotic fishes. The two powers don't actually get along all that well, as they are both heavily reliant on trade and see the other as a threat, but for now, there is peace.


Culture
Axomosian culture is one based off of trade, trade made them powerful in the past, and it's made them powerful again in the present. As such, merchants are well respected in their culture, with only smiths, warriors, and sages being more respected professions. They are also fastidious in their dealings, liking to have everything spelled out in perfect, some would say inane, detail and taking a given oath very seriously, as any merchant who has broken a deal, whether spoken or written down, has found out to their detriment.

Axomosian buildings are made primarily out of small stones fitted together with timber bracings spread throughout the structure to allow it to better withstand the weather. They also have large windows to allow the sea breezes through the home and oftentimes have large open courtyards in the center of the homes if they are large enough to accommodate. Axomosians also build large Steales on top of tombs for their honored dead, typically royalty, but anyone who is distinguished enough can have one constructed for them. They are a true marvel and are artistic masterpieces.



Moorish Confederacy

https://i.postimg.cc/BZdwVFZw/Mooriland-Broch.jpg

Brief History

The Moorish Confederacy was considered the backwater of the Eastern Sea, being the absolute farthest eastern point on the continent. The "great civilizations" to the South considered it nothing more than a windswept and desolate land home to a hardy, but unintelligent, group of rustics. The Moors had always found the Southerner's viewpoint amusing, the survivors find it even more so now.

The Moors live in a series of what could be called city-states, but it's more complex than that. Brochs, large stone tower houses surrounded by a defensive wall as well as several dwellings, are the centerpiece of the Confederacy, with the largest of them rivaling decent sized towns. Each one is home to a single Clan, who is allied with several other Clans nearby and serves as a trade hub for the small farming villages around it. While rare, fighting will break out between these Clan Alliances. Thankfully the battles were oftentimes small skirmishes and could be dealt with by having a Moot.

The end of the world didn't really change anything for the Moorish people. Being so far inside the Sheltered Lands and their peninsula being on a solid foundation of granite, they survived nearly unscathed, something that they credit Storm Runner with. From there they helped the clans on the nearby islands to rebuild from their damage and reopened trade with the, battered but mostly whole, Toriec Elves. They tried to reopen trade with the Axomosians, but when their ships didn't return, they feared the worst. After sending out a second fleet, only to have a quarter of it return telling of a massive sea beast, they mourned the loss of their longtime allies, believing them to have been destroyed. Things continued to progress slowly, with the Moors and Toriec Elves becoming better allies, though neither one truly liking the other, and things seemed to be going alright. Until the Second Coming of the Orcs.

The Black Orcs of Maru swept out of the western islands on their ramshackle barges and smashed into a small island off the peninsula, slaughtering and burning Trogh and the surrounding villages to the ground and just generally sacking the entire island. Several Elves that had been there trading managed to escape, alongside a dozen or so of the locals, giving the region a warning of what was to come. The Confederacy held an immediate Moot the moment they heard of this news, all of the Clan Heads gathering at Loch Telgus to discuss what had occurred. For the first time in their recorded history, a non-Moor was allowed an equal seat at the Moot.

Duke Nicolae of Korial, a region of Toriec on the Northern coast, had been at the attack on Trogh, and had been responsible for there being any survivors., and so they had extended him this courtesy. He told them of the brutality of the attack, and of the sheer numbers of the Orcs that had overrun the island. He also promised them his aid in this coming war, and that he would bring the other Elves to assist. With htis agreement made, the Clan Heads returned home to ready their own forces. They would meet at Brugh, the next most likely target for the Orcs.

Duke Nicolae returned home and attempted to get the other Dukes and Duchesses of the Elves to heed his warning, going so far as to take his case before the Queen herself. She told him, in no uncertain terms, that she wouldn't send Elves to go and reinforce the Moors, let alone against a mindless rabble of Orcs. She then implied that he was trying to drum up hysteria in an attempt to gain more prestige for an easy victory and he left, his prestige and standing nearly ruined, but his pride still intact. He mustered his forces and headed to Brugh, hoping that his reinforcements would be enough.

The horde had set sail for the mainland and Storm Runner called forth a great tempest to try and sink as many as he could manage, however, the Night Hag Crenig Mor weakened the storm and so only a few of the surprisingly seaworthy barges sank. After this interference, Maru sent several of her Demon lieutenants to occupy Storm Runner as her horde attacked the mustered forces of the Moors. As the horde charged, the Moors retreated, with the Orcs screaming in joy at the imminent slaughter, only to be cut down by a hail of arrows from Moorish chariots as they drove across the front of the attacking army.

The Moors continued this tactic, enraging the Orcs as they whittled them down with harassment tactics. However, the Orcs suddenly turned and charged North, heading for the other Brochs, forcing the Moors to stand and fight. On the dawn of the next day, the Battle of Stedding Hill began, with Duke Nicolae still nowhere to be seen. The Moors took horrific casualties as the much stronger Orcs smashed through their defenses, only holding on because of their skilled charioteers.

As the day wore on, the Moors continued to be pushed back, slowly losing ground and men to the stronger and much more numerous Orcs. The army began to waver when Chief Bris fell, her armor shattered by an Orc Warlord's axe. However, a high pitched call heralded the arrival of Duke Nicolae's forces. WIth a blood-chilling warcry, he charged into the Orc's flank with his Axebeak cavalry while his heavy infantry smashed in seconds later. His Warsctyhes quickly moved around the Orcs rear and began to shred the Orc's backlines. In a matter of minutes, the Orcs were in full retreat, with Nicolae's army in close pursuit.

This event certainly improved the relations between the Duchy of Korial, but the relations with the rest of Toriec suffered. Things have been getting somewhat better in recent years, with the marriage of Princess Elena to Brodric son of the Clan Head of Brogh, but with the reestablishment of trade with Axomus, and the much better relations that the two powers have, things are still very tense.

Current Events
Thirty years ago the Axomosians reestablished trade with the Confederacy to the joy of both of them and to the chagrin of the Elves. With their near monopoly on trade with the Moors threatened, they moved to rapidly improve relations with them, thus the marriage between Princess Elena and Brodric.

The Orcs of Bolor made contact with the Moors only a decade ago, and while first contact was fraught with tension, they were able to convince the Moors of the truth that they were not the Black Orcs. In fact, the Orcs didn't even consider them the same race, calling them Krengs, or Soulless Ones. While things are still a bit tense between the Moors and the Bolors, relations are improving as trade flourishes between the steppes and the highlands.

Culture

The Moors live in tight-knit clans, with the majority of them living inside the large Brochs that dot the landscape of the highlands. These Brochs house anywhere from 50 -1500 people, with the majority of the structure being built from small stones. They trade with the Elves for wood in order to make their ships and for tools and they now trade their excess foodstuffs with the Axomosians for their various goods. Their primary trade goods are meat, stone, and metals as well as sealskin and whale oil.

The Moors are mostly farmers, herders, and fishermen, with some very talented blacksmiths and stonemasons among them. Similar to the Axomosians, personal word is held in high regard and they take it very seriously, refusing to work with those who have broken their word. The Clan and family are held above virtually all else, except for personal honor, and thus the Clans haven't forgiven the Elves for the perceived betrayal of years ago, with only the Elves of Korial greeted with true warmth and camaraderie.


Dwarven City States

https://i.postimg.cc/m2KzMbw9/Bak-Moral.jpg

Brief History

The Seven Cities of the Dwarves withstood the great blast of the God War, though the mine shafts, underground roads and the oasis of the deserts did not. Thankfully they had been self-sufficient for the most part before the war and had primarily traded for exotic luxury goods or more esoteric materials and so their lapse into involuntary isolation did not inflict any great damage upon them

Or so they thought.

Before the God War, the Dwarves had been a singular united people, united under their great Royal House. However, King Venhall III died during the God War, leading his troops in rescue attempts in the crumbling mine shafts. He had no children and his wife had died some years previously and so the cities were without leadership for the first time in centuries. This didn't cause any massive problems right away, but as the years after the War went on the High Priest Volinar, who had assumed many of the roles of King in the interim period, declared himself the Priest-King of Val'shuk and the Dwarven Realm.

Gesh'Rik Rentill of Bak'Lemar, as well as the Grand Runesmith Bez'kor serving as Gesh'Rik of Bek'Moral, had been vying for political control of the Seven Cities with Volinar since the death of the King. Rentill had the support of the Smithing Guild as well as the Merchant Guilds, while Bez'kor had the Artisan Guilds, the Runesmiths and many of the farmers. Volinar meanwhile had the support of the Priesthood, the Miner's Guild, and the Teamster League. The rest of the population was unsure who to support as neither one had a true claim to the throne.

The pair marched to Val'shuk at the head of vast columns of soldiers, neither one aware of what the other was doing until they were almost on the city itself. Bez'kor set up his army outside on the slopes of the mountain, having had to head to the surface in order to by-pass a collapsed tunnel while Rentill set up his army in the three tunnels that headed further into the mountain. Both men then went to the gates and demanded that Volinar surrender to them. Being unable to surrender to both of them at the same time, and having no desire to in any event, he rebuffed them and the city set in for a siege. The siege went on for nearly two years, interspersed with low level conflict from the three factions in the civil war and the occasional breakout, but no large scale violence as they were all loathe to truly commit to a real fight. No one is sure how long this state of affairs would have gone on for if the Ash Born hadn't appeared.

The rear forces of Rentill's army were the first to make contact with the Ash Born, being attacked by a large centipede made from flaking black ash, and taking considerable effort to be put down. Just as the soldiers put it down, a horde of shambling, glowing humanoids made from the same ash came from further down the tunnels. The soldiers were able to get into a large shield wall and closed with the beasts, doing their best to hold them back. Rentill sent a message to Volinar, telling him of the unnatural creatures attacking him. Volinar cast the message aside, believing it to be some sort of low trick.

Outside, Bez'kor was unaware of the creatures attacking Rentill, but out in the desert, a massive colossus made of hardened ash and bones rose from the sands, ash and blackened sand streaming from its tentacles as it surfaced like some twisted parody of a sea creature. It opened it's maw and disgorged a pool of ashen sludge in which more creatures began to form, lurching forward slowly to attack the Dwarves. Luckily for Bez'kor, they had formed far enough from his forces that they were able to rally a defense against the newest threat. He sent a message inside, and to his swiftest camel rider to deliver messages to both Rentill and Volinar.

Upon receiving this news, Volinar sent out reinforcements led by Priests, the holy warriors blasting the creatures apart with their divine power and helping to relive the warriors up front. Rentill's forces used the momentary reprieve to hastily construct a barricade with which to fight from, while outside Bez'kor's Runesmith took advantage of the lull to begin raining fire and death into the oncoming horde. While the battle in the tunnels was going better, the battle outside showed no signs of letting up, as the massive creature continued to disgorge more ashen sludge. That was, until Volinar strode onto the field.

The self proclaimed Priest King fired a ray of the purest light into the beast swimming in the sand, causing it to flinch in pain as the shot exploded on the creature's tentacle, removing the appendage. The creature let out a loud shriek as it began to retreat, the whole time being pummeled by Runesmith's and the Priests. Eventually the creature submerged into the sands and the rest of the Ash Born where slain.

Bez'kor and Rentill met Volinar inside the city afterwards where the three of them agreed to set aside the current war to focus on the newest one before them. Rentill and Bez'kor both agreed to follow Volinar, but with many, many caveats. The Priest-King agreed, reluctantly, and so the three began the War of Ash, which is still ongoing 200 years later.


Current Events

Rentill has died several years ago, but his daughter Yedri has taken his place as the Priest-King's Left Hand while Bez'kor, the Priest King's Right Hand, has begun grooming his replacement, as he is quite old. Volinar isn't much younger, but he is in much better health, though he is turning an eye to looking for a proper heir.

The three Great Players have continued politicking against one another in the recent centuries, though none of them pushing it to violence, clandestine or otherwise, as they all agree that the Ash Born are the top threat. The war with the creatures has gone well, with them seeming to attack in reasonably predictable incursions, thus allowing for the Dwarves to properly prepare their defenses. They haven't gotten to the modern day without scars however.

Sek'Kumar, the city furthest to the South has suffered terribly, with an attack four years ago breaking through their main gate resulting in half the population dying to either the Ash Born or the Ash Lung that came afterwards. Only the direct intervention of Kazorag kept more damage from being done. The dragon tries to help as best he can, but he spends much of his time keeping Usk Maekrix'gix in check as well as trying to hunt down the Ash Father to hopefully end the incursions.

Culture

The Dwarves live in a very strict hierarchical society. While moving between the social strata is possible, and not even all that infrequent, rarely is it more than a single position, and typically it is only through marriage or by performing something of note. The lowest strata are the Lobok, these are those without a specific skill who perform much of the menial labor. The have very few rights, but abusing them is frowned upon, if not explicitly outlawed. Next are the Fragok, these are the Farmers, Miners, and low ranking soldiers, jobs with little glory but which are nonetheless important and respected. Fragok make up the majority of Dwarven society and as such they have voting rights inside of their Clans, such as those are, and they have explicit protections inside the large legal system.

Stildok are the Merchants, Caravaners, Commissioned Officers, Smiths and other Artisans. They make up what would be the equivalent of the lower nobility in other countries, being the fairly wealthy and having a fair amount of influence on daily politics. While they have no direct or legal control over policy, they have enough monetary or public sway in order influence things in their favor and as such a far amount of politics occurs in this strata.

Guldak are the highest strata and consist of Priests, the wealthiest of Merchants, Runesmiths and the Higher ranks of the military. These are the shapers of policy in Dwarven society and all give way before them. While they have near universal latitude in what they can do in society, abuse of this privilege is seen as crass at best and criminal at worst.

While the Dwarven society looks incredibly strict and rigid to outsiders, it is an incredibly durable social structure that allows enough movement between social classes to stave off stagnation, while keeping the number low enough 'not to cause chaos' as the Dwarves are known to say.

Blackhawk748
2019-02-16, 02:41 PM
*and one more to be safe*

Feel free to post comments and ideas

thorr-kan
2019-02-16, 09:22 PM
Interesting post-apocalyptic setting. I'm looking forward to where you go with it.

Tvtyrant
2019-02-17, 12:16 AM
I love E6 settings, this looks good :)

Blackhawk748
2019-02-19, 09:57 PM
Got a few more gods up. I have at least four more to go and then I'll move on to mapping out the societies.

GaelofDarkness
2019-02-20, 11:57 AM
Oh, this looks really cool! I like the premise a lot.

If I might make one suggestion (as a native Irish speaker) Gan Chríoch Maru is a kinda awkward phrasing and could be read in a couple ways, like "without territorial killings". Obviously, you don't need to give any weight to that if you just like the look of the name - go for it! - and I love the name Amhrán Gan Deireadh, just *chef's kiss*. But if you're interested in an alternative title for Marú, maybe you'd like
Marú Síoraí, meaning "Eternal Slaughter" or
Marú Gan Teorainn, meaning "Limitless Slaughter"

I'm really looking forward to seeing where this setting goes!

Blackhawk748
2019-02-20, 05:40 PM
Oh, this looks really cool! I like the premise a lot.

If I might make one suggestion (as a native Irish speaker) Gan Chríoch Maru is a kinda awkward phrasing and could be read in a couple ways, like "without territorial killings". Obviously, you don't need to give any weight to that if you just like the look of the name - go for it! - and I love the name Amhrán Gan Deireadh, just *chef's kiss*. But if you're interested in an alternative title for Marú, maybe you'd like
Marú Síoraí, meaning "Eternal Slaughter" or
Marú Gan Teorainn, meaning "Limitless Slaughter"

I'm really looking forward to seeing where this setting goes!

Goodle translate was being dumb. When I typed in Endless Slaughter it kept changing it when I flipped the languages (as I do to make sure its still close) to "Killing Off". So I just typed in Endless and then Slaughter and then duct taped them together. I figured that it would sound weird when translated properly :smalltongue:

I rather like Maru Siorai, so I'll switch to that.

Blackhawk748
2019-02-24, 01:23 AM
Got a pair of gods up. Will get the last two up tomorrow

Alexvrahr
2019-02-24, 05:42 AM
Is Quite Waters meant to be Quiet Waters?

Quetzcoatl is probably spelt Quetzlcoatl. Also they're named in the intro but not detailed - still to come I assume, but if you had them initially but dropped the idea later you might want to remove them from the intro.

Blackhawk748
2019-02-24, 08:58 AM
Is Quite Waters meant to be Quiet Waters?

Quetzcoatl is probably spelt Quetzlcoatl. Also they're named in the intro but not detailed - still to come I assume, but if you had them initially but dropped the idea later you might want to remove them from the intro.

Yes, those are spelling errors, and yes Quetzlcoatl is still part of the world, they just haven't gotten written down yet

Blackhawk748
2019-03-02, 04:48 PM
And the gods are finally done, thank god. Now I have to move on to the cultures, which means I need to go draw me a map.

Blackhawk748
2019-03-03, 08:46 PM
Got the first culture snapshot up.

rferries
2019-03-09, 02:27 AM
I love the idea of high-CR creatures being deities-by-default. Just a couple questions:

1) Shouldn't the pit fiend have 7 LE horned devils (rather than 7 CE mariliths) serving him?

2) Similarly, shouldn't the red dragon be a god of Chaos rather than Law?

Blackhawk748
2019-03-10, 10:41 AM
I love the idea of high-CR creatures being deities-by-default. Just a couple questions:

1) Shouldn't the pit fiend have 7 LE horned devils (rather than 7 CE mariliths) serving him?

2) Similarly, shouldn't the red dragon be a god of Chaos rather than Law?

Yup, for some reason I thought Mariliths were Devils for some reason. Fixed.

Nope, that particular Red Dragon is Neutral Evil, but since he's the Emperor and the dispenser of civil laws and all sorts of other governmental necessities, so they consider him a god of Law.